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4,016 Commits over 1,461 Days - 0.11cph!

3 Months Ago
Prop.CreateGibs returns the list of gibs
3 Months Ago
Drop object create and grid snap in one place instead of everywhere Add ParticleSystem.Bounds to get static bounds of the resource Add ParticleSystem.LoadAsync Add ParticleDropObject https://files.facepunch.com/layla/1b1511b1/sbox-dev_vLyJncgR0y.mp4
3 Months Ago
Fix skinned model renderers using incorrect bounds when switching from a model with bones to a model without bones - use rigid bounds type for boneless models
3 Months Ago
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working Don't create model physics in editor on model change, make sure physics is removed on destroy ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
3 Months Ago
Add directional light and better cubemap to shadergraph preview
3 Months Ago
Seal all shader nodes that can be sealed
3 Months Ago
Move some base shadergraph code to base editor to allow tool libraries to create their own nodes
3 Months Ago
Fix NRE on Scene.DebugSceneWorld, can happen when switching from play mode
3 Months Ago
Legacy particles with collision use physics traces instead of mesh traces, (should) be faster and work on terrain https://files.facepunch.com/layla/1b1211b1/sbox-dev_ZaiiI5fZ10.mp4
3 Months Ago
Add Additive (Model Space) blend mode to aim matrix blend node https://files.facepunch.com/layla/1b1111b1/sbox-dev_GcsQxAEM2k.mp4
3 Months Ago
Delete blobulator
3 Months Ago
Delete choreoobjects and scenefilecache
3 Months Ago
Add Mixer.StopAll
3 Months Ago
Add SubtractModelSpace to ModelAnimUtils, use it for AnimSubtractModelSpace
3 Months Ago
Add AnimSubtractModelSpace modeldoc node
3 Months Ago
Fix modelspace blending in SubtractPoses and AddPoses https://files.facepunch.com/layla/1b1111b1/sbox-dev_zpJENXQ2mT.mp4
3 Months Ago
Animgraph: Add modelspace blending support to Add and Subtract nodes https://files.facepunch.com/layla/1b1011b1/sbox-dev_DkWD1KYUFD.mp4
3 Months Ago
Fix NRE in vertex bevel
3 Months Ago
Add rib select to edge selection
3 Months Ago
Start splitting up half edge code to make it easier to maintain
3 Months Ago
Make C# hotspot editor a editor app, delete native version
3 Months Ago
Also only show push to talk input in push to talk activate mode
3 Months Ago
Fix physics not using the correct per triangle (cell) surface for terrain https://files.facepunch.com/layla/1b0811b1/sbox-dev_KC7RvG3czd.mp4
3 Months Ago
Use solver hit normal when casting against heightfields, fixes player movement snagging on terrain
3 Months Ago
Ensure 4 surfaces are always set on terrain collision shape Make sure GetTriangleMaterial doesn't index outside of materials array
3 Months Ago
Calculate dominant control map indices to use for per triangle surface indices
3 Months Ago
Set terrain collision surfaces to storage material surfaces Allow shape surfaces to include null surfaces
4 Months Ago
Fix possible NRE's in SetVelocityFromRendererBones
4 Months Ago
Support collision on terrain component https://files.facepunch.com/layla/1b0711b1/sbox-dev_o1zZIhIEEB.jpg
4 Months Ago
Range check bone gizmos, don't need to render ones far away
4 Months Ago
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
4 Months Ago
Model physics automatically inherits bone transform velocity so switching to ragdoll isn't stuck in the last pose https://files.facepunch.com/layla/1b0511b1/sbox_WLc97vrkvJ.mp4
4 Months Ago
Remove cloth code from sceneanimatableobject, we were also creating a physics world per animated object for it
4 Months Ago
Don't run SceneNetworkUpdate when network system instance is null
4 Months Ago
Remove Preferences.VoipVolume from voice component, handled through the mixer now
4 Months Ago
Add Voice.TargetMixer
4 Months Ago
Make voip_volume a convar so it gets saved
4 Months Ago
Use VoipVolume setting as a multiplier for voice component volume
4 Months Ago
Change Voice.ShouldExclude to Voice.ExcludeFilter to provide the connection filter list at once, this is easier to implement
4 Months Ago
Add ShouldExclude override to voice component to allow team voice chat etc
4 Months Ago
Only set console widget instance for main editor window
4 Months Ago
Fix restitution not combining
4 Months Ago
Add MapInstance.Bounds to get world bounds of the map
4 Months Ago
Use a bone body cache in model physics, spending too much time asking native for the pairing every frame
4 Months Ago
Add vertex bevel operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_qwSFxWpceA.mp4
4 Months Ago
Fix model physics not setting gameobject tags
4 Months Ago
Hammer: Option for placing objects using bounds bottom as origin for when you want to disable it
4 Months Ago
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
4 Months Ago
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
4 Months Ago
Edge merge now supports 2 open edges from different meshes, meshes will be merged into one https://files.facepunch.com/layla/1b2811b1/sbox-dev_4CCaZjcxH9.mp4