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2,422 Commits over 1,338 Days - 0.08cph!

1 Year Ago
Enable InitSkinnedPositionFromCPSnapshot
1 Year Ago
Fix build errors
1 Year Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
1 Year Ago
Support playing sounds from attachments (needs testing)
1 Year Ago
Added AnimGraphDirectPlayback (#502)
1 Year Ago
Fix OnPhysicsCollision not being called for client only entities
1 Year Ago
Extra safety checks for audio encoding
1 Year Ago
null check in CopyBoneTransformWeights
1 Year Ago
Recompile some citizen clothing models to generate missing vmorf
1 Year Ago
Reset entity velocity when disabling physics motion
1 Year Ago
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
1 Year Ago
Make sure outer ptr initialized to null in collision property
1 Year Ago
Add some scratch render target size asserts
1 Year Ago
Null check in MarkSurroundingBoundsDirty
1 Year Ago
Null checks in S_RestartSoundSystem
1 Year Ago
Rubikon: Tunneling bug fix from Dirk
1 Year Ago
Update citizen.vmdl_c
1 Year Ago
Delete all compiled textures and run Build-Content
1 Year Ago
Add world tag to new level aggregate shapes
1 Year Ago
Glass damage uses blunt shatter type by default
1 Year Ago
ModelDoc: Add import scale to vsnap node
1 Year Ago
Network glass shard material instead of trying to grab it from the parent panel, this should stop glass becoming wrong material sometimes
1 Year Ago
Only grab flex weights from parent if parent is IsSceneAnimatableObject
1 Year Ago
Add Voice.Level for local voice level (otherwise we'd have to loopback and wait for our own voice to play) Animate VoiceSpeaker UI using Voice.Level https://files.facepunch.com/layla/1b2711b1/sbox_0059.mp4
1 Year Ago
Ability to control Morphs from C# Added MorphCollection pattern Impl SceneObjectMorphCollection
1 Year Ago
Another baseplayer cleaning pass
1 Year Ago
Faceposer: Disable loading and saving of tool settings for now because most people probably have old settings
1 Year Ago
Add back face poser with some minor UI cleanup so we can start to fix it up
1 Year Ago
Don't predict sound event guid when starting sounds, on the client guid is always zero so this can't be predicted.
1 Year Ago
Add summary to PhysicsBody.BodyType explaining that a body that is networked and dynamic will be keyframed on the client
1 Year Ago
Add back Sound.FromScreen
1 Year Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem Some null checking in inline binds
1 Year Ago
Unfuck model compiling - oops sorry
1 Year Ago
Remove a bunch of vtex_c files from citizen that don't have .generated on them
1 Year Ago
Modeldoc: Allow bones to be compiled even when there's no skinning data
1 Year Ago
SetLinearVelocity and SetAngularVelocity ignore unreasonable values, also warn the user about it - this was breaking the physics simulation
1 Year Ago
Animgraph: Set new parameter defaults for networked and predicted based on network settings. ServerAuthoritative: networked, not predicted. ClientPredicted: networked, predicted
1 Year Ago
Use PhysicsHullFile for trashcan now we know tunneling issues were caused by suboptimal hull from PhysicsHullFromRender Modeldoc: Change PhysicsHullFromRender default simplification algo to IFR instead of IVR, meant to give better results
1 Year Ago
Add Vector3.SmoothDamp Add Rotation.SmoothDamp
1 Year Ago
Delete junk vtex_c files in industrial_strip_light and do a recompile of the materials
1 Year Ago
SetupPhysicsFromOBB computes orthographic areas and calculates mass, fixes some large custom models from destroying the physics engine
1 Year Ago
Revert "Fix prediction not being turned off on physics enabled entities" This reverts commit 3f96e29c154feba32031430911f25ec88c4108e4.
1 Year Ago
Fix prediction not being turned off on physics enabled entities
1 Year Ago
Fix some small annoyances with move helper
1 Year Ago
Fix material browser asset window crashing when selecting "show hidden assets"
1 Year Ago
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
1 Year Ago
Inherit collision attributes of first shape on a body when adding new ones dynamically
1 Year Ago
Always override loop settings, we don't care about loop settings in the wav file
1 Year Ago
Animgraph: Do a fully copy of parameter properties
1 Year Ago
Backport cleaned physics interrface (sorry for rebuild times)