4,336 Commits over 1,552 Days - 0.12cph!
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
Add PhysicsBody.DragEnabled
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
Add joint builder funcs for generic joint
Add PhysicsBody.GravityEnabled
Event.PhysicsPostStep to Event.Physics.PostStep
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
Support morphs for anim scene objects
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
Remove sv_gravity change callback on game shutdown. Fixes #418
Render.DrawScene can set ambient color
Hardcode a slight scene ambient color for now
Same for SkyboxObject and PhysicsBody
internal Light.CreateThisNative, this shouldn't be public
RenderScene stuff name consistency changes
Clear only depth and stencil for scenes, fixes some initial render target errors
Don't clear the buffers when drawing scene
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
Fix unnamed render target textures not working
Don't add runtime creates models or meshes to dictionary.
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
Add PrismaticJointBuilder.WithLimit
Allow PhysicsBody to be created through constructor
Add AnimEntity.RootMotionAngle (needs testing)
Fix "Create Sound for" not filling out using vsnd ext
Fix NRE in Panel.AddEvent (why has this started happening though?)
Give IPhysicsJoint access to joint frames also
Add a few more useful things to IPhysicsJoint
All Joints have common IPhysicsJoint interface
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
Add AnimEntity.RootMotion
Add PhysicsBody.AddMeshShape
Add ModelEntity.GetHitboxGroup
Set vertex/index buffer data directly after creating buffer if data exists
Add ModelBuilder.WithLodDistance
ModelBuilder.AddMesh can optionally set a lod level
Create new meshes through mesh ctor instead of a lame static mesh create func
Add ModelBuilder.WithSurface to set collision surface property
Change ModelBuilder API so it uses a struct
Change PhysicsBuilder to a class
Meshes and physics meshes use signed indices because they're better to work with
Add Mesh.Bounds setter (bbox)
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder