userLayladcancel
reposboxcancel

4,336 Commits over 1,552 Days - 0.12cph!

3 Years Ago
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
3 Years Ago
Add PhysicsBody.DragEnabled
3 Years Ago
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
3 Years Ago
Add joint builder funcs for generic joint
3 Years Ago
Add PhysicsBody.GravityEnabled
3 Years Ago
Event.PhysicsPostStep to Event.Physics.PostStep
3 Years Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
3 Years Ago
Support morphs for anim scene objects
3 Years Ago
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
3 Years Ago
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
3 Years Ago
Fix SkyColor too
3 Years Ago
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
3 Years Ago
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
3 Years Ago
Remove sv_gravity change callback on game shutdown. Fixes #418
3 Years Ago
Render.DrawScene can set ambient color
3 Years Ago
Hardcode a slight scene ambient color for now
3 Years Ago
Same for SkyboxObject and PhysicsBody
3 Years Ago
internal Light.CreateThisNative, this shouldn't be public
3 Years Ago
RenderScene stuff name consistency changes
4 Years Ago
Clear only depth and stencil for scenes, fixes some initial render target errors
4 Years Ago
Don't clear the buffers when drawing scene
4 Years Ago
Update game
4 Years Ago
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
4 Years Ago
Fix unnamed render target textures not working
4 Years Ago
Don't add runtime creates models or meshes to dictionary.
4 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
4 Years Ago
Add PrismaticJointBuilder.WithLimit
4 Years Ago
Allow PhysicsBody to be created through constructor
4 Years Ago
Add AnimEntity.RootMotionAngle (needs testing)
4 Years Ago
Fix "Create Sound for" not filling out using vsnd ext
4 Years Ago
Fix NRE in Panel.AddEvent (why has this started happening though?)
4 Years Ago
Give IPhysicsJoint access to joint frames also
4 Years Ago
Add a few more useful things to IPhysicsJoint
4 Years Ago
All Joints have common IPhysicsJoint interface
4 Years Ago
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
4 Years Ago
Add AnimEntity.RootMotion
4 Years Ago
Add PhysicsBody.AddMeshShape
4 Years Ago
Add ModelEntity.GetHitboxGroup
4 Years Ago
Set vertex/index buffer data directly after creating buffer if data exists
4 Years Ago
Add ModelBuilder.WithLodDistance
4 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
4 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
4 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
4 Years Ago
Change ModelBuilder API so it uses a struct
4 Years Ago
Change PhysicsBuilder to a class
4 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
4 Years Ago
BaseWeapon.CanReload
4 Years Ago
Add Mesh.Bounds setter (bbox)
4 Years Ago
4 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder