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4,331 Commits over 1,552 Days - 0.12cph!

4 Years Ago
Add WithPivot helper to joint builders
4 Years Ago
Solid weld proof of concept testing code
4 Years Ago
Bind physics shape and shape cloning (collision merging)
4 Years Ago
Allow all the other joints to be created
4 Years Ago
Rename joint config to joint builder to stay consistent
4 Years Ago
Bind all functions for every joint so it's out of the way and never has to be done again
4 Years Ago
Rename all texture config types Create to Finish
4 Years Ago
Add stubs for the rest of the joints (conical, generic, prismatic, spherical, spring)
4 Years Ago
Add weld joint context
4 Years Ago
Bind everything that can be get/set on a revolute joint after it's created via a joint context
4 Years Ago
Use vertex and index buffers directly for UI render to cut out a lot of bullshit and so they're easier to bind
4 Years Ago
Add helper for getting texture from resource handle. Bind FindOrCreateFileTexture
4 Years Ago
Allow render attributes to be set from C#
4 Years Ago
Stop material from setting sampler state when rendering UI so it can just be set once before render
4 Years Ago
Add callback after updating ui render state so sampler state can be set
4 Years Ago
Add sampler state bindings
4 Years Ago
Allow subrect texture updates
4 Years Ago
Initial support for updating texture data
4 Years Ago
Strip some bullshit from image format enum
4 Years Ago
Ensure texture config has at least 1 mip level
4 Years Ago
Clean up texture api from feedback Texture.Make2D() should be Texture.Create( width, height, format optional default to rgba8 ) The .AsRGB8() stuff should be .WithFormat( formatenum ) The .Mips should be WithMips() .Create has a lot of info on it that should probably be on the builder, like .WithData(), .WithName()
4 Years Ago
Add AsRGBA8 to 2d texture config
4 Years Ago
Allow managed texture to be passed through to binds that use resource handles
4 Years Ago
Test textures work and can be rendered (they do)
4 Years Ago
Allow texture data to be passed through create func of texture config
4 Years Ago
Make config stubs for the other texture types (3d, array, cube)
4 Years Ago
Add render target flag when creating render target textures
4 Years Ago
Add multisample modes to TextureRenderTargetConfig
4 Years Ago
Rename TextureCreationConfig to TextureCustomConfig
4 Years Ago
Add the other texture usage modes
4 Years Ago
Initial support for creating textures (of any type) in managed
4 Years Ago
Fix joint binds not marshalling bools correctly Fix debug only error relating to previous damage changes
4 Years Ago
Just use endpos of the trace for thirdperson collision
4 Years Ago
Add collision to thirdperson camera
4 Years Ago
Add Trace.Radius for sphere traces
4 Years Ago
Add look at camera
4 Years Ago
Allow joints to attach to and from ent with body index or name or directly to a physics body
4 Years Ago
Add BodyCount and GetBody (from index or name) to PhysicsGroup
4 Years Ago
Bind GetJointHandle from physics aggregate
4 Years Ago
Fix typo in CommonConstraintConfig.IsValid
4 Years Ago
Better param names in config to avoid typos
4 Years Ago
Add summary for revolute config
4 Years Ago
Fix WithLimitEnabled
4 Years Ago
Add WithLinearSpring, WithAngularSpring to weld joint config
4 Years Ago
Add comments for revolute motor funcs
4 Years Ago
Add motor api to revolute joint config (WithLimitEnabled, WithPositionModeMotor, WithVelocityModeMotor)
4 Years Ago
Add motor params to revolute joint config
4 Years Ago
Bind PhysicsJointMotorMode enum
4 Years Ago
Put joints in their own folder, keep it all tidy
4 Years Ago
Add StartsNotActive to common joint config