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3,072 Commits over 1,552 Days - 0.08cph!

16 Days Ago
deserialize absolute game object flag, flags are deserialized selectively
16 Days Ago
Joints execute in editor, physics tool can manipulate physics in editor so joints should also work
16 Days Ago
Colliders without rigidbody are static in editor
16 Days Ago
Hook up Mixer.Solo
16 Days Ago
Hook up Mixer.Mute
17 Days Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
19 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
20 Days Ago
Fix NRE in color picker when there's no parent
20 Days Ago
Hide, JsonIgnore on GameResource
20 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
20 Days Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
22 Days Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
22 Days Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
23 Days Ago
Give better titles to collider trigger actions
23 Days Ago
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
23 Days Ago
Remove rigidbodies from menu-main scene
24 Days Ago
Bail Model.Load early with error model for null or whitespace filename
24 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
25 Days Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
25 Days Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
25 Days Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
26 Days Ago
Load Model.Plane
26 Days Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
28 Days Ago
izIsSoft changes
28 Days Ago
Add Distance and Falloff to Voice Transmitter
28 Days Ago
Upgrade remaining old vmdl files so I can delete all this legacy model code
29 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
29 Days Ago
Fix TextArea not updating on value change
29 Days Ago
Fix vox category
30 Days Ago
Bump up pose recipe param buffer size to 4kb
30 Days Ago
Create attachment gameobjects on renderer root, transform them on animation update instead of attaching them to bones
32 Days Ago
ParticleModelRenderer.ModelEntry implicit operator
33 Days Ago
Some extra null checking in DeleteSceneObject
33 Days Ago
Save and restore current sequence so it can be set in editor
33 Days Ago
It's a bad idea to use serialize abstract sequence accessor
33 Days Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
34 Days Ago
Add stop sequence on finish to directplayback animgraph node
34 Days Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
34 Days Ago
Fix mistake in ParticleModelRenderer upgrader
35 Days Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
35 Days Ago
Add CameraComponent.ScreenToWorld
36 Days Ago
Fix gameobject and component control widgets not respecting readonly attribute
36 Days Ago
Add Distance/Falloff to music player
36 Days Ago
Rework triggers to check contact points instead of ref counted touches. Add ITriggerListener.OnTriggerEnter/Exit for game objects that contain multiple colliders
38 Days Ago
Revert trigger changes
39 Days Ago
Fix NRE in trigger rework
39 Days Ago
Fix PhysicsBody.IsTouching returning too early
39 Days Ago
Fix touching colliders only being added to triggers
40 Days Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
41 Days Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes