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2,372 Commits over 1,308 Days - 0.08cph!

22 Minutes Ago
Stop sound handle when stopping or disposing music player
Today
Shadergraph: Add depth node
Today
Clamp navmesh heightfield size to sane values to avoid alloc crash
Yesterday
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
Yesterday
Add append shadergraph node Allow node result functions to spit out errors
2 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
2 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
3 Days Ago
Fix concave shapes not combining friction and restitution
3 Days Ago
Fix shadergraph render option popup not constrained to screen
6 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
6 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
6 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
6 Days Ago
Smooth vertex normals based on edge smoothing
7 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
7 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
7 Days Ago
Fix pivot point getting reset on edge extrude
7 Days Ago
Only select "full" edges, not each half edge
7 Days Ago
Add edge data for soft normals
7 Days Ago
Select all mesh vertices with double click
7 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
8 Days Ago
Typo in GetHandleNormalFunc
8 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
8 Days Ago
And another
8 Days Ago
Fix some animgraphs using deleted animtag types
8 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
8 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
8 Days Ago
Better mesh element selection, supports click drag selection
9 Days Ago
Cancel block tool placement with delete
9 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
9 Days Ago
Rename status tag to event tag
9 Days Ago
Remove unused animgraph tags
9 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
13 Days Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
13 Days Ago
Fix rotate editor tool stomping scale
13 Days Ago
Add SceneParticles.SetControlPoint for setting models
15 Days Ago
Try adjusting size before opening menu
15 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
15 Days Ago
Create particle query in scene world constructor instead
15 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
16 Days Ago
Create scene lights in default particle system query
16 Days Ago
Remove physics world creation flags
16 Days Ago
Remove userdata from physics interface
17 Days Ago
Remove pre and post solve callbacks from physics interface
17 Days Ago
Remove OverlapTest_t from physics world query, we don't use it
17 Days Ago
Fix audio player play thread stomping seek request
18 Days Ago
Fix PhysicsShape.Triangulate incorrect index count
19 Days Ago
Add some null checks around lipsync processing
19 Days Ago
Fix LockCursorToCanvas on monitors with different DPI
19 Days Ago
Use string lists in ImpactEffectData
19 Days Ago
Fix music player seek not working before audio has chance to start playing