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2,409 Commits over 1,338 Days - 0.08cph!

3 Years Ago
Add Overlap.Sphere (uses physics query to get entities inside radius)
3 Years Ago
Add vsnd asset type icon
3 Years Ago
Add import parent bone bind pose transform to render mesh compile time transform Merge branch 'master' of sbox
3 Years Ago
citizen.vmdl compile Whitelist TimeSpan
3 Years Ago
Add DamageInfo.Explosion
3 Years Ago
Add explosive_force to explosion_behavior gamedata
3 Years Ago
Add ModelEntity.GetBoneIndex (from bone name)
3 Years Ago
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
3 Years Ago
Fix NRE in StartTouch if player doesn't have an inventory
3 Years Ago
AssetBrowser: Fix selected types not restoring properly
3 Years Ago
Fix up some citizen clothes
3 Years Ago
Allow scene worlds to be deleted if they were created by user
3 Years Ago
get bone world transforms from anim scene object
3 Years Ago
Make sure previous world space render bones are set when updating bone merge Take scene object transform into account when updating anim graph
3 Years Ago
Initial support for bone merging anim scene objects
3 Years Ago
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
3 Years Ago
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
3 Years Ago
Anim scene objects can be animated with the anim graph
3 Years Ago
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
3 Years Ago
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
3 Years Ago
Add SceneCapture ClearColor and AmbientColor
3 Years Ago
Add UI render scene test back
3 Years Ago
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
3 Years Ago
Clear LightDesc properly before using it
3 Years Ago
Allow scene objects for scene capture to be created in C# Allow scene capture camera info to be set in C#
3 Years Ago
Allow scene object to be created from a model
3 Years Ago
Fix shadows not being rendered in UI render scenes
3 Years Ago
ModelDoc: Add camera modes (default and viewmodel for now)
3 Years Ago
Add UI test for scene renders
3 Years Ago
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
3 Years Ago
Update groups.vgc
3 Years Ago
Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane
3 Years Ago
Fix TraceResult.Distance
3 Years Ago
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
3 Years Ago
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
3 Years Ago
Do the same for ui renderer
3 Years Ago
Put ui scene system into its own source files
3 Years Ago
Initial proof of concept rendering 3D scenes to UI
3 Years Ago
Fix run direction animgraph values
3 Years Ago
Revert "Don't normalize move dir in player animator, fixes funky walk anims" This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
3 Years Ago
Don't normalize move dir in player animator, fixes funky walk anims
3 Years Ago
Compute voice levels to show on the voice UI
3 Years Ago
Check for null or empty voice data internally so gamemodes don't have to worry about it
3 Years Ago
Voice chat data uses custom net message instead of RPC
3 Years Ago
Try sending voice data as byte array again
3 Years Ago
Voice chat UI and attempt to network voice data properly
3 Years Ago
Add simple voice chat as a starting off point
3 Years Ago
Right click .vsnd to open as sound asset in inspector
3 Years Ago
Support trans suffix in create material from image
3 Years Ago
Export crossbow and arrow materials properly