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4,002 Commits over 1,461 Days - 0.11cph!

2 Years Ago
Animgraph: Better way of deleting selection without deleting group input/output
2 Years Ago
Animgraph: Don't allow group input/output nodes to be copied
2 Years Ago
Use copy_postbuild.cmd instead of just copy.cmd
2 Years Ago
Delete some orphan textures
2 Years Ago
When a glass shard takes damage, check surrounding shards, better hit detection for melee damage
2 Years Ago
Only set cycle zero time to anim time if playback rate is non zero, set it to the cycle otherwise
2 Years Ago
Add some more cycle normalizes in sequence update node
2 Years Ago
Add glass tag to glass shards
2 Years Ago
Remove r_force_copy_texture_using_rgb
2 Years Ago
Possible fix for dodgy color format on some cards when encoding video
2 Years Ago
Fix lib files not copying over properly
2 Years Ago
Remove map_crack devtool
2 Years Ago
Another CBasePlayer cleaning pass
2 Years Ago
Squashed commit of the following: commit 57ef41abe658b25faa777fd0d407ace0f3bfe9a7 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:53:39 2022 +0100 delete all py files I can find that aren't in thirdparty commit f12cd4c75f331c6e5e0e1d020fce270387ee8c73 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:40:51 2022 +0100 Remove python_base.vpc (wtf) commit 01ec386039ce05335c17ef44c3fb3c69b1b25d96 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:38:17 2022 +0100 Remove utils/source_builder commit e59f61e6fa19294a29287371e549bc54b3f8050c Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:36:52 2022 +0100 Remove pylib, pymathlib etc nonsense commit f92e9443127f93f5c0e8693096cf2917abc39505 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:31:28 2022 +0100 delete src/sdktools commit 19cb788b77d9de3c5945515e979c0b73b57ac622 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:28:54 2022 +0100 delete game/sdktools commit 0f18cd70c5b394403a0b66facf89be8ed5d12e80 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:26:19 2022 +0100 Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
2 Years Ago
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py delete game/sdktools delete src/sdktools Remove pylib, pymathlib etc nonsense Remove utils/source_builder Remove python_base.vpc (wtf) delete all py files I can find that aren't in thirdparty
2 Years Ago
Animgraph: Fix condition sorting (again)
2 Years Ago
Animgraph: Fix condition sorting
2 Years Ago
UpdateSceneObjectMeshInstances restores previous mesh group mask
2 Years Ago
Restore mesh groups for entities on model hotload
2 Years Ago
Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it
2 Years Ago
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
2 Years Ago
Make modeldochelper_attachment work with scale and mirror modifiers
2 Years Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
2 Years Ago
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds
2 Years Ago
Modeldoc: box and cylinder helpers render edges with noZ
2 Years Ago
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
2 Years Ago
Remove prt_matrix type - unused
2 Years Ago
Remove qc_asset type - unused
2 Years Ago
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
2 Years Ago
Animgraph: Sort GetParameterChoiceList alphabetically
2 Years Ago
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
2 Years Ago
Modeldoc: Don't apply scale modifier to helpers if it's disabled
2 Years Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
2 Years Ago
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
2 Years Ago
ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes
2 Years Ago
mesh glue cleanup
2 Years Ago
Remove CBaseEntity::FVisible
2 Years Ago
Remove Legacy Compile Collision Mesh
2 Years Ago
Fix incorrect morph position delta scaling
2 Years Ago
Animgraph: Allow bone merged models to be enabled/disabled
2 Years Ago
Another cleaning pass on BasePlayer
2 Years Ago
Remove last remaining references to vscript hanging around
2 Years Ago
Remove textstatsmgr
2 Years Ago
Remove physics_npc_solver
2 Years Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
2 Years Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
2 Years Ago
Remove CBaseTrigger
2 Years Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
2 Years Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
2 Years Ago
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png