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3,075 Commits over 1,552 Days - 0.08cph!

12 Months Ago
Delete some obvious unused libs from thirdparty
12 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
12 Months Ago
Delete socketlib
12 Months Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
12 Months Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
12 Months Ago
Delete gameuiservice and soundservices
12 Months Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
1 Year Ago
Fix root bones not returning in local space
1 Year Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
1 Year Ago
Copy renderer bones to model physics bones
1 Year Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
1 Year Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
1 Year Ago
Add functions to ModelRenderer to set body group
1 Year Ago
Update flex controller weights straight away when setting morphs
1 Year Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
1 Year Ago
Delete CEntitySystem::CreateEntity
1 Year Ago
Delete some more from entity2
1 Year Ago
Remove obvious unused interfaces
1 Year Ago
public/engine2 cleaning pass
1 Year Ago
Delete CSteam3Client, (old api?) steam interfaces can be got elsewhere
1 Year Ago
Move orbit camera to SceneEditorExtensions
1 Year Ago
Add the same bounds checks as before to IzHeightFieldShape::CastRay
1 Year Ago
Missed a few more
1 Year Ago
Another engine2 cleaning pass
1 Year Ago
Check if managed is ready before calling physics callbacks
1 Year Ago
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code
1 Year Ago
Delete entity.class.def
1 Year Ago
Remove entity handle usage from base light probe volume
1 Year Ago
Delete gameresourceservice and some entity2 files
1 Year Ago
Fix Terrain.RayIntersects not working when ray starts outside of heightfield bounds
1 Year Ago
Add faster way to cast ray against heightfield for Terrain.RayIntersects
1 Year Ago
Debug draw physics world in GameTick. Add physics debug world to scene view camera
1 Year Ago
Force terrain collider to static in OnValidate
1 Year Ago
Terrain collider needs to be a Collider, fixes receiving touches
1 Year Ago
Move terrain system from testbed branch to engine https://files.facepunch.com/layla/1b1411b1/sbox.2023.12.14.20.54.52.mp4
1 Year Ago
Shape surfaces should now be setup, including mesh per triangle
1 Year Ago
Add PhysicsShape.Surfaces for mesh or heightfield per triangle materials
1 Year Ago
Add some exceptions to AddHeightFieldShape when dumb shit is passed in
1 Year Ago
Add support for materials on heightfield shape
1 Year Ago
Delete entity2_test
1 Year Ago
Clean up public/engine2
1 Year Ago
Delete public/networksystem
1 Year Ago
Delete remaining unused from engine2
1 Year Ago
Delete protobuf
1 Year Ago
Delete networksystem
1 Year Ago
Make MusicPlayer work again
1 Year Ago
Delete mostly everything networking related from engine2, should make it possible to delete networksystem
1 Year Ago
Delete ISource2Client and ISource2Server
1 Year Ago
Add damping to physics component
1 Year Ago
Add material group to model renderer https://files.facepunch.com/layla/1b1211b1/sbox-dev_DEaDqkAx7J.mp4