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3,287 Commits over 1,642 Days - 0.08cph!

Yesterday
Add NotCloned flag to prop procedural components. Rebuild prop components on IsStatic change
Yesterday
Support animated texture sheets on decals https://files.facepunch.com/layla/1b1711b1/sbox-dev_luiXru07Qa.mp4
2 Days Ago
Add Bitmap.DrawArc with optional use center
2 Days Ago
Fix player controller show colliders
3 Days Ago
Add Bitmap.GetPixel
3 Days Ago
Add Bitmap.InvertColor Add invert color effect to image file texture generator https://files.facepunch.com/layla/1b1511b1/sbox-dev_UgUB7PjkRg.mp4
3 Days Ago
Clear scene model anim parameter cache on model change, fixes crash on model change
5 Days Ago
Add RenderAttributes.Set for int vectors
6 Days Ago
Obsolete PhysicsWorld.TimeScale, no longer used Add Rect.ClosestPoint
6 Days Ago
Support TIF image format in image loader and bitmap load
7 Days Ago
Add SceneTraceResult.Collider, to get the actual collider that was hit
7 Days Ago
Add SceneTrace.UseHitPosition to opt into computing of shape trace hit positions. This is opt in because it's not always needed and some games are using hitposition as if it's endposition, so it would be a breaking change https://files.facepunch.com/layla/1b1211b1/sbox-dev_c1anohx70E.mp4
7 Days Ago
Add Vector3.IsInfinity Fix editor camera position getting stuck in an invalid state, check for NaN and infinity, jump closer to target before smoothing if distance is crazy
7 Days Ago
Change physics ideal hz back to 120
8 Days Ago
Strip scale from collider local bounds, scale is built into physics shapes
9 Days Ago
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
10 Days Ago
Fix hashcode overflow in editor tool manager
10 Days Ago
Fix typo in HingeJoint
10 Days Ago
Draw game object name with component name for component control widget now that component doesn't do it with ToString Fix gameobject control widget "Find in Scene" not pushing to undo
10 Days Ago
Fix master volume not updating from convar in mixing thread
11 Days Ago
Colliders implement IHasBounds
11 Days Ago
Add Transform.LerpTo
11 Days Ago
Add Vector2.Direction
11 Days Ago
Scale particle sprites by game object scale, same as sprite renderer
11 Days Ago
Add pitch audio processor for realtime pitch shifting https://files.facepunch.com/layla/1b0811b1/sbox-dev_seMxPouPi1.mp4
12 Days Ago
Make skinned render bounds more accurate https://files.facepunch.com/layla/1b0711b1/sbox-dev_AgyUKwD7iH.mp4
22 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent
22 Days Ago
Fix NRE spamming launcher window caused by Asset.GetPublishSettings being called on assets too early
22 Days Ago
Run animation and procedural bone objects on bone merged renderers before bone merging to parent https://files.facepunch.com/layla/1b2511b1/sbox-dev_NxhcNeZxQi.mp4
23 Days Ago
Don't delete saved child game objects of map instance on map unload while in editor
23 Days Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
25 Days Ago
Fix OnMapUpdated action not always being set, causing map to not hotload
25 Days Ago
Do more expensive undo for scale tool to capture potential component changes on scale
26 Days Ago
Compute uvs from params after scaling mesh
26 Days Ago
Don't rebuild mesh component if it's not active
27 Days Ago
Fix mesh component not rebuilding after undo
27 Days Ago
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
28 Days Ago
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
28 Days Ago
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load
28 Days Ago
Revert build layout on value change, not the right way to do it
28 Days Ago
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
28 Days Ago
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
29 Days Ago
Don't do terrain hit testing when gizmo selection is disabled Deselect mesh elements when clicking on nothing
29 Days Ago
Allow quad slice to set number of cuts
29 Days Ago
Fix mesh resize undo
29 Days Ago
Add quad slice operation https://files.facepunch.com/layla/1b1811b1/sbox-dev_cT3NTDDdcH.mp4
29 Days Ago
Add remove bad faces operation
30 Days Ago
Group mesh elements up front instead of doing it every operation
30 Days Ago
Box and Sphere colliders default size match default primitive model sizes
30 Days Ago
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4