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3,072 Commits over 1,552 Days - 0.08cph!

41 Days Ago
Cache native physics body shapes so GetShape can have direct access to them
41 Days Ago
Fix LobbyCard NRE
42 Days Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
42 Days Ago
Fix map drop object for local maps
42 Days Ago
Make sure ListView itemsPerRow can't be zero
42 Days Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
45 Days Ago
Grt rid of log spam in OnAnimationEvent
47 Days Ago
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
47 Days Ago
Fix readonly string control widget
48 Days Ago
Remove extra quat normalize that isn't doing anything
48 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
48 Days Ago
Don't early out of model collider when there isn't a bone for part
48 Days Ago
Allow physics shape to associate with a bone index so SceneTraceResult.Bone works when hitting physics shape, as the summary suggests https://files.facepunch.com/layla/1b3111b1/sbox-dev_016MWrhQrI.mp4
48 Days Ago
Remove the need for CGameTrace and delete it, the less trace result structs we have, the better
48 Days Ago
Add pivot to sprite renderers
49 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
51 Days Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
52 Days Ago
Save launcher cookies to it's own file Make sure launcher doesn't save editor cookies, they would stomped on close
53 Days Ago
Finish bone updates at end of update if transform has changed after updating bones
53 Days Ago
Revert, this is likely going to break threaded animation
53 Days Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
53 Days Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
54 Days Ago
Fix new project location file dialog not setting initial directory
54 Days Ago
Improve spotlight gizmos
56 Days Ago
Include file in delete asset dialog for single asset selection
56 Days Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
56 Days Ago
Protect against processing the same physics intersection event multiple times
56 Days Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
56 Days Ago
Ensure positive zero when doing ValueToString on float controls
56 Days Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
56 Days Ago
Add transform widget back to prefab object inspector
56 Days Ago
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
56 Days Ago
Shadergraph: Get rid of DynamicComboRule( Allow0( D_COMPRESSED_NORMALS_AND_TANGENTS ) )
57 Days Ago
Rework component serialize bail logic
57 Days Ago
Add ComponentFlags.NotCloned to opt out of component serialize when cloning in editor
58 Days Ago
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
58 Days Ago
Move joint attachment mode and local frames to base joint, all joints should have these
2 Months Ago
Factor in surface velocity when solving linear friction constraint Add PhysicsShape.SurfaceVelocity Add Collider.SurfaceVelocity - Sets the local velocity of the surface so things can slide along it, like a conveyor belt https://files.facepunch.com/layla/1b1911b1/sbox-dev_0LL7vekKM3.mp4
2 Months Ago
Fix null exception in PlayerStats.TryGet
2 Months Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
2 Months Ago
Fix winding in Gizmo.Draw.SolidBox
2 Months Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
2 Months Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
2 Months Ago
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
2 Months Ago
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
2 Months Ago
Revert edit button on resource control
2 Months Ago
Only show resource control buttons on control hover so they're less in your face
2 Months Ago
Set tooltip for component control picker button
2 Months Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
2 Months Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)