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2,422 Commits over 1,338 Days - 0.08cph!

1 Year Ago
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
1 Year Ago
Add Widget.OnKeyRelease
1 Year Ago
ModelDoc: Clean up code for new morph frame compiling now that we know it works
1 Year Ago
Calculate lod level clamps to max lod level of model
1 Year Ago
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
1 Year Ago
Fix color picker stomping hsv sometimes
1 Year Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
1 Year Ago
Fix ConsoleSystem.SetValue not setting native convars
1 Year Ago
Queue scale changed for cloth, fixes child cloth not updating scale
1 Year Ago
PhysicsBody Trace (#553)
1 Year Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
1 Year Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
1 Year Ago
Attempt to fix hit normals sweeping against meshes
1 Year Ago
Modeldoc morph frame (#548)
1 Year Ago
Remove some obvious unused netvars from baseentity
1 Year Ago
Fix anim decode cache being used elsewhere even when it's disabled
1 Year Ago
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
1 Year Ago
ModelDoc: Set anim file start and end frame to unset when changing takes
1 Year Ago
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535
1 Year Ago
Calc bone constraints for bone merged anim objects, fixes #540
1 Year Ago
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
1 Year Ago
Maybe fix a crash in state machines
1 Year Ago
Fix texture hotload for images loaded without '/'
1 Year Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
1 Year Ago
Add SceneModel.ResetAnimParameters
1 Year Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
1 Year Ago
Set locale for CQVectorEdit
1 Year Ago
PET: Add warning label to control point preview when asset needs to be saved first
1 Year Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
1 Year Ago
Remove some unused game events
1 Year Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
1 Year Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
1 Year Ago
Add PhysicsWorld.Step to step simulation of transient worlds
1 Year Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
1 Year Ago
Animgraph: Add note box to splitter so it can be resized
1 Year Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
1 Year Ago
formatting
1 Year Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
1 Year Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
1 Year Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
1 Year Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
1 Year Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
1 Year Ago
Compiled materials
1 Year Ago
Alphabetically sort output textures when compiling material
1 Year Ago
Decal.Clear uses RPC instead of native networking
1 Year Ago
Handle multiple line input in in-game console
1 Year Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
1 Year Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
1 Year Ago
Don't allow animgraph override on client unless the entity is client only
1 Year Ago
Add AnimGraphDirectPlayback Time and Duration