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4,005 Commits over 1,461 Days - 0.11cph!

3 Years Ago
Add SceneObject.CreateModel that takes model reference directly
3 Years Ago
Add experimental Model.GetVertices and Model.GetIndices (meshes need to be compiled with CPU access https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png)
3 Years Ago
Most likely fixed issue #208
3 Years Ago
now lets try this
3 Years Ago
bullshit commit to help diagnose issue #208
3 Years Ago
Add toolrenderutils to groups
3 Years Ago
add convar to try and find out fix for issue #208 which probably wont work
3 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
3 Years Ago
ModelDoc: Add CPU access setting to RenderMeshMarkup Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
3 Years Ago
ModelDoc: Allow render mesh markup nodes to be added to render primitives too
3 Years Ago
Rubikon: Update debug shape scene object with unscaled xform, scale was being applied twice
3 Years Ago
Add PhysicsGroup.Mass setter
3 Years Ago
AssetBrowser: Support compile sound with looping enabled/disabled for multiple selected assets
3 Years Ago
Fix crash trying to compile invalid wav file
3 Years Ago
Compute orthographic areas on runtime created box shapes, fixes incorrect drag in water
3 Years Ago
Remove phys_fastaddcloneshape, always do it the fast way, should be both faster and more reliable Rebuild mass when welding and unwelding, should improve buoyancy on welded props
3 Years Ago
Add Model.HasData (json keydata) Only try to explode prop if the model has explosion behavior
3 Years Ago
Chain prop explosions with a delay
3 Years Ago
AddBoxShape sets default interacts layer to solid
3 Years Ago
abs box extent
3 Years Ago
Add PhysicsBody.AddBoxShape
3 Years Ago
Remove unused voxel material
3 Years Ago
Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
3 Years Ago
Fixed RenderPrimitiveSphere rendering dodgy mesh in shadow pass somehow
3 Years Ago
Fix ModelEntity.GetMaterialGroup
3 Years Ago
Set sensible spring joint defaults Add updatable properties to SpringJoint Rubikon: Fix divide by zero in spring solver causing problems when frequency is zero
3 Years Ago
ModelDoc: Fix a few crashes when viewing a view only model
3 Years Ago
Hammer: Add frustum helper variant "frustum_boundless" for when you don't want frustum to contribute to parent bounds, fixes point_camera shooting off into space
3 Years Ago
Add Camera.Ortho and Camera.OrthoSize
3 Years Ago
ModelDoc: strip anything before @ when generating AnimFile node names
3 Years Ago
Add context menu items to compile sounds with looping enabled/disabled until there's an editor for it
3 Years Ago
Sound.SetRandomPitch is executed once at start of playback, Sound.SetPitch is always executed and multiplied with initial random pitch
3 Years Ago
Fix Sound.SetPitch, also add Sound.SetPitchRange
3 Years Ago
3 Years Ago
ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget Merge branch 'master' of sbox
3 Years Ago
Don't show buildwatch on assetbrowser (customer machine already couldn't see this but we don't want it either)
3 Years Ago
Use on disk texture desc when updating texture data Throw exception when there's not enough data to create/update texture
3 Years Ago
Add Material.CreateCopy and Material.OverrideTexture
3 Years Ago
Hammer: Add editortext helper
3 Years Ago
Allow meshes to be created with different prim types
3 Years Ago
Fix VertexBufferHandle.SetData
3 Years Ago
Disable joints motor mode by default
3 Years Ago
Add common funcs to all joint builders Add motor funcs for SphericalJointBuilder Add IsValid and Remove funcs on all joints
3 Years Ago
Set b_noclip in StandardPlayerAnimator
3 Years Ago
Use Right for sidewards movements in StandardPlayerAnimator
3 Years Ago
Don't use doubles in Vector4
3 Years Ago
Model.Create can optionally create a collision mesh
3 Years Ago
Allow rubikon shapes to own their own hull and mesh data so they can be cleaned up (used for shape cloning)
3 Years Ago
Better exception messages for vertex and index buffer handles
3 Years Ago
Don't require baked lighting if the user builds with no lightmaps, removes annoying warning.