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branchsbox/heightfield-collisioncancel

6 Commits over 0 Days - ∞cph!

1 Year Ago
Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now
1 Year Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
1 Year Ago
Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
1 Year Ago
simd cell triangle vertices up front
1 Year Ago
Bit of cleanup
1 Year Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4