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3,073 Commits over 1,552 Days - 0.08cph!

11 Months Ago
Delete deprecated anim nodes
11 Months Ago
Delete unused network related functions
11 Months Ago
Delete IsNetworkAuthority
11 Months Ago
Delete anim node network mode
11 Months Ago
Delete PropagateNetworkMode
11 Months Ago
IsNetworkAuthority always true until I remove this
11 Months Ago
Delete animnetvarbinding
11 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
11 Months Ago
Initialize material.. but properly this time
11 Months Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
11 Months Ago
Set map physics shapes collider to map collider component so they get collision events
11 Months Ago
Get rid of this, I hate it actually, should have a better way
11 Months Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
11 Months Ago
Enable laughter detection on lipsync, add laughter score property
11 Months Ago
Init and shutdown ovrLipSync in soundsystem
11 Months Ago
lipsync dll
11 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
11 Months Ago
Fix morph frame property domain getting fucked after model compile
11 Months Ago
Cache sample rate so we're not always asking steamuser for it
11 Months Ago
Add Voice component https://files.facepunch.com/layla/1b1011b1/sbox.2024.01.10.20.22.06.mp4
11 Months Ago
Delete mouth system from soundsystem, too specific, doesn't work anymore
12 Months Ago
Remove all references to baseentity
12 Months Ago
Delete basehandle
12 Months Ago
remove entitysystem include from def
12 Months Ago
Delete entitysystem, no longer needed!
12 Months Ago
Delete everything from entity2 except entitysystem and entitykeyvalues
12 Months Ago
Delete entityinterfaces, entitystructs
12 Months Ago
Delete entitycomponent
12 Months Ago
Remove more unused from entitykeyvalues, got to do this bit by bit
12 Months Ago
Don't clamp morph frame weights
12 Months Ago
Remove entityio from entitykeyvalues
12 Months Ago
Do the same for meshes
12 Months Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
12 Months Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
12 Months Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
12 Months Ago
Apply scene object transform to physics bones (no animgraph code path)
12 Months Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
12 Months Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
12 Months Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
12 Months Ago
Notify transform change when changing parent #4386
12 Months Ago
Model renderer resets body groups to models default mesh group mask on model change
12 Months Ago
Fix soundstream creating managed audio stream with args mixed up
12 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
12 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
12 Months Ago
Oops
12 Months Ago
Remove game specific functions from looptype
12 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
12 Months Ago
Delete some unused projects from utils
12 Months Ago
Delete some obvious unused libs from thirdparty
12 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away