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4,002 Commits over 1,461 Days - 0.11cph!

3 Years Ago
Disable light when EnableViewmodelRendering is enabled and not in firstperson
3 Years Ago
Add PhysicsBody.AddCapsuleShape Merge branch 'master' of sbox
3 Years Ago
Fix creating point and spot lights clientside
3 Years Ago
Disable light when entity is hidden in firstperson
3 Years Ago
Don't flicker light if light is disabled
3 Years Ago
Add fog settings to light entities
3 Years Ago
Point and spot light entities set sensible defaults Merge branch 'master' of sbox
3 Years Ago
Bind more light component stuff to make them sexy
3 Years Ago
Add inner and outter cone radius to spot light entity
3 Years Ago
Global console hotkey in tools opens our external console
3 Years Ago
Open our external console instead of vconsole when opening console tool in asset browser
3 Years Ago
Set DeveloperHelpURL to our URL
3 Years Ago
Deal damage to props on physics impact
3 Years Ago
Add PhysicsWorld.WakeAllBodies
3 Years Ago
Add PhysicsWorld.Sleeping
3 Years Ago
Add Entity.ApplyLocalAngularImpulse
3 Years Ago
Add PhysicsWorld.UseDefaultGravity
3 Years Ago
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
3 Years Ago
Add SceneObject.Delete
3 Years Ago
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
3 Years Ago
Managed spot light entity
3 Years Ago
Add SceneObject.RenderingEnabled
3 Years Ago
Replace tools splash screen so it's not dota
3 Years Ago
Hammer: Don't snap entity placement to work plane if snapping is disabled
3 Years Ago
Hammer: Add random pitch and roll to entity placement also
3 Years Ago
Hammer: Fix "random yaw" on entity placement not working
3 Years Ago
Add entity tool metadata to lightortho
3 Years Ago
Add PhysicsWorld.Gravity (Vector3)
3 Years Ago
Hammer: Fix drag and drop operations being offset
3 Years Ago
Propagate tint color to meshes and props on tilemesh collapse
3 Years Ago
Temp fix for tilemesh properties
3 Years Ago
ModelDoc: Sanitize bone name before adding it to the anim stream
3 Years Ago
Hammer: Allow per tile instance of tilemesh to be tinted https://files.facepunch.com/layla/1b1511b1/sf2XHaw2l8_Trim.mp4
3 Years Ago
Add non range sliders to int and float edit box
3 Years Ago
Add validators to property editor int and float sliders
3 Years Ago
Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
3 Years Ago
Add PhysicsBody.SpeculativeContactEnabled Add box helper gizmos to light_ortho https://files.facepunch.com/layla/1b1211b1/light_ortho.mp4
3 Years Ago
Add PhysicsGroup.AngularVelocity and PhysicsGroup.AddAngularVelocity
3 Years Ago
Hammer: Update geometry when changing cable path type
3 Years Ago
Hammer: Add UI for initial path tool settings (cable radius and offset by radius)
3 Years Ago
Add basic LOS check to prop explosions
3 Years Ago
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
3 Years Ago
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
3 Years Ago
Add Overlap.Sphere (uses physics query to get entities inside radius)
3 Years Ago
Add vsnd asset type icon
3 Years Ago
Add import parent bone bind pose transform to render mesh compile time transform Merge branch 'master' of sbox
3 Years Ago
citizen.vmdl compile Whitelist TimeSpan
3 Years Ago
Add DamageInfo.Explosion
3 Years Ago
Add explosive_force to explosion_behavior gamedata
3 Years Ago
Add ModelEntity.GetBoneIndex (from bone name)