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3,073 Commits over 1,552 Days - 0.08cph!

8 Months Ago
Shadergraph: float2 and float3 can specify ranges
8 Months Ago
Stop sound handle when stopping or disposing music player
8 Months Ago
Shadergraph: Add depth node
8 Months Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
8 Months Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
8 Months Ago
Add append shadergraph node Allow node result functions to spit out errors
8 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
8 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
8 Months Ago
Fix concave shapes not combining friction and restitution
8 Months Ago
Fix shadergraph render option popup not constrained to screen
8 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
8 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
8 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
8 Months Ago
Smooth vertex normals based on edge smoothing
8 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
8 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
8 Months Ago
Fix pivot point getting reset on edge extrude
8 Months Ago
Only select "full" edges, not each half edge
8 Months Ago
Add edge data for soft normals
8 Months Ago
Select all mesh vertices with double click
8 Months Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
8 Months Ago
Typo in GetHandleNormalFunc
8 Months Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
8 Months Ago
And another
8 Months Ago
Fix some animgraphs using deleted animtag types
8 Months Ago
Support FBX Normal Mapping/Reference Mode 1/2
8 Months Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
8 Months Ago
Better mesh element selection, supports click drag selection
8 Months Ago
Cancel block tool placement with delete
8 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
8 Months Ago
Rename status tag to event tag
8 Months Ago
Remove unused animgraph tags
8 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
9 Months Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
9 Months Ago
Fix rotate editor tool stomping scale
9 Months Ago
Add SceneParticles.SetControlPoint for setting models
9 Months Ago
Try adjusting size before opening menu
9 Months Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
9 Months Ago
Create particle query in scene world constructor instead
9 Months Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
9 Months Ago
Create scene lights in default particle system query
9 Months Ago
Remove physics world creation flags
9 Months Ago
Remove userdata from physics interface
9 Months Ago
Remove pre and post solve callbacks from physics interface
9 Months Ago
Remove OverlapTest_t from physics world query, we don't use it
9 Months Ago
Fix audio player play thread stomping seek request
9 Months Ago
Fix PhysicsShape.Triangulate incorrect index count
9 Months Ago
Add some null checks around lipsync processing
9 Months Ago
Fix LockCursorToCanvas on monitors with different DPI
9 Months Ago
Use string lists in ImpactEffectData