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3,079 Commits over 1,552 Days - 0.08cph!

3 Years Ago
Animgraph: Add context menu item to select all child nodes
3 Years Ago
Animgraph: Fix crash when focusing on deleted state machine item
3 Years Ago
Obsolete SetAnimGraphPreview, addons will probably fail otherwise because a command in base was using it
3 Years Ago
Remove animgraph_preview - no longer functional and can be done a better way
3 Years Ago
Draw waveform for sound file preview https://files.facepunch.com/layla/1b1811b1/sbox-dev_qVSPpHFSP6.png
3 Years Ago
Handle sound file reloads, release ref and add it back after reload finishes Add (probably temp) sound file preview
3 Years Ago
Animgraph: Don't preserve fullscreen state on restore
3 Years Ago
Animgraph: Add toggleable fullscreen layout ( Shift + Alt + Z )
3 Years Ago
Add EnvironmentLightEntity.DynamicShadows like the rest of the light entities Initialize CLightComponent cascades to 3 so shadows don't look terrible when spawned dynamically
3 Years Ago
Add SceneWorld.ClearColor for minimal games that don't want to fuck with a skybox just to set a background color
3 Years Ago
I think that worked? So remove the subgraph compiler completely
3 Years Ago
Remove compiler identifier from subgraph assets so the build server hopefully doesn't try to compile them (revert this if it breaks)
3 Years Ago
DevCam: Only pivot on a valid trace Scroll wheel can also change pivot distance Change base movement speed with scroll wheel for better control
3 Years Ago
Don't add duplicate preview models
3 Years Ago
Maybe fix blend2d preview messing up when reloading model
3 Years Ago
Don't force frame rate when recording movie
3 Years Ago
Pass the client to OnClientActive (why would we not want to know which client it was?) Network snd_event_point so that it can play on client spawn instead of playing again for everyone when a new client spawns
3 Years Ago
Soundfile resource (#252) * SoundFile class to grab properties from HSound * Add SoundFile.GetSamples * Use PrecacheSound to get sound handle * Getting samples has to be async * Comments * Bail out of getting samples if we failed to load the source * Add CSfxTable refs for SoundFile, release them on loop end and exiting * Rename ISound to VSound_t
3 Years Ago
Remove p4 junk from map manifest
3 Years Ago
Hammer: Ignore bevel snap toggle if any of the edit boxes are in focus (so select all can be used in them)
3 Years Ago
Convert angles to radians for Set Float (Per Particle) so degrees can be used in editor
3 Years Ago
Fix crash when previewing blend2d node and model recompiles
3 Years Ago
Fix crash opening blend2d node
3 Years Ago
AddToSelection/RemoveFromSelection bound to Ctrl+Shift (up/down)
3 Years Ago
Fix dodgy asset browsers when used in animgraph tool
3 Years Ago
Fix entity tool not ignoring case when searching for entity
3 Years Ago
Remove unused sdktools
3 Years Ago
Remove native code for env_sky
3 Years Ago
Fix really bad performance when pasting many nodes - block signals and notify all selection changes in one go
3 Years Ago
Better attempt at circular subgraph detection
3 Years Ago
Remove tools about dialog - no longer used
3 Years Ago
Add bake action to toolbar
3 Years Ago
Set node contexts of pasted set before fixing up connections so that subgraph nodes have a valid node manager
3 Years Ago
Fix pasted group nodes not setting their child connections properly - no fix for subgraphs yet tho
3 Years Ago
Fix assert in animgraph tool scene widget
3 Years Ago
Animgraph: Add edit menu action for baking graphs - this gets done on compile but someone may want to use it to clean up unused nodes
3 Years Ago
Remove last remaining references to panorama
3 Years Ago
Add SetupPhysicsFromCylinder
3 Years Ago
thirdperson camera: orbit mode alt+rightclick+drag to pan up/down
3 Years Ago
recursively bake subgraph nodes - I don't trust it working properly otherwise
3 Years Ago
Use our new animgraph resource compiler - which is just kv3 compiler except it loads the animgraph so we can fuck with it before compiling it Bake groups and subgraphs for compiler so everything is a flat graph Remove test compile output Merge branch 'animgraph-resource-compiler'
3 Years Ago
Cleanup Add new stubbed animgraph resource compiler
3 Years Ago
Save subgraphs using full path
3 Years Ago
Subgraph manager hashes by filename instead of asset
3 Years Ago
Fix crash pasting subgraph in itself
3 Years Ago
Add back reset nodes flashing orange
3 Years Ago
Fix subgraph crash in node tools mode
3 Years Ago
Fix build errors
3 Years Ago
Add compiler for subgraph
3 Years Ago
Give nodes with icons more width