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4,347 Commits over 1,552 Days - 0.12cph!

3 Years Ago
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
3 Years Ago
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
3 Years Ago
Fix crash trying to set joint break handler on null joint
3 Years Ago
Sort env map data by cubemap array index
3 Years Ago
Fix NRE in PhysicsBody.RemoveShape
3 Years Ago
Fix AddMeshShape
3 Years Ago
Add TraceResult.Triangle to get triangle index hit
3 Years Ago
Remove trace assert when no ent or world hit, we allow bodies not tied to entities
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc remove hack
3 Years Ago
remove hack
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc
3 Years Ago
3 Years Ago
Hammer: Fix info_cull_triangles can't target meshes/props #1142
3 Years Ago
Add Enable collision functions to PhysicsShape, not just disable
3 Years Ago
Update bind pose for animsceneobject when no animgraph is used
3 Years Ago
Don't allow 0 default max players
3 Years Ago
Hammer: Open up a couple of build settings for customer machines
3 Years Ago
Hammer: Don't stomp build settings on new full builds
3 Years Ago
Fix temp punch viewmodel animgraph
3 Years Ago
Animgraph: Disable some functionality when live previewing
3 Years Ago
Always render animgraph scene widget
3 Years Ago
Initial support/proof of concept of previewing animgraphs used in game
3 Years Ago
Ensure sound events use vsnd before adding them to avoid having to do it every time the sound is used
3 Years Ago
ParticleEditor: Ask the user if they want to save when trying to add new child to new empty session
3 Years Ago
ParticleEditor: Fix crash when trying to add child to new unsaved session
3 Years Ago
Don't delete asset preview directly
3 Years Ago
Add glowProperty.SetGlowMaterialOverride
3 Years Ago
Light ShouldDraw checks nodraw effect in hierarchy, fixes base entities disabling child light rendering
3 Years Ago
ModelDoc: Extra safety checks for multi-take support
3 Years Ago
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
3 Years Ago
Disable light rendering if entity shouldn't draw
3 Years Ago
ModelDoc: Add back multiple-take support but instead choose a single take per AnimFile node
3 Years Ago
ModelDoc: Revert multi-take support, needs to be handled differently
3 Years Ago
Temp fix for broken cubemaps running without -tools every other map load (requires shader recompiles to fix properly)
3 Years Ago
cubemap fix attempt
3 Years Ago
try again
3 Years Ago
temp revert
3 Years Ago
Fix broken cubemap rendering in tools
3 Years Ago
ModelDoc: Disable AnimFile take combo box if there's only a single take
3 Years Ago
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
3 Years Ago
Animgraph: Fix crash on pause toggle when there's no valid replay
3 Years Ago
Support running static events that have args
3 Years Ago
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
3 Years Ago
Fix rare divide by zero when compiling sounds
3 Years Ago
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
3 Years Ago
Another potential access violation fix in CResourceSystem::GetFileName
3 Years Ago
Asset Browser: Copy multiple asset names with quotes, useful for coders
3 Years Ago
Potential access violation fix in CResourceSystem::GetFileName
3 Years Ago
Potential access violation fix in CModel::IsValidSequence
3 Years Ago
Don't try to access game props from surface props index, these are no longer compatible, fixes rare physics crashes