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2,929 Commits over 1,522 Days - 0.08cph!

Today
Rework triggers to check contact points instead of ref counted touches. Add ITriggerListener.OnTriggerEnter/Exit for game objects that contain multiple colliders
2 Days Ago
Revert trigger changes
3 Days Ago
Fix NRE in trigger rework
3 Days Ago
Fix PhysicsBody.IsTouching returning too early
3 Days Ago
Fix touching colliders only being added to triggers
4 Days Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
5 Days Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
5 Days Ago
Cache native physics body shapes so GetShape can have direct access to them
5 Days Ago
Fix LobbyCard NRE
6 Days Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
6 Days Ago
Fix map drop object for local maps
6 Days Ago
Make sure ListView itemsPerRow can't be zero
6 Days Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
9 Days Ago
Grt rid of log spam in OnAnimationEvent
11 Days Ago
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
11 Days Ago
Fix readonly string control widget
12 Days Ago
Remove extra quat normalize that isn't doing anything
12 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
12 Days Ago
Don't early out of model collider when there isn't a bone for part
12 Days Ago
Allow physics shape to associate with a bone index so SceneTraceResult.Bone works when hitting physics shape, as the summary suggests https://files.facepunch.com/layla/1b3111b1/sbox-dev_016MWrhQrI.mp4
12 Days Ago
Remove the need for CGameTrace and delete it, the less trace result structs we have, the better
12 Days Ago
Add pivot to sprite renderers
13 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
15 Days Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
16 Days Ago
Save launcher cookies to it's own file Make sure launcher doesn't save editor cookies, they would stomped on close
17 Days Ago
Finish bone updates at end of update if transform has changed after updating bones
17 Days Ago
Revert, this is likely going to break threaded animation
17 Days Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
17 Days Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
18 Days Ago
Fix new project location file dialog not setting initial directory
18 Days Ago
Improve spotlight gizmos
20 Days Ago
Include file in delete asset dialog for single asset selection
20 Days Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
20 Days Ago
Protect against processing the same physics intersection event multiple times
20 Days Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
20 Days Ago
Ensure positive zero when doing ValueToString on float controls
20 Days Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
20 Days Ago
Add transform widget back to prefab object inspector
20 Days Ago
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
20 Days Ago
Shadergraph: Get rid of DynamicComboRule( Allow0( D_COMPRESSED_NORMALS_AND_TANGENTS ) )
21 Days Ago
Rework component serialize bail logic
21 Days Ago
Add ComponentFlags.NotCloned to opt out of component serialize when cloning in editor
22 Days Ago
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
22 Days Ago
Move joint attachment mode and local frames to base joint, all joints should have these
24 Days Ago
Factor in surface velocity when solving linear friction constraint Add PhysicsShape.SurfaceVelocity Add Collider.SurfaceVelocity - Sets the local velocity of the surface so things can slide along it, like a conveyor belt https://files.facepunch.com/layla/1b1911b1/sbox-dev_0LL7vekKM3.mp4
27 Days Ago
Fix null exception in PlayerStats.TryGet
27 Days Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
27 Days Ago
Fix winding in Gizmo.Draw.SolidBox
27 Days Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
27 Days Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4