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3,073 Commits over 1,552 Days - 0.08cph!

7 Months Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
7 Months Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
7 Months Ago
Add MusicPlayer.TargetMixer
7 Months Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
7 Months Ago
Typo
7 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
7 Months Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
7 Months Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
7 Months Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
7 Months Ago
Add MeshComponent.HideInGame, usually for clips or triggers
7 Months Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
7 Months Ago
Changing primitive type of mesh now works with multiple selection
7 Months Ago
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
7 Months Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
7 Months Ago
Clear map when clearing map property Fix copying from map asset paths
7 Months Ago
Support maps in ResourceStringControlWidget (local and cloud)
7 Months Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
7 Months Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
7 Months Ago
Fix scene mesh export not remapping face indices
7 Months Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
7 Months Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
7 Months Ago
Shadergraph: Add world space to tangent space to TransformNormal node
7 Months Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
7 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
7 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
8 Months Ago
Shadergraph: Named branch nodes are attributes
8 Months Ago
Fix loading old polygon mesh when texture origin wasn't per face
8 Months Ago
Fix face texture origin not loading
8 Months Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
8 Months Ago
Texture uv scale buttons
8 Months Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
8 Months Ago
Fix polygon mesh texture offset not serializing
8 Months Ago
Fix shadergraph node drag drop, drag data needs to be full class name now
8 Months Ago
Fix trying to access null asset metadata, because of 0bc9a60 Fix asset publish widget not properly checking if source file doesn't exist, fixes inspector not working for cloud assets
8 Months Ago
Add face collapse
8 Months Ago
Loop select https://files.facepunch.com/layla/1b0111b1/sbox-dev_EaJSH5kbqn.mp4
8 Months Ago
Fix wireframe toolbar button not setting checked state
8 Months Ago
Fix music player spectrum returning 512 samples when only 256 is being used
8 Months Ago
Stop sounds on sound asset reload
8 Months Ago
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
8 Months Ago
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
8 Months Ago
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
8 Months Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
8 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
8 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
8 Months Ago
Bridge edges will try to create a triangle face if the edges share a vertex
8 Months Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
8 Months Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
8 Months Ago
Fix node graph comment not saving position after resize
8 Months Ago
Shadergraph: Add OneMinus node