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4,002 Commits over 1,461 Days - 0.11cph!

2 Years Ago
Hammer: Reset camera speed mul with middle mouse button
2 Years Ago
Fix tool camera ALT + right click being incredibly sensitive
2 Years Ago
Hammer: Add option for mousewheel speed boost
2 Years Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
2 Years Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
2 Years Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
2 Years Ago
Remove stats label from asset browser page - wasted space
2 Years Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
2 Years Ago
Some node renames max suggested
2 Years Ago
Stop node menu from auto closing when not desired
2 Years Ago
Fix node context menu not being able to create nodes
2 Years Ago
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
2 Years Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
2 Years Ago
Set sequence cycle zero time only on first update
2 Years Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
2 Years Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
2 Years Ago
Add SceneModel.SetAnimGraph
2 Years Ago
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
2 Years Ago
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created Do the same for index buffer Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
2 Years Ago
Animgraph: Add context menu action to convert sequence node to single frame node https://files.facepunch.com/layla/1b2311b1/sbox-dev_WLgxmvsYT4.png
2 Years Ago
Fix animgraph autosave stomping the current session
2 Years Ago
Animgraph: Fix animgraph not autosaving (uses default settings, no UI yet)
2 Years Ago
Animgraph: Add context menu item to select all child nodes
2 Years Ago
Animgraph: Fix crash when focusing on deleted state machine item
2 Years Ago
Obsolete SetAnimGraphPreview, addons will probably fail otherwise because a command in base was using it
2 Years Ago
Remove animgraph_preview - no longer functional and can be done a better way
2 Years Ago
Draw waveform for sound file preview https://files.facepunch.com/layla/1b1811b1/sbox-dev_qVSPpHFSP6.png
2 Years Ago
Handle sound file reloads, release ref and add it back after reload finishes Add (probably temp) sound file preview
2 Years Ago
Animgraph: Don't preserve fullscreen state on restore
2 Years Ago
Animgraph: Add toggleable fullscreen layout ( Shift + Alt + Z )
2 Years Ago
Add EnvironmentLightEntity.DynamicShadows like the rest of the light entities Initialize CLightComponent cascades to 3 so shadows don't look terrible when spawned dynamically
2 Years Ago
Add SceneWorld.ClearColor for minimal games that don't want to fuck with a skybox just to set a background color
2 Years Ago
I think that worked? So remove the subgraph compiler completely
2 Years Ago
Remove compiler identifier from subgraph assets so the build server hopefully doesn't try to compile them (revert this if it breaks)
2 Years Ago
Add shader asset type and empty resource compiler for it
2 Years Ago
DevCam: Only pivot on a valid trace Scroll wheel can also change pivot distance Change base movement speed with scroll wheel for better control
2 Years Ago
Don't add duplicate preview models
2 Years Ago
Maybe fix blend2d preview messing up when reloading model
2 Years Ago
Don't force frame rate when recording movie
2 Years Ago
Pass the client to OnClientActive (why would we not want to know which client it was?) Network snd_event_point so that it can play on client spawn instead of playing again for everyone when a new client spawns
2 Years Ago
Soundfile resource (#252) * SoundFile class to grab properties from HSound * Add SoundFile.GetSamples * Use PrecacheSound to get sound handle * Getting samples has to be async * Comments * Bail out of getting samples if we failed to load the source * Add CSfxTable refs for SoundFile, release them on loop end and exiting * Rename ISound to VSound_t
2 Years Ago
Rename ISound to VSound_t
2 Years Ago
Add CSfxTable refs for SoundFile, release them on loop end and exiting
2 Years Ago
Bail out of getting samples if we failed to load the source
2 Years Ago
Comments
2 Years Ago
Getting samples has to be async
2 Years Ago
Use PrecacheSound to get sound handle
2 Years Ago
Add SoundFile.GetSamples
2 Years Ago
SoundFile class to grab properties from HSound
2 Years Ago
Remove p4 junk from map manifest