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1,459 Commits over 730 Days - 0.08cph!

Today
Modeldoc morph frame (#548)
Today
Remove some obvious unused netvars from baseentity
Yesterday
Fix anim decode cache being used elsewhere even when it's disabled
Yesterday
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
Yesterday
ModelDoc: Set anim file start and end frame to unset when changing takes
Yesterday
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535
Yesterday
Calc bone constraints for bone merged anim objects, fixes #540
4 Days Ago
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
4 Days Ago
Maybe fix a crash in state machines
6 Days Ago
Fix texture hotload for images loaded without '/'
7 Days Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
7 Days Ago
Add SceneModel.ResetAnimParameters
8 Days Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
9 Days Ago
Set locale for CQVectorEdit
9 Days Ago
PET: Add warning label to control point preview when asset needs to be saved first
9 Days Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
11 Days Ago
Remove some unused game events
11 Days Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
11 Days Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
11 Days Ago
Add PhysicsWorld.Step to step simulation of transient worlds
12 Days Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
12 Days Ago
Animgraph: Add note box to splitter so it can be resized
12 Days Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
13 Days Ago
formatting
13 Days Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
13 Days Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
13 Days Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
14 Days Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
14 Days Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
14 Days Ago
Compiled materials
14 Days Ago
Alphabetically sort output textures when compiling material
15 Days Ago
Decal.Clear uses RPC instead of native networking
15 Days Ago
Handle multiple line input in in-game console
15 Days Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
15 Days Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
15 Days Ago
Don't allow animgraph override on client unless the entity is client only
16 Days Ago
Add AnimGraphDirectPlayback Time and Duration
17 Days Ago
Enable InitSkinnedPositionFromCPSnapshot
22 Days Ago
Fix build errors
22 Days Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
22 Days Ago
Support playing sounds from attachments (needs testing)
22 Days Ago
Added AnimGraphDirectPlayback (#502)
22 Days Ago
Fix OnPhysicsCollision not being called for client only entities
22 Days Ago
Extra safety checks for audio encoding
22 Days Ago
null check in CopyBoneTransformWeights
22 Days Ago
Recompile some citizen clothing models to generate missing vmorf
25 Days Ago
Reset entity velocity when disabling physics motion
25 Days Ago
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
26 Days Ago
Make sure outer ptr initialized to null in collision property
27 Days Ago
Add some scratch render target size asserts