4,012 Commits over 1,461 Days - 0.11cph!
Hammer: Allow solid entities in entity selection box now that these can be spawned with the tool
Hammer: Fix crash when undoing CreateAtPoint with a solid class entity
Fix animgraph override not working when model hasn't set an animgraph
Animgraph: Add Field Of View to camera settings
Animgraph: Default lock bone name to "camera" if it exists
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
Add missing properties to SphericalJoint
Hammer: Actually don't bail if InitialDragDropMaterial fails, we need this for dragging materials onto meshes
Delete physics joint handle before delayed delete, add extra safety checks when removing physics joint
Hammer: Fix dragging from asset browser
ModelDoc: Allow Add Meshes wizard on folders inside RenderMeshList node
Hammer: Support mesh file drag drop (fbx, obj, smd, dmx)
Hammer: Strip off file:/// for BuildAssetListFromString, fixes asset drag and drop
Hammer: Bail if we couldn't drag and drop material (if it isn't a decal etc)
CSceneAnimatableObject: Don't try to bone merge if there's nothing to merge, populate world space and parent space bone transforms before performing bone merge
Add a flip normal option for C_OP_RenderSprites
Remove unused stuff from CLightCookieManager
Remove all cookies on loop deactivate
Only update light cookie slices on garbage collect if there's still a render device, should fix light cookie crashes on shutdown
hopefully the last time i have to fix shatter glass
Transform quad vertices of shatter glass in C# so it can use correct transform (maps with shatter glass will need recompiles)
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
Hammer: Add cell size and step height to tile grid dialog
Hammer: Update tilegrid when changing step height
Hammer: Attempt to make tile grid step height changeable instead of fixed 32
ModelDoc: Allow collision group and interactions to be set directly in modeldoc instead of collision_properties.txt https://files.facepunch.com/layla/1b2311b1/sbox_ly6X3R6I3b.png
Hammer: Change tile grid step height to 32 increments
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
Hammer: Mark tile helpers dirty when editing properties
Hammer: Fix crash when changing tile grid size without setting tile set
Hammer: Update grid nav cell size
Hammer: Save tile grid cell size
Don't add null RnMesh or RnHull to physics body desc
Hammer: Allow changing of dota tile grid cell size instead of hardcoded 256
Add AnimEntity.SetAnimGraph to override animgraph
Add SetupPhysicsFromOrientedCapsule
func_precipitation: Add density property with precipitation_density scale convar
func_precipitation: Add inner near and far distance properties
Initial func_precipitation implementation
Allow particles to be created in the current scene world
Hammer: Allow block tool to vertex snap
Particles: Enable InitFromParentKilled and CreateFromParentParticles
Hammer: More robust quad basis calculation for shatter glass etc
Remove glass hack, try and put quad basis into entity key values instead
Chop off a pixel when mp4 recording is an odd size so any size can be recorded
Add mp4 support to CMovieRecorder so we have a working mp4 recorder that we can speed up for runtime use
ModelDoc: Change default save location to path of imported model file
models/editor/spot to models/editor/ortho
AssetBrowser: Create global browser if we deleted it and want it back, fixes crash
AssetBrowser: Save and restore browser views tool settings for semi modals so settings on "hammer active material" etc are saved