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3,083 Commits over 1,552 Days - 0.08cph!

1 Year Ago
ModelDoc: Add custom map option to lighting mode
1 Year Ago
Revert 1D blend changes - it's fucked
1 Year Ago
Attempt to fix 1D blendspace not syncing properly when children aren't looping and have different playback speeds https://files.facepunch.com/layla/1b3111b1/sbox-dev_rq4MMzHzRQ.mp4
1 Year Ago
ModelDoc: Copy bone merged flexes from parent
1 Year Ago
Output voip on voice layer, add voip_volume convar
1 Year Ago
Predict sound hash instead of guid for some sound functions, prediction probably hasn't been working on them
1 Year Ago
Remove voice ban (?) and team behavior from particle message
1 Year Ago
Strip obvious unused protobufs, dota demo protobufs and tempents
1 Year Ago
CheckOverlap should support prim vs mesh and mesh vs prim (just not mesh vs mesh)
1 Year Ago
Rubikon: Add support for meshes in CheckOverlap
1 Year Ago
Reapply named values in particle editor when restarting particle system
1 Year Ago
Fix named values not being applied to children
1 Year Ago
Hammer: Draw 3D Skybox Render Option https://files.facepunch.com/layla/1b2311b1/sbox-dev_4ldF399N38.mp4
1 Year Ago
Add PhysicsBody.CheckOverlap to check if another body overlaps at a given transform, ignoring all collision rules
1 Year Ago
Glass can now use any polygon shape https://files.facepunch.com/layla/1b1111b1/sbox_0025.mp4
1 Year Ago
Animgraph: Add warning when using model that has no animations
1 Year Ago
Fix RenderTarget.GetTemporary not hashing properly, should fix UAV flag error
1 Year Ago
Reload materials on shader resource reload
1 Year Ago
Fix node graph connections
1 Year Ago
Fix double alloc on GraphicsLine
1 Year Ago
Add ShadingModelValveStandard to shader template
1 Year Ago
Add Shader.Load
1 Year Ago
Apply tonemapping to RT Baked Lighting
1 Year Ago
Fix resource precache, fixes networked resources (glass etc)
1 Year Ago
Animgraph: Basic support for anim event preview (only playsound and stopsound)
1 Year Ago
ModelDoc: Don't allow base model to be set as itself
2 Years Ago
Remove vwrlt and vwenvmap asset types, these don't exist Recompile old maps toolscene_lighting_studio and error to fix compiler missing warnings
2 Years Ago
Add MorphCollection.Get to get override morph values
2 Years Ago
Remove some unused player netvars
2 Years Ago
Fix nav_edit, grab eye pos and angles from pawn aimray
2 Years Ago
Remove create_flashlight native command
2 Years Ago
Remove some unused functions from IPrediction
2 Years Ago
Add SceneObject.Batchable, for situations where dynamic attributes affect rendering Delete unused shit from lightinglib Add SceneSunLight.SkyColor for ambient light color outside of light probes Compute ambient light spherical harmonics when there's no sunlight using scene camera ambient color (this allows cubemaps to show up without sunlight) Add SceneCubemap, allows cubemaps to be applied in scene worlds Add a default cubemap texture Add cubemaps to menu scenes so metallics have a bit of reflection
2 Years Ago
Better fix for model reloads
2 Years Ago
Don't destroy model strong handle on reload for now
2 Years Ago
Delete SpawnMotionDisabled altogether, prop data should never be deciding this
2 Years Ago
Roll back support for SpawnMotionDisabled prop data
2 Years Ago
Rubikon: capsule vs hull/mesh improvements from Dirk
2 Years Ago
Add ParticleSystem resource class so they can be referenced in game resources like any other resource Allow creating SceneParticles from particle system resource
2 Years Ago
Clear animgraph resource loaded dict like we do with other resources
2 Years Ago
Add filtering to params https://files.facepunch.com/layla/1b1011b1/sbox_w3t6TA9lNr.mp4
2 Years Ago
alphabetic sort on params
2 Years Ago
Add GetParameterType, GetParameterName and GetParameter<T> to AnimationGraph Add AnimatedEntity.GetAnimParameterRotation Add editor for animated entity which extends the entity inspector with animgraph parameter inspector https://files.facepunch.com/layla/1b0911b1/sbox-dev_hLHvjjjIWi.mp4
2 Years Ago
Add a "New Shader.." button in the asset browser
2 Years Ago
Don't generate resource for any shaders that fail to compile
2 Years Ago
Add support for TSPEC_USE_TYPED_IMAGEFORMAT back, video encoding needs this unfortunately
2 Years Ago
Don't skip program when checking if shader is up to date if we failed to load the compiled version (it might not exist) memset shader header so we dont run into these issues that are caused by uninitialized memory
2 Years Ago
Update shaders.def
2 Years Ago
Trim slashes from shader path before compiling
2 Years Ago
Include program type in breadcrumb too