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4,334 Commits over 1,552 Days - 0.12cph!

2 Years Ago
Casts for quaternion
2 Years Ago
Add physicscasts to convert between jolt and source units Change physics world GetGravity to return non const because we need to return local vector
2 Years Ago
Impl CJoltPhysicsInterface::GetWorld Impl CJoltPhysicsInterface::Draw Impl CJoltPhysicsInterface::SetVisualDebugCameraHint
2 Years Ago
Keep a list of worlds in jolt physics interface
2 Years Ago
Implement CreateWorld and DestroyWorld CJoltPhysicsWorld stubs
2 Years Ago
Create managed handle for physics body and world
2 Years Ago
Renaming - keep everything tidy Assert all unimplemented functions in physics interface CJoltPhysicsBody stubs CJoltPhysicsShape stubs
2 Years Ago
Remove duplicate precompiled header
2 Years Ago
Add new jolt files to vpc
2 Years Ago
Move rubikon/profile.h to physicslib, we don't want to be including rubikon shit in interfaces Update jolt to latest
2 Years Ago
Get this shit compiling again
2 Years Ago
Merge branch 'jolt-physics' into jolt_physics2
2 Years Ago
Remove vphys2_qem
2 Years Ago
Rename vphys2_aggregate to physicsaggregate
2 Years Ago
Remove CRnContact usage in IPhysicsShape
2 Years Ago
Merge IVPhysXWorld into IVPhysics2World, I don't see the point of having two world interfaces other than to be annoying
2 Years Ago
Trim some more functions from physics world Don't link vphysics2 in face poser, I don't think it's needed
2 Years Ago
Remove unused vphys2 convars
2 Years Ago
Rename CVPhys2World to CPhysicsWorld for consistency
2 Years Ago
Remove CRnWorld usage out of physicsdebugdraw
2 Years Ago
Remove physicsdefinitions
2 Years Ago
Remove IFnPhysicsWorld
2 Years Ago
Remove IFnPhysicsSoftbody
2 Years Ago
Remove Type dispatch functions from physics joint interface Remove IFnPhysicsBaseShape Remove some unused functions from physics body interface
2 Years Ago
Animgraph: Hide gizmos and ground plane when in viewmodel camera mode
2 Years Ago
Remove IFnPhysicsHullShape and IFnPhysicsMeshShape
2 Years Ago
Remove IFnPhysicsJoint ugh
2 Years Ago
Remove CPhysicsBody Connect and Disconnect - unused
2 Years Ago
Don't access CRnBody directly in ComputeImpactStrength
2 Years Ago
Remove some direct usage of CRnBody
2 Years Ago
Remove IFnPhysicsBody
2 Years Ago
Remove IFnPhysicsContact - unused and would be nice to get rid of all these pointless wrappers anyway
2 Years Ago
Don't link rubikon in modeldoc_utils, I don't think it's needed but we shall see
2 Years Ago
Remove PhysicsRagdollDef_t Remove ivconsole_intertool_messages Remove PhysProfilerTool from vconsole_subtools
2 Years Ago
Remove IPhysicsFrictionSnapshot Remove IPhysicsFluidController
2 Years Ago
Remove junk in physics_shared
2 Years Ago
Remove vphys2_motioncontroller, we don't use this shit
2 Years Ago
Initialize m_hSteamListenSocketFakeIp to invalid so we don't get annoying assert when joining servers
2 Years Ago
Possible fix for access violation in BoneFlagsToBitVec
2 Years Ago
Remove IsRunningRemoteSession nonsense
2 Years Ago
Null check in ComputeHierarchyBoneFlags
2 Years Ago
Possible fix for access violation in CServerSideClientBase::Disconnect
2 Years Ago
Null check in MarkBoneNeedsInterpolation
2 Years Ago
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)
2 Years Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
2 Years Ago
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it
2 Years Ago
Add core.voip_3d for when the user can set the sound asset for voice chat
2 Years Ago
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
2 Years Ago
Add voice chat speaker UI element
2 Years Ago
Add core.voip.sound so voice chat works again