8 Commits over 0 Days - ∞cph!
Fix decal entry defaults not being set
Get rid of decal convars and use the fade times from decal definition
Helps if i call the right rpc
Network moving decals from one ent to another, some games are calling TakeDecalsFrom server side and it wasn't working before
Clear the whole decal list if we want to clear both world and entity decals
Add fade time and duration to decal definition but don't use it yet because defaults on DecalEntry don't work?
Remove r_decal_debug
Add IS_DYNAMIC_DECAL | REFLECTS | DOES_NOT_ACCEPT_DECALS flags in case they're needed
Delete native decal game system
Rewrite decal system in managed
Fix decal jittering on skinned meshes