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3,294 Commits over 1,642 Days - 0.08cph!

Yesterday
Fix network table corruption when writing entry that throws exception
Yesterday
Add connection pre info so that connection has valid info while checking AcceptConnection - Fixes SteamId is not properly initialized in INetworkListener.AcceptConnection
Yesterday
Try not to wake physics bodies when setting identical transforms, fixes proxy bodies not falling asleep
3 Days Ago
Fix map hotload, managed type manager bumping up refcount of resources in maps when it shouldn't, causing them to never be unloaded
4 Days Ago
Cache scene model animgraph on change from native, cache animgraph param name to index to avoid string allocation
5 Days Ago
Add Rigidbody.MassCenter to get local mass center
5 Days Ago
Add PhysicsBody.SetInertiaTensor/ResetInertiaTensor
6 Days Ago
Add NotCloned flag to prop procedural components. Rebuild prop components on IsStatic change
6 Days Ago
Support animated texture sheets on decals https://files.facepunch.com/layla/1b1711b1/sbox-dev_luiXru07Qa.mp4
7 Days Ago
Add Bitmap.DrawArc with optional use center
7 Days Ago
Fix player controller show colliders
8 Days Ago
Add Bitmap.GetPixel
8 Days Ago
Add Bitmap.InvertColor Add invert color effect to image file texture generator https://files.facepunch.com/layla/1b1511b1/sbox-dev_UgUB7PjkRg.mp4
8 Days Ago
Clear scene model anim parameter cache on model change, fixes crash on model change
10 Days Ago
Add RenderAttributes.Set for int vectors
10 Days Ago
Obsolete PhysicsWorld.TimeScale, no longer used Add Rect.ClosestPoint
11 Days Ago
Support TIF image format in image loader and bitmap load
11 Days Ago
Add SceneTraceResult.Collider, to get the actual collider that was hit
12 Days Ago
Add SceneTrace.UseHitPosition to opt into computing of shape trace hit positions. This is opt in because it's not always needed and some games are using hitposition as if it's endposition, so it would be a breaking change https://files.facepunch.com/layla/1b1211b1/sbox-dev_c1anohx70E.mp4
12 Days Ago
Add Vector3.IsInfinity Fix editor camera position getting stuck in an invalid state, check for NaN and infinity, jump closer to target before smoothing if distance is crazy
12 Days Ago
Change physics ideal hz back to 120
12 Days Ago
Strip scale from collider local bounds, scale is built into physics shapes
14 Days Ago
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
15 Days Ago
Fix hashcode overflow in editor tool manager
15 Days Ago
Fix typo in HingeJoint
15 Days Ago
Draw game object name with component name for component control widget now that component doesn't do it with ToString Fix gameobject control widget "Find in Scene" not pushing to undo
15 Days Ago
Fix master volume not updating from convar in mixing thread
15 Days Ago
Colliders implement IHasBounds
16 Days Ago
Add Transform.LerpTo
16 Days Ago
Add Vector2.Direction
16 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
16 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
17 Days Ago
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4
27 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
27 Days Ago
Fix NRE spamming launcher window caused by Asset.GetPublishSettings being called on assets too early
27 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4
28 Days Ago
Don't delete saved child game objects of map instance on map unload while in editor
28 Days Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
30 Days Ago
Fix OnMapUpdated action not always being set, causing map to not hotload
30 Days Ago
Do more expensive undo for scale tool to capture potential component changes on scale
30 Days Ago
Compute uvs from params after scaling mesh
30 Days Ago
Don't rebuild mesh component if it's not active
31 Days Ago
Fix mesh component not rebuilding after undo
32 Days Ago
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
32 Days Ago
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
33 Days Ago
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load
33 Days Ago
Revert build layout on value change, not the right way to do it
33 Days Ago
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
33 Days Ago
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
34 Days Ago
Don't do terrain hit testing when gizmo selection is disabled Deselect mesh elements when clicking on nothing