3,077 Commits over 1,552 Days - 0.08cph!
Try to register/unregister procedural texture allocation for swap chain textures
Destroy mesh instance chain in CMeshSystem::DestroyMeshInstance instead of destructor. Fixes static props using first compiled vmdl on map recompiles.
Rename ToolDotaTileEditor to ToolTileEditor
remove src/dx10sdk, not using anything in here
Remove dx_proxy and dxsupportclean, not used by anything
Remove all dota game defines
Remove dota specific compilers from resource compiler
Hammer: Fix mesh selection tool not setting world space box select option on lasso
Add auto locks to light cookie manager, should fix crashes
Animgraph: Fix single frame anim nodes not setting context for tag spans, fixes <invalid tag>
Remove valve_avi and quicktime_win32
Garbage collect light cookies from the back, possible crash fix
Load override graph just in time instead of blocking load for now, override graph might be better suited in modelstate and not animating controller though
Fix shatter glass black edges
Hammer: Undo NotifySelectionAddRemove change, breaks other things, need to fix undo/redo issues properly instead
Blocking load the override animgraph when it changes, not every time the animgraph instance is created, possible fix for blocking load happening not on main thread
Hammer: Call selection NotifySelectionAddRemove regardless of there being no components being added or removed in DispatchSelectionChanges. Fixes issues with undo/redo not updating UI sometimes
Add back modeldoc_scene_hud
Remove studiorender folder, nothing in here
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove custommaterialslib
Remove crashdumpmailer - we use sentry
Remove dota light manager from hammer
Remove unused nextbot code
Remove vtf2tga and vtfdiff utils
Remove PortraitEditor tool
remove vgui language resources
Delete tracked_controller_manager.cpp
Completely remove vgui and all game code
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
Completely remove vscript, cya
Completely remove p4lib and p4api, cya
Remove old model editor code
Try just making fast texture tool render preview at 256, RenderThumbnailForAsset crashes seems to vary
Ensure fast texture tool doesn't render thumbnail above 2048
Fix crash in fast texture tool, RenderThumbnailForAsset doesn't seem to like large sizes, just half it when over 2048
Remove all version control code from tools
ModelDoc: Only begin lasso if cursor is inside scene widget
Remove unused devtool python scripts (source1_port_scripts, source2_reintegrate_main)
Remove the other source mdl import code from modeldoc utils