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2,375 Commits over 1,308 Days - 0.08cph!

Today
Fix node graph comment not saving position after resize
Today
Shadergraph: Add OneMinus node
Today
Shadergraph: float2 and float3 can specify ranges
Today
Stop sound handle when stopping or disposing music player
Yesterday
Shadergraph: Add depth node
Yesterday
Clamp navmesh heightfield size to sane values to avoid alloc crash
2 Days Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
3 Days Ago
Add append shadergraph node Allow node result functions to spit out errors
3 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
3 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
3 Days Ago
Fix concave shapes not combining friction and restitution
4 Days Ago
Fix shadergraph render option popup not constrained to screen
7 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
7 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
7 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
7 Days Ago
Smooth vertex normals based on edge smoothing
7 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
7 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
8 Days Ago
Fix pivot point getting reset on edge extrude
8 Days Ago
Only select "full" edges, not each half edge
8 Days Ago
Add edge data for soft normals
8 Days Ago
Select all mesh vertices with double click
8 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
9 Days Ago
Typo in GetHandleNormalFunc
9 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
9 Days Ago
And another
9 Days Ago
Fix some animgraphs using deleted animtag types
9 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
9 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
9 Days Ago
Better mesh element selection, supports click drag selection
9 Days Ago
Cancel block tool placement with delete
9 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
10 Days Ago
Rename status tag to event tag
10 Days Ago
Remove unused animgraph tags
10 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
14 Days Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
14 Days Ago
Fix rotate editor tool stomping scale
14 Days Ago
Add SceneParticles.SetControlPoint for setting models
15 Days Ago
Try adjusting size before opening menu
16 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
16 Days Ago
Create particle query in scene world constructor instead
16 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
17 Days Ago
Create scene lights in default particle system query
17 Days Ago
Remove physics world creation flags
17 Days Ago
Remove userdata from physics interface
17 Days Ago
Remove pre and post solve callbacks from physics interface
17 Days Ago
Remove OverlapTest_t from physics world query, we don't use it
18 Days Ago
Fix audio player play thread stomping seek request
19 Days Ago
Fix PhysicsShape.Triangulate incorrect index count
19 Days Ago
Add some null checks around lipsync processing