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4,336 Commits over 1,552 Days - 0.12cph!

3 Years Ago
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
3 Years Ago
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
3 Years Ago
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
3 Years Ago
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
3 Years Ago
Fix some potential access violations in CSceneAnimatableObject::Update
3 Years Ago
Throw exception when trying to create sound stream on an invalid sound
3 Years Ago
Throw exception when trying to write data to an invalid sound stream
3 Years Ago
Add SoundStream.QueuedSampleCount
3 Years Ago
Add audio streaming proof of concept
3 Years Ago
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
3 Years Ago
AnimGraph: Add viewmodel camera option to preview window
3 Years Ago
Fix access violation in CModelHelper::InitModel
3 Years Ago
Rubikon: Null check mesh root node in mesh shape cast sphere
3 Years Ago
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
3 Years Ago
Fix access violation in CQMaterialEditor::SaveMaterial
3 Years Ago
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
3 Years Ago
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
3 Years Ago
Particles.Create with entity param adds particle to that entity so they get cleaned up when the entity does
3 Years Ago
Fix WithScreenMultiSample typo
3 Years Ago
Add ModelEntity.SetupPhysicsFromSphere
3 Years Ago
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
3 Years Ago
RenderScene uses srgb color space when using no multisampling
3 Years Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
3 Years Ago
Render scenes to render target
3 Years Ago
Add PhysicsBody.Scale, PhysicsBody.Transform includes Scale
3 Years Ago
Rubikon: Setting body scale also scales attached joints instead of PhysAggregate handling it
3 Years Ago
Attempt to reinitialize animgraph instance for managed CSceneAnimatableObject when model is hotloaded, fixes crash when hotloading citizen model
3 Years Ago
Add OnBreak handler for all the other joints
3 Years Ago
Rubikon: Destroying a body with a joint will trigger an OnBreak for the joint Add PhysicsJoint.OnBreak handler (only supported on springs until proven it works without issue)
3 Years Ago
Add Entity.RemoveAllDecals
3 Years Ago
Don't attempt to setup model again in skeleton instance activate if we already set the model previously, fixes a ghost scene object when setting proc model client side
3 Years Ago
Allow procedural models to be built without meshes (server may just want the collision)
3 Years Ago
Add ModelBuilder.AddBones
3 Years Ago
Support uint8 blend weights
3 Years Ago
Fix runtime mesh skinning
3 Years Ago
Vertex size mismatch with vertex layout ArgumentException includes the sizes
3 Years Ago
Add ModelBuilder.AddBone
3 Years Ago
Finalize modelbuilder properly
3 Years Ago
Add BlendIndices and BlendWeights vertex attribute type
3 Years Ago
Only delete children if they're client only
3 Years Ago
Destroy client side children on non client only entities
3 Years Ago
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
3 Years Ago
Add BBox.ToString
3 Years Ago
Oops, actually make it calculate the bounds
3 Years Ago
Mesh.CreateBuffers can optionally calculate bounds for you
3 Years Ago
Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32
3 Years Ago
Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that
3 Years Ago
Trace.Ignore can optionally ignore hierarchy or not
3 Years Ago
Add ModelEntity.EnableTraceAndQueries
3 Years Ago
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData