4,410 Commits over 1,583 Days - 0.12cph!
Don't use doubles in Vector4
Model.Create can optionally create a collision mesh
Allow rubikon shapes to own their own hull and mesh data so they can be cleaned up (used for shape cloning)
Better exception messages for vertex and index buffer handles
Don't require baked lighting if the user builds with no lightmaps, removes annoying warning.
Add the operators you'd expect on Vector4
Fix csm_cascade_override_dist convars not being used when all cascade distances are zero. Bump max shadow distance x10 for auto cascade distance calculation.
Don't try to create textures on server
Hammer: Fix align to grid plane not working properly
Hammer: Fix "Align to Surface" Alt toggle not actually toggling
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
Add Model GetAttachmentName and AttachmentCount
Label Angles edit box with P,Y,R instead of X,Y,Z
Add environment light entity so it can be changed from managed
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
Remove redundant element count from buffers SetData
Add FindOrCreateProceduralMesh to IMeshSystem
Move mesh stuff out of game glue and into mesh glue
Whitelist Span
Allow draw desc to draw non indexed if there's no index buffer
Remove old voxel shader
Add Vector3 indexer
Add Entity.RenderDirty to mark rendering dirty
Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers
Bind render meshes
Allow models to be created from meshes or VertexBuffer class
Add client.hotloaded event
Add voxel shader/material (just allows vertex colors to be utilized for now)
.vox loader supports colors
Add SceneObject.SetValue (texture)
Fix animgraph hotload not creating new animgraph instances on entities using it
ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox)
Register compiler version special dependency for Sbox Data
Recompile all sbox data assets
Fix voice chat that i just broke
Add a function to decode voice data
Add ModelEntity.CopyMaterialGroup
Remove BodyGroupMask in favor of CopyBodyGroups
Add ModelEntity.SetMaterialGroup
Add StartDisabled, Enable, Disable to base trigger
Support string to enum in string extensions
Add pre and post velocity to collision data
Make drawtriggers_toggle an admin cmd
Reset water level fraction when not touching water
Add more collision info to Entity.OnPhysicsCollision
Make trigger_hurt be the attacker when dealing damage
Fix jittery transforms getting bone transforms from client only ents
Add getters for anim graph params
add explosive rust barrel prop
Update flashlight animgraph
Add rust flashlight viewmodel
phys_debug_draw FCVAR_CHEAT
Fix citizen ghost not compiling
Dump citizen thumbnails
Transfer render color and alpha to breakables
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
Try and fix modeldoc same way as last time
trigger a rebuild of animationsystem?
Move GetRenderColor32 to the bottom of CBaseModelEntity