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4,331 Commits over 1,552 Days - 0.12cph!

4 Years Ago
Split chainlink_fence_3x3_gate into two models
4 Years Ago
Fix rock_ledge_a alignment
4 Years Ago
Fix alignment on remaining citizen props
4 Years Ago
Fix models/citizen_props/cardboardbox01.vmdl origin
4 Years Ago
Set gibs collision layer if they're debris
4 Years Ago
Remove an annoying assert when spawning a bot
4 Years Ago
Scale a few things based on player scale
4 Years Ago
Scale player animation speed with player scale
4 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
4 Years Ago
Fix BaseInventory.DeleteContents not clearing list
4 Years Ago
Remove some things that could fix tools but probably wont
4 Years Ago
Fix server side ragdolls not scaling properly
4 Years Ago
Transfer scale to gibs
4 Years Ago
Remove copy paste mistake in Game.PlayerDisconnected
4 Years Ago
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
4 Years Ago
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
4 Years Ago
Add PhysicsGroup.RebuildMass
4 Years Ago
Don't copy bone scale when copying bones to ragdoll
4 Years Ago
Add Entity WorldScale and LocalScale
4 Years Ago
Add hit entity to OnPhysicsCollision
4 Years Ago
Add Drop and Contains to IBaseInventory Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
4 Years Ago
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
4 Years Ago
Delete overlap results when finished with it in GetEntitiesInSphere
4 Years Ago
Move physics joints under a shared namespace
4 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
4 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
4 Years Ago
Whitelist System.StringComparison
4 Years Ago
Fix viewmodel lights for real this time
4 Years Ago
Fix previous commit
4 Years Ago
Disable light when EnableViewmodelRendering is enabled and not in firstperson
4 Years Ago
Add PhysicsBody.AddCapsuleShape Merge branch 'master' of sbox
4 Years Ago
Fix creating point and spot lights clientside
4 Years Ago
Disable light when entity is hidden in firstperson
4 Years Ago
Don't flicker light if light is disabled
4 Years Ago
Add fog settings to light entities
4 Years Ago
Point and spot light entities set sensible defaults Merge branch 'master' of sbox
4 Years Ago
Bind more light component stuff to make them sexy
4 Years Ago
Add inner and outter cone radius to spot light entity
4 Years Ago
Global console hotkey in tools opens our external console
4 Years Ago
Open our external console instead of vconsole when opening console tool in asset browser
4 Years Ago
Set DeveloperHelpURL to our URL
4 Years Ago
Deal damage to props on physics impact
4 Years Ago
Add PhysicsWorld.WakeAllBodies
4 Years Ago
Add PhysicsWorld.Sleeping
4 Years Ago
Add Entity.ApplyLocalAngularImpulse
4 Years Ago
Add PhysicsWorld.UseDefaultGravity
4 Years Ago
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
4 Years Ago
Add SceneObject.Delete
4 Years Ago
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
4 Years Ago
Managed spot light entity