4,012 Commits over 1,461 Days - 0.11cph!
Garbage collect light cookies from the back, possible crash fix
Load override graph just in time instead of blocking load for now, override graph might be better suited in modelstate and not animating controller though
Fix shatter glass black edges
Hammer: Undo NotifySelectionAddRemove change, breaks other things, need to fix undo/redo issues properly instead
Blocking load the override animgraph when it changes, not every time the animgraph instance is created, possible fix for blocking load happening not on main thread
Hammer: Call selection NotifySelectionAddRemove regardless of there being no components being added or removed in DispatchSelectionChanges. Fixes issues with undo/redo not updating UI sometimes
Add back modeldoc_scene_hud
Remove studiorender folder, nothing in here
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove custommaterialslib
Remove crashdumpmailer - we use sentry
Remove dota light manager from hammer
Remove unused nextbot code
Remove vtf2tga and vtfdiff utils
Remove PortraitEditor tool
remove vgui language resources
Delete tracked_controller_manager.cpp
Completely remove vgui and all game code
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
Completely remove vscript, cya
Completely remove p4lib and p4api, cya
Remove old model editor code
Try just making fast texture tool render preview at 256, RenderThumbnailForAsset crashes seems to vary
Ensure fast texture tool doesn't render thumbnail above 2048
Fix crash in fast texture tool, RenderThumbnailForAsset doesn't seem to like large sizes, just half it when over 2048
Remove all version control code from tools
ModelDoc: Only begin lasso if cursor is inside scene widget
Remove unused devtool python scripts (source1_port_scripts, source2_reintegrate_main)
Remove the other source mdl import code from modeldoc utils
Completely remove cs_mdl_import util
Only update material preview for fast texture tool on activate, see if that fixes crashes
Hammer: Experimental support for baking tilemeshes when exporting selected object to model https://files.facepunch.com/layla/1b1311b1/sbox_TgbMC0BNya.mp4
Hammer: Add zooming and panning to fast texture tool so it's a bit more usable https://files.facepunch.com/layla/1b1211b1/sbox_TQOriGr5yY.mp4
Make IgnoreAssetDirectory more robust so it doesn't ignore folders like "objects" because it has "obj" in the string
Animgraph: Allow zooming while dragging a connection
Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try
Fix glass texture coords when breaking shards that have moved away from the panel
Allow breakable glass to use assigned UV mapping (requires map entity recompile)
Hammer: Fix width and height labels on worldspace selection box
Hammer: Add support for world space box selection for 2d views https://files.facepunch.com/layla/1b0911b1/sbox_oC6MhRldDQ.png
Preserve child scene object local transform when setting parent transform
Hammer: Add width and height text to selection box