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3,185 Commits over 1,583 Days - 0.08cph!

3 Days Ago
Add Graphics.Draw that takes vertex and index gpu buffers
3 Days Ago
Graphics.ResourceBarrierTransition for non generic GpuBuffer
4 Days Ago
Add VertexLayout attributes to SimpleVertex Add Graphics.ResourceBarrierTransition that takes a before and after resource state, src and dst do actually matter
4 Days Ago
Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead
4 Days Ago
Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag
6 Days Ago
Fix SceneRenderingWidget not calling Scene.PreCameraRender when rendering with camera component Don't draw gizmos for components that have ComponentFlags.Hidden
6 Days Ago
Fix impact.wood
6 Days Ago
Clear all processors when deserializing mixer otherwise DSP's will hang around forever and we'll quickly run out of slots
7 Days Ago
Remove ToolsWireframe from fur.shader
7 Days Ago
Do the same for trigger listeners
7 Days Ago
Invoke collision listeners starting from physicsbody gameobject owner, propagating down to descendants Remove collision listener invoking from player controller
8 Days Ago
Compile shaders
8 Days Ago
Call VfxRemoveUnnecessaryEntriesFromVariableIndexArrays after ComputeVariablesUsedInStaticCombo - Should fix some variables getting removed when they're still used
8 Days Ago
Fix fbx import crash, face set doesn't exist in mesh?
8 Days Ago
Fix possible NRE in Texture.TryToLoad
8 Days Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
8 Days Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
9 Days Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
9 Days Ago
This needs to be reset before dragging
9 Days Ago
Better handling of drop traces when below grid, trace to plane using last traced height https://files.facepunch.com/layla/1b0811b1/sbox-dev_QR4dwTeq7E.mp4
9 Days Ago
Texture.Depth returns 6 for cube textures - Fixes getting pixels from cube textures
10 Days Ago
Fix CRenderThreadVulkan::OnReadPixels not reading from volume textures properly, it was using src slice as array layer
10 Days Ago
Line renderer supports additive blending in fog https://files.facepunch.com/layla/1b0811b1/sbox-dev_CFQJAMRIhQ.png
10 Days Ago
Add Additive and FogStrength to LineRenderer https://files.facepunch.com/layla/1b0811b1/sbox-dev_VnTl4GS71x.mp4
11 Days Ago
Remove this check not allowing setting initial texture data for volume texture with mips, it should be allowed
11 Days Ago
Move some input code from Sandbox.System to Sandbox.Engine and hope it doesn't break menu now
11 Days Ago
Fix incorrect docs in Vector3Int
12 Days Ago
Shadergraph: Output texture attributes for LightSim_DiffuseAlbedoTexture, RepresentativeTexture using first occurring texture result from albedo input
12 Days Ago
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12 Days Ago
ModelDoc: Add a wizard to keep all bones
13 Days Ago
Reorder min and max length in spring joint
13 Days Ago
Remove left over code
13 Days Ago
Don't send gameobject network destroy when shutting down game instance, orphaned action should take care of it
14 Days Ago
Start ParticleSpriteRenderer scene object with rendering disabled, it'll get enabled when it's ready - Fixes one frame showing error texture
14 Days Ago
Adjust sunny and sunset lighting rigs
14 Days Ago
Make ParticleLightRenderer public (I assume this wasn't intentional?)
15 Days Ago
Remove model cpu access
15 Days Ago
Make Model.GetVertices/GetIndices work without requiring CPU access on model https://files.facepunch.com/layla/1b0311b1/sbox-dev_OOfVZbvWTH.png
15 Days Ago
Add CRenderContextVulkan::ReadBuffer for index buffers
15 Days Ago
Do the same for box hull collider
15 Days Ago
Add Gizmo.Control.BoundingBox to box collider
15 Days Ago
Stop SoundscapeTrigger on disabled, not just destroy
16 Days Ago
Add worldspace option for Gizmo.Hitbox.Sprite
16 Days Ago
Handle default arguments in MethodDescription.Invoke - Fixes ButtonAttribute not being able to call functions that have all default arguments
16 Days Ago
Add Gizmo.Hitbox.Sprite for a 2d screen space sprite hitbox https://files.facepunch.com/layla/1b0111b1/sbox-dev_0Q4krB3pIh.mp4
17 Days Ago
Player controller body listens for collision events because child gameobject colliders don't propagate ICollisionListener down to ancestors (should it?) - Fixes player squish and anything using ICollisionListener on the player controller gameobject
17 Days Ago
Prop makes use of surface break sound Resave all surfaces
17 Days Ago
Shadergraph: Save preview settings to file
17 Days Ago
Fix mesh component not applying tags to collision shapes on tags updated
17 Days Ago
Don't need to duplicate this code