4,336 Commits over 1,552 Days - 0.12cph!
Remove all client fx_* code
Some more baseplayer cleanup
Remove warning in configuration system left over from splitscreen code removal
Update voice stream volume using snd_voipvolume
Add voice chat volume in settings menu
Make precipitation entity a trigger so it can be turned on and off when triggered by local pawn
Still keep the fudge amount for movehelper, it's much better but this is still needed in rare situations
Use a smaller epsilon in trace solver seems to fix dodgy traces without having to fudge our endpos in movehelper
Fudge the endpos by a smaller amount in move helper, shouldn't need to be as large now
Fix situation in SweepSingleConvex where we start in solid but can still return a valid normal, fixes sometimes getting stuck in surf
Implement getting normal for SweepToResult
Add red borders to show the user they're video recording, but don't render them into the video https://files.facepunch.com/layla/1b2011b1/sbox-dev_sNMXsNedy3.png
Finish encoding on media foundation shutdown
Don't downgrade audio device to AUDIO_S16SYS for video recording, just convert mix buffer again to what we need
Support audio encoding for video recorder
Remove old buggy toolscene_hlmv_ground and use toolrenderable_groundplane for particle editor
Don't init game server twice (was there a reason for this or just a mistake?)
Don't precache procedural models
Don't warn about unable to load reverb data - we don't care
Remove playerinfomanager - unused
Remove playerinfo - unused
Remove some remaining VR_MOD defines
Remove TakeHealth from baseplayer and baseentity
Remove all econitem nonsense
Remove gametypes and dota shit from sfm
Fuck it, suppress the warnings and fall back to normal parenting when we can't bone merge, these warnings serve no purpose but to annoy the user, they shouldn't have to deal with it
Allow BaseCarriable to decide if it wants to be bone merged to their carrier or not (fixes bone merge warning for carriables with no model, we could suppress the warning and not bone merge but maybe there's times you want to be warned about this)
Remove all xbox.def files
Remove ManagedResourceHandle, we're not using this anymore
Remove all native ragdoll code, we don't use it
Remove player_pickup, items, item_generic, physics_prop_ragdoll
Remove junk from player local data
Start cleaning out junk from baseplayer
Don't init scene file cache, we don't care about choreo, fixes warning
Don't warn about missing mapdoc helpers in tool scene vmap, this is harmless and to be expected (cos tool scene isn't hammer and some helpers only exist in hammer)
Remove all native code related to vehicles
Remove damagetypes
Remove native gamemovement code
Remove base_playeranimstate
Remove gameplay junk from gamerules (ideally we shouldn't even need a gamerules class anymore)
Remove all native team code
ModelDoc: Add angle snapping settings for model rotation https://files.facepunch.com/layla/1b1611b1/sbox-dev_cq0WOEnWhg.mp4
EditorMainWindow OnClose is getting called twice when closing game from taskbar (maybe Qt bug?), make sure RequestHS_Quit isn't called twice. Never call the base closeEvent for managed main window, we always need it valid during shutdown
Fix managed Qt dock window and window DeleteOnClose possible typo causing it to never be set to false. Don't delete on close for EditorMainWindow on shutdown, allows for proper shutdown and cleanup and fixes annoying assert we've had for ages.
Capture input device with SDL and add example tool that can start recording voice and save to WAV file
Remove all voice code (we handle this) Remove takedamageinfo (causing problems on build server)
Remove fgd unit test. Remove a bunch of legacy C++ entities (func_breakable, func_lod, func_ladder, func_dustmotes, func_dustcloud)
Add hammer input for shatter glass reset
ModelDoc: Add window to bone merge models to the preview model https://files.facepunch.com/layla/1b1111b1/sbox-dev_f5498a5rRI.png
ModelDoc: Allow models to have a base model so that models can be extended with extra animations (experimental)
ModelDoc: Give the user a chance to copy a model into an addon dir if they try to import a model from outside an addon dir
Remake multi select combo box for enum flags in pure C# (needs styling)
Add multi select combo box, use it for enum flags in property editor https://files.facepunch.com/layla/1b0511b1/sbox-dev_bxdOgE3sui.png
Animgraph: Hook up num frames, frame rate and duration for clip properties
Animgraph: Clip drag drop creates single frame anim node for anims with 1 frame
Animgraph: Handle selection changed in anim clip widget
Animgraph: Add option for default network mode for newly created nodes https://files.facepunch.com/layla/1b0411b1/sbox-dev_jelIpRdlUW.png
Animgraph: Add animation clips window to easily drag in animation nodes https://files.facepunch.com/layla/1b0411b1/432432.mp4