4,331 Commits over 1,552 Days - 0.12cph!
Revert changes to SetupPhysicsFromUnscaledModel - Some users have been reporting overlap tests etc sometimes failing. This change was to fix slow downs when loading maps with triggers covering the map, the fixes were only needed on the trigger entity, not native code
Fix crash initializing unset subgraph node
Fix crash searching for unset subgraph node
Default group in/out pins if no name is specified
Do the same for blend node
Add icon for anim clip nodes
Clicking home and path buttons only pushes 1 undo, not multiple
Fix state machine states now showing up in groups
Use push buttons for path toolbar, they don't look shit
path uses just icons for now, looks shiit with both icon and text
Add home button to toolbar
Toolbar path now clickable buttons instead of text
Better styling for visualization container
Fix invalid view rect when opening anim node
Remove live preview shit, was only proof of concept and should be done much better
GetOutputNodeLocation uses a node path instead of node stack
Remove the need for flat list of nodeids in fixed data
Restore code for UpdateSecondaryHighlights from engine branch - doesn't work now anyway and surely can be done better
Fix PropagateNetworkMode - todo: make it work with groups and subgraphs
Remove annoying assert in utils update cycle, usually happens when blend node has missing child, which we're already warned about anyway
Keep a flat list of sorted update nodes in fixed data
Keep a flat list of sorted nodes in fixed data
Fix fixed data returning incorrect update node
GetOutputNodeLocation now works
Getting update nodes from graph binding now uses init path
Add node location to init context so CreateUpdateNode has some context for grabbing child update nodes
Add update node to correct manager
Reserve nodes
Remove some old test code
Move node tables to update node manager, keep sorted node ids in fixed data
Start working on update node manager that fixed data can use, hopefully this is a better way to go about it
Fix groups and subgraphs returning their own internal context instead of the context they're in
Fix search not working in subgraphs because it was returning the wrong context
Just bail for now if we try to make a new subgraph that already exists
Fix creating new subgraph, deal with creating new subgraph inside itself and overwriting later
Start changing graph fixed data to use node locations instead of node ids - because groups and subgraphs have their own set of nodes, fixed data needs to know where the a node is in the hierarchy
Make undo redo function in context menu
Default new group nodes with 1 input and 1 output pins
Add icons for undo redo in context menu
Don't show root anim node in context menu for groups and subgraphs - root should always be in top level probably
Remove duplicate node id checking in setcontext, probably not needed now
Restore nodes for subgraph and blend2d visualizers
Give graph visualizers a node location so it can restore the node when graph changes
Fix some search crashes
Search now works
More search shit
Focus on location uses node path
Temp fix for going to log item location
Add back GetNode functions to IAnimationGraph temporarily to fix remaining errors and see whats what
Visualizer goes down the path to get to the correct node manager
Graph search attempts to check nodes in all node managers, maintaining correct node path in location
Break everything so that node ids are unique local to their node manager - this is how dota works so I should do the same
Try using a node stack for GetOutputNodeID, breaks highlighting but fuck it for now
Fix crash when changing subgraph on node with connections
Detect cyclic subgraph nodes
GetOutputNodeID has optional groupnode id so groupinputnode can know what group its for
Creating subgraph from selection now works
Add subgraph manager so subgraphs can be shared across subgraph nodes (this breaks everything but I've gotta figure it out either way)
Give subgraphs a context
Subgraph manager sets graph for new subgraph context and sets context for their node manager
Fix subgraph saving
Set group input/output ids for subgraph node
If we paste a subgraph node, clear the input connection map
Resync group node input/output node ids in the node instead of node manager, slightly slower but removes dependency on CAnimNodeManager::GetGroupNodeID
Animgraph: Fix aim matrix anim node not working in groups
"Create Group From Selection" and "Create New SubGraph From Selection" in context menu to make it obvious that they're being created from selection
Remove customer machine checks
Set subgraph node UI name to base filename if unnamed
Animgraph: Use MPropertyAttrChangeCallback instead of MPropertyAttrStateCallback for subgraph filename, fixes so many issues with updating node pins properly