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3,073 Commits over 1,552 Days - 0.08cph!

10 Months Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
10 Months Ago
Bounds checking in izCreateBVH to be safe
10 Months Ago
Order in groups too
10 Months Ago
Use order attribute in component sheet to allow property order
10 Months Ago
Forgot to add mesh icons
10 Months Ago
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
10 Months Ago
Remove these editor checks, we want to still update the mesh while playing
10 Months Ago
Polygon mesh and mesh component
10 Months Ago
Add Mesh.TriangulatePolygon to triangulate a polygon without needing a massive library
10 Months Ago
Move primitive builders to Editor.MeshEditor
10 Months Ago
Fix scene asset drag drop not working while an asset is already selected
10 Months Ago
If drag drop trace doesn't hit anything, try hitting grid plane
10 Months Ago
Check for non uniform scale properly
10 Months Ago
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
10 Months Ago
Gimzo -> Gizmo
10 Months Ago
Change nudge shortcut to Alt+ (blocks text input otherwise)
10 Months Ago
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
10 Months Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
10 Months Ago
Add IMaterialSetter for material drops UseRenderMeshes for material drops as they don't care about tags
10 Months Ago
Make these functions more readable
10 Months Ago
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
10 Months Ago
Fix PositionEditorTool not snapping properly in localspace
10 Months Ago
Editor tools can create subtools, move, rotation, scale become subtools
10 Months Ago
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
10 Months Ago
Create runtime buffers for dynamically created meshes so they can create trace data, allows them to be scene traced
10 Months Ago
Early out of CreateToolsTriangleList when there's no runtime buffers but also assert because ideally this should happen
10 Months Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
10 Months Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
10 Months Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
10 Months Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4
10 Months Ago
Fix Camera.RenderToTexture incorrect aspect when using ortho, just use ortho height, we don't use ortho width and it should be removed
10 Months Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
10 Months Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
10 Months Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
10 Months Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
10 Months Ago
Fix triggers activating when collision default is set to ignore
10 Months Ago
Add joint break strengths to modeldoc
10 Months Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
10 Months Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
10 Months Ago
Fix ColorControlWidget popup not constraining to screen
10 Months Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
10 Months Ago
Title case and remove whitespace when creating new components
10 Months Ago
Add Rigidbody.MassOverride
10 Months Ago
Add plane collider because I'm sick of thin boxes being used for floors
11 Months Ago
Add some more safety checks around joint creation
11 Months Ago
Remove joint from broken joint list before it gets deleted
11 Months Ago
Add hit shape to damage info
11 Months Ago
Include hit location in DamageInfo
11 Months Ago
ModelPhysics gizmos sync to physics group
11 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform