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2,421 Commits over 1,338 Days - 0.08cph!

1 Year Ago
Add BBox Rotate and Transform because I'm always needing it
1 Year Ago
Create trace data for procedural meshes Fix back of stairs primitive builder
1 Year Ago
Merge vertices in PolygonMesh
1 Year Ago
Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity
1 Year Ago
Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently
1 Year Ago
Assert when creating scene object with model that has no visible meshes, this would result in no native scene object being created and the next handle to mess up Check if model has visible meshes before creating scenemap models Resolve map name for scenemap so it's more forgiving with the map name you give it Don't set light probe textures if they're null
1 Year Ago
PET: Render sound pitch scale default to 1.0
1 Year Ago
Trim _c off asset drag drop, fixes compiled only models being dragged in
1 Year Ago
ShaderGraph: Add Texture Cube node https://files.facepunch.com/layla/1b2611b1/sbox_GNWEjlZAAv.png
1 Year Ago
Animgraph: Support int params for selector node https://files.facepunch.com/layla/1b2611b1/sbox-dev_um7vlodzlf.mp4
1 Year Ago
PET: Remove junk from render sound, hook up volume_atten and pitch
1 Year Ago
Rework Inertia and InertiaRotation to use non inverse inertia to give sane values
1 Year Ago
Modeldoc: Don't scale and mirror offsets for hull and mesh, fixes mirror getting cancelled out
1 Year Ago
ShaderGraph: Fix inline node editor not updating when deleting connection
1 Year Ago
Add PhysicsBody Inertia and InertiaRotation getters
1 Year Ago
Shadergraph: Shift click connection to insert reroute node
1 Year Ago
Allow scene maps to be created in menu context even if the scene world isn't transient, menu sometimes creates non transient worlds
1 Year Ago
Animgraph: Transition states must all pass before checking random time between if it's enabled
1 Year Ago
Animgraph: Allow state machine to transition at a random time between https://files.facepunch.com/layla/1b2011b1/sbox-dev_Me4oLBw6HB.mp4
1 Year Ago
MaxVisClusters 1024 -> 4096 this should be better for large maps
1 Year Ago
Fix potential shader compile errors with dot product node, make sure B is casted to A so they have the same dimension
1 Year Ago
ShaderGraph: Accept right mouse press to stop it from deselecting items
1 Year Ago
ShaderGraph: Create a comment node from a selection of nodes Add undo scope for adding comment
1 Year Ago
Make sure collision tags for particles are initialized to zero Fix particle traces not using tags for calculating planes
1 Year Ago
Fix ortho lights not working
1 Year Ago
SceneMap (#870) SceneMap adds the ability to render map geometry in a scene world for menus, ui and tools. SceneObjects are created for visual map entities.
1 Year Ago
ShaderGraph: Open just the node menu when opening from connection drag
1 Year Ago
ShaderGraph: Fix comment UI not clamping to min max size in layout
1 Year Ago
ShaderGraph: Add Fresnel node
1 Year Ago
Support tags for particles collision via traces
1 Year Ago
ShaderGraph: Add Save As menu option
1 Year Ago
Scene culling box (#889) Scene culling boxes lets users control scene visibility, either everything inside the box is culled or everything outside the box is culled.
1 Year Ago
Fix skybox tint, skybox expects color to be converted from srgb to linear
1 Year Ago
Remove collision group from particle collision via traces, this will need to be replaced with tags
1 Year Ago
Apply environment light ambient color when light isn't baked
1 Year Ago
Allow Sky.Skyname and Sky.TintColor to be changed after spawn
1 Year Ago
Remove unused PrepareDeletion from physics body
1 Year Ago
More null checking in broadphase update
1 Year Ago
Don't purge shapes when removing body
1 Year Ago
Rubikon: Null check shape owner in a few places, should fix some crashes but remember to find out why this is happening, because it shouldn't be possible
1 Year Ago
Rubikon: Use uint32 storage for touching ent pairs, fixes this hashtable from reaching max capacity when many objects are colliding
1 Year Ago
Rubikon: Add some error checking in broadphase update
1 Year Ago
Don't use tools vis shading mode if we're not using a vis mode, fixes shader graph preview
1 Year Ago
ShaderGraph: Add vertex color node
1 Year Ago
Rubikon: Use growable stack for dynamic tree query and casting, fixes crashing with many overlapping object and is generally safer
1 Year Ago
Rubikon: Ray cast optimizations against meshes from Dirk
1 Year Ago
Vis3: Use large bit vec for grid set storage and restore log warning about accessing bit out of range (this should never happen now)
1 Year Ago
Update cache optimized kd node
1 Year Ago
Delete unused files from visbuilder
1 Year Ago
TextManager creates texture with mips