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2,384 Commits over 1,308 Days - 0.08cph!

2 Years Ago
Don't downgrade audio device to AUDIO_S16SYS for video recording, just convert mix buffer again to what we need
2 Years Ago
Support audio encoding for video recorder
2 Years Ago
Remove old buggy toolscene_hlmv_ground and use toolrenderable_groundplane for particle editor
2 Years Ago
Don't init game server twice (was there a reason for this or just a mistake?)
2 Years Ago
Don't precache procedural models
2 Years Ago
Don't warn about unable to load reverb data - we don't care
2 Years Ago
Remove playerinfomanager - unused Remove playerinfo - unused Remove some remaining VR_MOD defines Remove TakeHealth from baseplayer and baseentity Remove all econitem nonsense Remove gametypes and dota shit from sfm
2 Years Ago
Fuck it, suppress the warnings and fall back to normal parenting when we can't bone merge, these warnings serve no purpose but to annoy the user, they shouldn't have to deal with it
2 Years Ago
Allow BaseCarriable to decide if it wants to be bone merged to their carrier or not (fixes bone merge warning for carriables with no model, we could suppress the warning and not bone merge but maybe there's times you want to be warned about this)
2 Years Ago
Remove all xbox.def files
2 Years Ago
Remove ManagedResourceHandle, we're not using this anymore
2 Years Ago
Remove aimtargetmanager
2 Years Ago
Remove all native ragdoll code, we don't use it
2 Years Ago
Remove player_pickup, items, item_generic, physics_prop_ragdoll
2 Years Ago
Remove junk from player local data
2 Years Ago
Start cleaning out junk from baseplayer
2 Years Ago
Don't init scene file cache, we don't care about choreo, fixes warning Don't warn about missing mapdoc helpers in tool scene vmap, this is harmless and to be expected (cos tool scene isn't hammer and some helpers only exist in hammer)
2 Years Ago
Remove all native code related to vehicles Remove damagetypes
2 Years Ago
Remove native gamemovement code Remove base_playeranimstate Remove gameplay junk from gamerules (ideally we shouldn't even need a gamerules class anymore) Remove all native team code
2 Years Ago
ModelDoc: Add angle snapping settings for model rotation https://files.facepunch.com/layla/1b1611b1/sbox-dev_cq0WOEnWhg.mp4
2 Years Ago
EditorMainWindow OnClose is getting called twice when closing game from taskbar (maybe Qt bug?), make sure RequestHS_Quit isn't called twice. Never call the base closeEvent for managed main window, we always need it valid during shutdown
2 Years Ago
Fix managed Qt dock window and window DeleteOnClose possible typo causing it to never be set to false. Don't delete on close for EditorMainWindow on shutdown, allows for proper shutdown and cleanup and fixes annoying assert we've had for ages.
2 Years Ago
More build errors
2 Years Ago
Fix build errors
2 Years Ago
Remove all voice code (we handle this) Remove takedamageinfo (causing problems on build server)
2 Years Ago
Remove fgd unit test. Remove a bunch of legacy C++ entities (func_breakable, func_lod, func_ladder, func_dustmotes, func_dustcloud)
2 Years Ago
Oops
2 Years Ago
Add hammer input for shatter glass reset
2 Years Ago
ModelDoc: Add window to bone merge models to the preview model https://files.facepunch.com/layla/1b1111b1/sbox-dev_f5498a5rRI.png
2 Years Ago
ModelDoc: Allow models to have a base model so that models can be extended with extra animations (experimental)
2 Years Ago
ModelDoc: Give the user a chance to copy a model into an addon dir if they try to import a model from outside an addon dir
2 Years Ago
Remake multi select combo box for enum flags in pure C# (needs styling)
2 Years Ago
Add multi select combo box, use it for enum flags in property editor https://files.facepunch.com/layla/1b0511b1/sbox-dev_bxdOgE3sui.png
2 Years Ago
Animgraph: Hook up num frames, frame rate and duration for clip properties Animgraph: Clip drag drop creates single frame anim node for anims with 1 frame Animgraph: Handle selection changed in anim clip widget
2 Years Ago
Animgraph: Add option for default network mode for newly created nodes https://files.facepunch.com/layla/1b0411b1/sbox-dev_jelIpRdlUW.png
2 Years Ago
Fix build errors
2 Years Ago
Animgraph: Add animation clips window to easily drag in animation nodes https://files.facepunch.com/layla/1b0411b1/432432.mp4
2 Years Ago
Fix mistake when converting degree to radian for set float particle function
2 Years Ago
ParticleEditor: Convert from degrees to radians for attributes which are angles in C_INIT_InitFloatCollection
2 Years Ago
Unfuck the collision groups and interacts for glass shards so player can pass through broken panels
2 Years Ago
Do a plane trace to glass plane when taking explosion damage, fixes glass not shattering from explosions in dm98
2 Years Ago
Remove device_dsound and device_xaudio2 Set SDL_AUDIODRIVER to directsound for pre windows 10 (dota does this so we probably should too)
2 Years Ago
Update SDL2 to v2.0.20 - Fixes dodgy audio with some sounds
2 Years Ago
Undo modelspace jiggle bones, need to find out why doing it in worldspace looks so bad instead
2 Years Ago
Simulate jigglebones in modelspace so that only animation influences it, looks shit in worldspace. Todo: make this an option
2 Years Ago
Cloth sim on frame, don't flush cloth updates on frame, as comments suggest. Seems to make jiggle bones more stable?
2 Years Ago
Fix calculate procedural bones jittering, use bone accessor code path that's meant to be used when model is scaled, works better
2 Years Ago
And a few more
2 Years Ago
Remove more game ifdefs
2 Years Ago
Remove log left in by mistake