4,331 Commits over 1,552 Days - 0.12cph!
Remove te_worlddecal too, isn't doing anything
Remove a bunch of UTIL_ effects functions
Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway
Same with te_decal
Remove a bunch of shoot decal functions that were just empty functions
Remove native ambient_generic
Try to preserve velocity of physics smashing through glass https://files.facepunch.com/layla/1b2711b1/sbox_0054.mp4
Fix base physics not applying damage to other entity it hit, causing glass not to shatter from physics impacts
If we collide with a static, make sure we use that as the hit surface so volume is lower
Only call VPhysicsCollision once, in C# we play sounds for both surfaces
Remove VPhysicsCollision for CWorld so it uses base VPhysicsCollision
Don't play hit surface impact sound 20 units down, assuming this was a test that was never removed
Remove surface property editor, we don't use this tool anymore
Remove break sounds from physics game system, nothing calls this on the native side and we should be doing break sounds on the managed side anyway
Remove native info_particle_system - we have this in C#
Fix dodgy physics sim in modeldoc, incorrect substep interval
Allow created sound to be looped
Sound glue stubs
First pass at creating sound resource
Bind the create sound glue function
Add bullshit function to create sound resource from managed to test it
fix dodgy memcpy of sound data
Move create sound to Sound instead of SoundFile for now https://files.facepunch.com/layla/1b2411b1/sbox-dev_EXUbMAAhf6.mp4
Remove CAnimSkeletonConstPtr typedef from physics interface (why was this here)
Remove Get/Set HeightMap from physics world interface, nothing uses it
Remove CreateXConstraints from physics interface
Remove CVPhys2Spring, Remove CreateSpring and DestroySpring from physics interface
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
Add managed resource type for animation graphs
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource.
Fix animgraph returning junk resource name
Internal Model.Get return null for invalid IModel
Return animgraph of model if we haven't set an animgraph on the entity
Return animgraph of model if we haven't set an animgraph on the entity
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource.
Fix animgraph returning junk resource name
Internal Model.Get return null for invalid IModel
Add managed resource type for animation graphs
ModelDoc: Attempt to reorder folders of clones properly
Remove bullshit from soundevents_core
Add lock abs transform scope guard when updating graphs to avoid IsValidToRecomputeTransformState assert
Animgraph: Better way of deleting selection without deleting group input/output
Animgraph: Don't allow group input/output nodes to be copied
Use copy_postbuild.cmd instead of just copy.cmd
Delete some orphan textures
When a glass shard takes damage, check surrounding shards, better hit detection for melee damage
Only set cycle zero time to anim time if playback rate is non zero, set it to the cycle otherwise
Add some more cycle normalizes in sequence update node
Add glass tag to glass shards
Remove r_force_copy_texture_using_rgb
Possible fix for dodgy color format on some cards when encoding video
Fix lib files not copying over properly
Another CBasePlayer cleaning pass
Squashed commit of the following:
commit 57ef41abe658b25faa777fd0d407ace0f3bfe9a7
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:53:39 2022 +0100
delete all py files I can find that aren't in thirdparty
commit f12cd4c75f331c6e5e0e1d020fce270387ee8c73
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:40:51 2022 +0100
Remove python_base.vpc (wtf)
commit 01ec386039ce05335c17ef44c3fb3c69b1b25d96
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:38:17 2022 +0100
Remove utils/source_builder
commit e59f61e6fa19294a29287371e549bc54b3f8050c
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:36:52 2022 +0100
Remove pylib, pymathlib etc nonsense
commit f92e9443127f93f5c0e8693096cf2917abc39505
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:31:28 2022 +0100
delete src/sdktools
commit 19cb788b77d9de3c5945515e979c0b73b57ac622
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:28:54 2022 +0100
delete game/sdktools
commit 0f18cd70c5b394403a0b66facf89be8ed5d12e80
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:26:19 2022 +0100
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
delete game/sdktools
delete src/sdktools
Remove pylib, pymathlib etc nonsense
Remove utils/source_builder
Remove python_base.vpc (wtf)
delete all py files I can find that aren't in thirdparty
Animgraph: Fix condition sorting (again)
Animgraph: Fix condition sorting
UpdateSceneObjectMeshInstances restores previous mesh group mask
Restore mesh groups for entities on model hotload
Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers