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3,079 Commits over 1,552 Days - 0.08cph!

3 Years Ago
Summaries for constraints
3 Years Ago
Set constraint veclines to empty string so their helper doesn't get set to zero
3 Years Ago
Implement phys_slideconstraint in C#
3 Years Ago
Animgraph: Change group input/output network mode when the group does
3 Years Ago
Animgraph: Fix anim states not getting correct update node for child (same fix for a bunch of other nodes)
3 Years Ago
phys_lengthconstraint attachpoint is vecline
3 Years Ago
Start porting constraint entities, starting with phys_lengthconstraint https://files.facepunch.com/layla/1b0411b1/sbox-dev_6Uq92QL28o.png
3 Years Ago
prop_physics can now spawn models that have multiple bodies with the pose they have in hammer https://files.facepunch.com/layla/1b0411b1/sbox-dev_EjWQLSxBr1.png
3 Years Ago
Hammer: Delete the world after the unloaded event - fixes crash when reloading from disk while something is selected in outliner
3 Years Ago
Hammer: support attach to view for hammer meshes
3 Years Ago
remove vr_ from gameinfo default shader name
3 Years Ago
Hammer: Allow key bindings for 2D View Shading modes
3 Years Ago
Don't render debug grid in skybox
3 Years Ago
Rendering for r_light_probe_volume_debug_grid Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why Add r_light_probe_volume_debug_grid_bbox Add the remaining convars Ball impostors for layla https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png C++ part of ball impostors Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix compile Previous commit stomped all my changes Add adjustable roughness and metalness configuraiton to lpv debug grid Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix some shading problems hook up metalness and roughness convars Fix sphere reflection, add smooth fade Hook up r_light_probe_volume_debug_grid_albedo Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too Use sample size instead of scale so we can use the convar Destroy vertex buffers when convar is disabled Add sample size as shader attribute Merge branch 'light_probe_volume_debug_grid'
3 Years Ago
Update animgraph help text for group nodes
3 Years Ago
Animgraph: Remove connection from node if the output was removed
3 Years Ago
Animgraph: Fix nodes not updating properly when modifying attributes
3 Years Ago
Animgraph groups (#221)
3 Years Ago
Add back choreo stuff - we need to decide if we want to use any of it first
3 Years Ago
only recreate graph instance if the override graph is different
3 Years Ago
Make sure encoding threaded job is initialized to null just incase
3 Years Ago
Start up video encoder as a threaded job so video recording doesn't hitch when starting to record
3 Years Ago
Add video_bitrate and video_framerate convars for video recorder
3 Years Ago
baseplayer now derives from baseentity (we have pawns so we don't need anything more)
3 Years Ago
Remove choreoobjects, baseflex, sceneentity - basically anything that uses choreo
3 Years Ago
Remove vcdgen
3 Years Ago
Remove all junk vars from baseplayer (at least the ones that are obvious)
3 Years Ago
Remove responselib and responserules
3 Years Ago
Remove viewroll code from baseplayer
3 Years Ago
Remove player use code and viewpunch shit
3 Years Ago
Remove any code relating to spectators
3 Years Ago
Remove observer mode stuff from baseplayer
3 Years Ago
Do the same but for the server ones
3 Years Ago
Remove all code marked with CLIENT_DISABLE_SOURCE1FPS_SHARED - we don't use any of them
3 Years Ago
Remove all client fx_* code
3 Years Ago
Some more baseplayer cleanup
3 Years Ago
Remove warning in configuration system left over from splitscreen code removal
3 Years Ago
Update voice stream volume using snd_voipvolume Add voice chat volume in settings menu
3 Years Ago
Make precipitation entity a trigger so it can be turned on and off when triggered by local pawn
3 Years Ago
Still keep the fudge amount for movehelper, it's much better but this is still needed in rare situations
3 Years Ago
Use a smaller epsilon in trace solver seems to fix dodgy traces without having to fudge our endpos in movehelper
3 Years Ago
Fudge the endpos by a smaller amount in move helper, shouldn't need to be as large now
3 Years Ago
Fix situation in SweepSingleConvex where we start in solid but can still return a valid normal, fixes sometimes getting stuck in surf Implement getting normal for SweepToResult
3 Years Ago
Add red borders to show the user they're video recording, but don't render them into the video https://files.facepunch.com/layla/1b2011b1/sbox-dev_sNMXsNedy3.png
3 Years Ago
Finish encoding on media foundation shutdown
3 Years Ago
Don't downgrade audio device to AUDIO_S16SYS for video recording, just convert mix buffer again to what we need
3 Years Ago
Support audio encoding for video recorder
3 Years Ago
Remove old buggy toolscene_hlmv_ground and use toolrenderable_groundplane for particle editor
3 Years Ago
Don't init game server twice (was there a reason for this or just a mistake?)
3 Years Ago
Don't precache procedural models