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4,331 Commits over 1,552 Days - 0.12cph!

3 Years Ago
Animgraph: Save all subgraphs after saving the graph
3 Years Ago
Disable subgraphs on customer machine so users can't use it yet
3 Years Ago
Fix slashes when saving subgraph
3 Years Ago
Animgraph: Save and load subgraphs when graph saves (although save needs to be done in a better place)
3 Years Ago
Animgraph: subgraph node no longer derives from group node, too much fucking about to make that work.
3 Years Ago
Animgraph: Set subgraph filename on node after creating a new one
3 Years Ago
Animgraph: Load subgraph from file when subgraph filename changes on subgraph node Animgraph: Add interface for subgraph nodes
3 Years Ago
Animgraph: Check the asset system for subgraph
3 Years Ago
Animgraph: Allow nodes to decide if they want to show a visualizer or not Animgraph: Don't show visualizer for subgraph nodes that don't have a subgraph asset set
3 Years Ago
Add functions to animation system for creating/loading/saving subgraphs OnCreateNewSubGraph asks for save location, creates new subgraph and saves it
3 Years Ago
Undo early outs in build new contact
3 Years Ago
Allow the engine to switch us to keyframed if we're attached to a moving parent as this should be fine to do now
3 Years Ago
Add interacts exclude for static level, world geometry and player clip for triggers - fixes stupid load times for triggers that get set to keyframed but actually aren't
3 Years Ago
Turns out we actually do want keyframed client side - gotta fix rubikon instead
3 Years Ago
Disable all collisions and only enable touch on base trigger and precip
3 Years Ago
Don't default motion type to keyframed on client - we sometimes have client side triggers (func_precipitation) and it's causing rubikon to shit itself on map load
3 Years Ago
Fix SetupPhysicsFromUnscaledCapsule and SetupPhysicsFromUnscaledAABB still forcing us to keyframed - let us decide that
3 Years Ago
Fix SetupPhysicsFromModel not setting ideal motion type after setting move type, this made it so static motion type was never possible, always got reset to keyframed (wtf) - fixes slow loading repo
3 Years Ago
Support for shatter_glass initial damage positions
3 Years Ago
Add r_force_copy_texture_using_shaders for the rare situations some cards are encoding video with incorrect color format
3 Years Ago
Fixup our sky entity and implement everything the native env_sky entity has, replace native env_sky with our own C# one. Remove env_sky_atmosphere (if you use this, replace it with env_sky and use a atmosphere material)
3 Years Ago
Add Hammer.Skybox helper to render skybox in hammer
3 Years Ago
Implement phys_spring Remove the bullshit constraints (phys_constraint, phys_ragdollconstraint, phys_genericconstraint, phys_keepupright - if we ever need these we can implement in a better way)
3 Years Ago
Implement phys_pulleyconstraint
3 Years Ago
Animgraph: Add GetGroupNodeID to ianimnode so we can add the group id to the current path when going to location - fixes clicking warning/error not taking you to the correct node if it's in a group
3 Years Ago
Put shatter_glass and voxel_surface into a destruction category Put func_precipitation into effects category Use tolower on entity category so we don't create multiple categories for same name
3 Years Ago
Implement phys_ballsocket
3 Years Ago
Don't save or load the node manager of subgraph nodes
3 Years Ago
Bail when trying to create group from selection that contains group input or output - warn when they try
3 Years Ago
Animgraph: Add context menu item for creating new subgraph (doesn't do anything yet) Recreate group input/output nodes if you try to delete them, this isn't ideal but grapheditor makes it tricky to protect nodes from getting deleted
3 Years Ago
Animgraph: Move log manager from context to graph, dunno why it was in context in the first place. Fixes warnings and errors not showing up in groups
3 Years Ago
Animgraph: fix some plug edges not getting removed on node refresh, fixes crashes when undoing
3 Years Ago
Clamp light probe debug render attributes to sane values
3 Years Ago
Remove implemented phys entities from MapClass.Native
3 Years Ago
Implement phys_hinge
3 Years Ago
Animgraph: Implement creating group from selection https://files.facepunch.com/layla/1b0611b1/sbox-dev_Uwe1oaMTTY.mp4
3 Years Ago
Hammer: Fix PhysicsTypeOverride_Mesh shit not getting set, fixes shatterglass
3 Years Ago
Summaries for constraints
3 Years Ago
Set constraint veclines to empty string so their helper doesn't get set to zero
3 Years Ago
Implement phys_slideconstraint in C#
3 Years Ago
Animgraph: Change group input/output network mode when the group does
3 Years Ago
Animgraph: Fix anim states not getting correct update node for child (same fix for a bunch of other nodes)
3 Years Ago
phys_lengthconstraint attachpoint is vecline
3 Years Ago
Start porting constraint entities, starting with phys_lengthconstraint https://files.facepunch.com/layla/1b0411b1/sbox-dev_6Uq92QL28o.png
3 Years Ago
prop_physics can now spawn models that have multiple bodies with the pose they have in hammer https://files.facepunch.com/layla/1b0411b1/sbox-dev_EjWQLSxBr1.png
3 Years Ago
Hammer: Delete the world after the unloaded event - fixes crash when reloading from disk while something is selected in outliner
3 Years Ago
Hammer: support attach to view for hammer meshes
3 Years Ago
remove vr_ from gameinfo default shader name
3 Years Ago
Hammer: Allow key bindings for 2D View Shading modes
3 Years Ago
Don't render debug grid in skybox