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2,392 Commits over 1,338 Days - 0.07cph!

1 Year Ago
Fix Combine node
1 Year Ago
Add decode normal option to transform normal node (default true) and add normalize node while we're at it
1 Year Ago
Fix truncation warnings in ViewDirection node (we should never generate code that has warnings)
1 Year Ago
Add preview toolbar toggle for postprocessing (bloom) default to disabled
1 Year Ago
Raise output dock when an error happens
1 Year Ago
ShaderGraph: Alert output of any errors when compiling preview shader
1 Year Ago
ShaderGraph: Add cut copy paste to menu bar with shortcuts, update some icons
1 Year Ago
Better node ui tooltips
1 Year Ago
Use float input types for A B condition
1 Year Ago
ShaderGraph: Add logic branch node https://files.facepunch.com/layla/1b2111b1/sbox_GI8JVTw3P2.mp4
1 Year Ago
Start adding descriptions to nodes
1 Year Ago
ShaderGraph: Add node palette to drag drop nodes for when you don't want to do it through context menu https://files.facepunch.com/layla/1b2111b1/sbox_NfxUj4Ingn.mp4
1 Year Ago
Add break out rgba components to texture node
1 Year Ago
ShaderGraph: Add blend mode (opaque, masked and translucent for now) https://files.facepunch.com/layla/1b2111b1/sbox_VJTYyS7fZp.mp4
1 Year Ago
ShaderGraph: Create only unique sampler states instead of one per texture so we don't use them up
1 Year Ago
Lerp node fraction default 0.5
1 Year Ago
ShaderGraph: Crunch down graph serialization to make it better to share graphs
1 Year Ago
Don't bother compiling if nothing is plugged into result node
1 Year Ago
ShaderGraph: Add result node on new session Center graph view on new sessions
1 Year Ago
srgb read by default
1 Year Ago
Add image format to texture node (only common formats)
1 Year Ago
Add color space setting to texture node
1 Year Ago
Initial support for named constants
1 Year Ago
Update ui node when a property of node updates so it gets a repaint Change title of texture coord node to show if it's secondary uv
1 Year Ago
ShaderGraph: Make lerp node instantly update default fraction and min max it
1 Year Ago
ShaderGraph: Refactor and comment compiler so I don't completely hate it
1 Year Ago
Another fix
1 Year Ago
ShaderGraph: Multiply the throbber by widget dpi scale to hopefully fix it for some people with different dpi
1 Year Ago
ShaderGraph: bit of cleanup
1 Year Ago
ShaderGraph: Default color node to white
1 Year Ago
ColorProperty color picker calls ConstrainToScreen so it doesn't spill outside the window (yay)
1 Year Ago
ShaderGraph: Fix implicit truncation of vector type in TileAndOffset
1 Year Ago
ShaderGraph: Cut down on repeated code in compiler
1 Year Ago
ShaderGraph: Fix mistakes in ResultWithAttribute
1 Year Ago
ShaderGraph: Fix attributes not being reapplied on tool hotload
1 Year Ago
ShaderGraph: Fix time node not displaying current time in properties inspector
1 Year Ago
ShaderGraph: Generate attributes for constant values (only for preview) so they can be updated instantly https://files.facepunch.com/layla/1b1811b1/sbox-dev_lLYq9OwagD.mp4
1 Year Ago
ShaderGraph: Fix shader compile error trying to set material input to float2
1 Year Ago
ShaderGraph: Add secondary coord and tiling options to texture coordinate node
1 Year Ago
Warn when trying to save outside of search paths instead of NRE
1 Year Ago
ShaderGraph: Add subtract node
1 Year Ago
ShaderGraph (#807) Merge Shader Graph https://files.facepunch.com/layla/1b1711b1/sbox-dev_Z6Mk0xaaSB.png
1 Year Ago
Start and stop snd_event_alignedbox sounds based on range, we only want to play sounds that can be heard
1 Year Ago
Fix scene model flex overrides not being properly initialized
1 Year Ago
Add abstract AnimationSequence API that both animated entity and scene model can use Implement AnimationSequence for scene model Add animation picker to assetpreview to test API (if we want to keep it) https://files.facepunch.com/layla/1b1411b1/sbox_uS7rxaNYTg.mp4 Revert test TypeForwardedTo AnimationSequence (hopefully fix managed test failing)
1 Year Ago
Sfm: Allow work cameras to have independent resolutions
1 Year Ago
Log full path of video recording
1 Year Ago
Modeldoc: Fix create new animgraph dir having double addon name in path
1 Year Ago
decouple vertex and index buffers from mesh, mostly so I can use them in standalone app test draw a quad with shaders in standalone app test
1 Year Ago
Add toolbar button to reset all parameters to their default values