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4,012 Commits over 1,461 Days - 0.11cph!

3 Years Ago
Don't force limit DebugOverlay.Text distance
3 Years Ago
Fix incorrect fov on PlanarReflection
3 Years Ago
Hammer: Block tool remembers last height https://files.facepunch.com/layla/1b2811b1/58745.mp4
3 Years Ago
Hammer: Write surface property names to temp file so it's not in game dir
3 Years Ago
Hammer: Write surface property names to file so map builder can add them back, fixes static props losing their surface properties
3 Years Ago
Hammer: CToolPhysics::IsTargetSelected also checks the target parent, fixes grabbing map meshes that were box selected
3 Years Ago
Hammer: Fix physics simulation selection for map entities that have child map meshes
3 Years Ago
ModelDoc: Make ConvertPhysicsShapesToAoProxies work on box physics shapes
3 Years Ago
ModelDoc: Fix new animgraph save path
3 Years Ago
Fix model path spacing not being copied over
3 Years Ago
Hammer: Rework how model path data gets provided to world renderer builder and physics builder
3 Years Ago
Add option to orientate to path Add option for model path spacing
3 Years Ago
VoxelSurface: Don't add mesh to builder until mesh is fully created
3 Years Ago
Hammer: Place models on path with spacing (more options to come) https://files.facepunch.com/layla/1b1911b1/Hammer%202021-12-19%2010-52-55-00.00.13.056-00.00.36.004-seg1.mp4
3 Years Ago
Hammer: Calculate bounds for model path, fix trace line segment Hammer: Rename Untie model paths to Collapse model paths
3 Years Ago
Hammer: Initial support for model paths https://files.facepunch.com/layla/1b1811b1/sbox_TjQ5dE5Xwz.png
3 Years Ago
Purge all CPhysicsShape of a body, not just CRnShape so our physics shape handles become invalidated properly
3 Years Ago
Don't throw exception when adding null mesh to modelbuilder, we only care about warning valid meshes with no vertex buffer
3 Years Ago
Same deal for hull shapes
3 Years Ago
Allow mesh physics shapes to be created from either lists or spans
3 Years Ago
Add PhysicsBody.RemoveShapes Add PhysicsShape.IsValid() extension Add PhysicsShape.UpdateMesh for mesh shapes
3 Years Ago
fix exception in planar reflection
3 Years Ago
Throw exception in modelbuilder when trying to add an invalid mesh
3 Years Ago
Hammer: backport bevel tool from dota tools https://files.facepunch.com/layla/1b1411b1/sbox_VMx7ll0cC9.png
3 Years Ago
Add implicit conversions for joints
3 Years Ago
AssetBrowser: Fix mod select not restoring properly when all mods are disabled Hammer: Save and restore hammer asset panes asset browser so selected addons persist between sessions
3 Years Ago
Fix typos in Panel.Children causing NRE's
3 Years Ago
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
3 Years Ago
Transform hull bounds to be safe
3 Years Ago
Include hull bounds to tools model instance bounds to allow better control over bounds when placing models in hammer
3 Years Ago
make the material editor shader select focus the search input on popup
3 Years Ago
Setup fake lag config values on game server init so they take effect after server restart
3 Years Ago
Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4
3 Years Ago
Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes
3 Years Ago
Don't assert in spring joint when min rest length is bigger than max rest length, just calculate the new min max instead
3 Years Ago
Fix access violation in CSceneWorldObjectList::FindChunkForObject Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
3 Years Ago
Fix Rotation.Equals
3 Years Ago
Update Interop.Menu.cs
3 Years Ago
Add lift vertex color under cursor for paint tool https://files.facepunch.com/layla/1b2411b1/oV4oWcyObW_Trim.mp4
3 Years Ago
Add navsystem to groups.vgc to fix crash in non steam builds when reloading map
3 Years Ago
Fix RemoveAllDecals not working on WorldEntity
3 Years Ago
Save sound loop setting in *.encoding.txt so it's not reset on recompiles
3 Years Ago
ModelDoc: Rotate view with model rotation when using ctrl+rmouse, useful for testing lighting https://files.facepunch.com/layla/1b2211b1/ryvQMNslWw.mp4
3 Years Ago
ModelDoc: Rotate viewmodel camera with model rotation
3 Years Ago
Add splitting and physics to experimental voxel surface
3 Years Ago
Break glass on touch if the panel is broken, allows players to move through it easier
3 Years Ago
Don't try to break glass that's already broken
3 Years Ago
Animgraph: Add support for tags on single frame anim nodes (needs testing)
3 Years Ago
Support vector2 types properly in fgd and tools
3 Years Ago
Add some sane limits