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4,331 Commits over 1,552 Days - 0.12cph!

2 Years Ago
Summary for bake resource attribute
2 Years Ago
Forgot to calculate radiance SH
2 Years Ago
Forgot to network it
2 Years Ago
Support cubemap array index
2 Years Ago
Implement env_cubemap as C# entity Add BakeResource attribute
2 Years Ago
Move light probe debug grid out of base light probe volume
2 Years Ago
Remove default env map shit, unused nonsense Remove envmap constants, unused Remove envmap depth texture Remove more useless shit
2 Years Ago
Change some skybox textures back to cube instead of cubearray, skyboxes actually do need them to be cube type
2 Years Ago
Remove cubemap array shit, we never actually use this
2 Years Ago
ModelDoc: Clean up code for new morph frame compiling now that we know it works
2 Years Ago
Calculate lod level clamps to max lod level of model
2 Years Ago
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
2 Years Ago
Use box projection mode for cubemaps
2 Years Ago
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up CEnvMapSceneObject bindings Allow CEnvMapSceneObject to calculate SH Change some of our skybox textures to use cube array so they can be used in scene cubemaps
2 Years Ago
Fix color picker stomping hsv sometimes
2 Years Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
2 Years Ago
Fix ConsoleSystem.SetValue not setting native convars
2 Years Ago
Queue scale changed for cloth, fixes child cloth not updating scale
2 Years Ago
PhysicsBody Trace (#553)
2 Years Ago
fix summary
2 Years Ago
Add TestHitboxesMultiple so TraceBodyMultiple can also check for hitboxes
2 Years Ago
Compute contact points for TraceBodyMultiple properly
2 Years Ago
Trace body using our requested rotation Implement trace body multiple
2 Years Ago
Add Trace.Body
2 Years Ago
Compute contact point for body trace
2 Years Ago
Add generic shape physics Add TraceBody and TraceRotatedBody to game physics query interface
2 Years Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
2 Years Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
2 Years Ago
Attempt to fix hit normals sweeping against meshes
2 Years Ago
Modeldoc morph frame (#548)
2 Years Ago
Stretch morph frame editor
2 Years Ago
Remove some obvious unused netvars from baseentity
2 Years Ago
Fix anim decode cache being used elsewhere even when it's disabled
2 Years Ago
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
2 Years Ago
ModelDoc: Set anim file start and end frame to unset when changing takes
2 Years Ago
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535
2 Years Ago
Calc bone constraints for bone merged anim objects, fixes #540
2 Years Ago
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
2 Years Ago
Maybe fix a crash in state machines
2 Years Ago
Remove zero weights, don't need to save these Add the random, zero, one buttons
2 Years Ago
Use property editor for morph node Rename morphpose node to morphframe, consistent with animframe Update morph node from property editor Rename qnodeeditor_morphlist to qnodeeditor_morphframe
2 Years Ago
Save and load morph weights
2 Years Ago
Add initial morph pose node to compile animation with manually set morph weights with temp UI https://files.facepunch.com/layla/1b2311b1/sbox-dev_E6nAIZdzWg.png
2 Years Ago
Fix texture hotload for images loaded without '/'
2 Years Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
2 Years Ago
Add SceneModel.ResetAnimParameters
2 Years Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
2 Years Ago
Set locale for CQVectorEdit
2 Years Ago
PET: Add warning label to control point preview when asset needs to be saved first
2 Years Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color