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2,941 Commits over 1,522 Days - 0.08cph!

Today
ParticleModelRenderer.ModelEntry implicit operator
Yesterday
Some extra null checking in DeleteSceneObject
Yesterday
Save and restore current sequence so it can be set in editor
Yesterday
It's a bad idea to use serialize abstract sequence accessor
Yesterday
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
2 Days Ago
Add stop sequence on finish to directplayback animgraph node
2 Days Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
3 Days Ago
Fix mistake in ParticleModelRenderer upgrader
3 Days Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
3 Days Ago
Add CameraComponent.ScreenToWorld
4 Days Ago
Fix gameobject and component control widgets not respecting readonly attribute
4 Days Ago
Add Distance/Falloff to music player
5 Days Ago
Rework triggers to check contact points instead of ref counted touches. Add ITriggerListener.OnTriggerEnter/Exit for game objects that contain multiple colliders
7 Days Ago
Revert trigger changes
7 Days Ago
Fix NRE in trigger rework
8 Days Ago
Fix PhysicsBody.IsTouching returning too early
8 Days Ago
Fix touching colliders only being added to triggers
8 Days Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
9 Days Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
9 Days Ago
Cache native physics body shapes so GetShape can have direct access to them
10 Days Ago
Fix LobbyCard NRE
10 Days Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
11 Days Ago
Fix map drop object for local maps
11 Days Ago
Make sure ListView itemsPerRow can't be zero
11 Days Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
14 Days Ago
Grt rid of log spam in OnAnimationEvent
15 Days Ago
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
16 Days Ago
Fix readonly string control widget
16 Days Ago
Remove extra quat normalize that isn't doing anything
16 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
17 Days Ago
Don't early out of model collider when there isn't a bone for part
17 Days Ago
Allow physics shape to associate with a bone index so SceneTraceResult.Bone works when hitting physics shape, as the summary suggests https://files.facepunch.com/layla/1b3111b1/sbox-dev_016MWrhQrI.mp4
17 Days Ago
Remove the need for CGameTrace and delete it, the less trace result structs we have, the better
17 Days Ago
Add pivot to sprite renderers
18 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
19 Days Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
20 Days Ago
Save launcher cookies to it's own file Make sure launcher doesn't save editor cookies, they would stomped on close
21 Days Ago
Finish bone updates at end of update if transform has changed after updating bones
21 Days Ago
Revert, this is likely going to break threaded animation
22 Days Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
22 Days Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
22 Days Ago
Fix new project location file dialog not setting initial directory
23 Days Ago
Improve spotlight gizmos
24 Days Ago
Include file in delete asset dialog for single asset selection
24 Days Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
24 Days Ago
Protect against processing the same physics intersection event multiple times
25 Days Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
25 Days Ago
Ensure positive zero when doing ValueToString on float controls
25 Days Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
25 Days Ago
Add transform widget back to prefab object inspector