3,075 Commits over 1,552 Days - 0.08cph!
Hammer: Allow block tool to vertex snap
Particles: Enable InitFromParentKilled and CreateFromParentParticles
Hammer: More robust quad basis calculation for shatter glass etc
Remove glass hack, try and put quad basis into entity key values instead
Chop off a pixel when mp4 recording is an odd size so any size can be recorded
Add mp4 support to CMovieRecorder so we have a working mp4 recorder that we can speed up for runtime use
ModelDoc: Change default save location to path of imported model file
models/editor/spot to models/editor/ortho
AssetBrowser: Create global browser if we deleted it and want it back, fixes crash
AssetBrowser: Save and restore browser views tool settings for semi modals so settings on "hammer active material" etc are saved
Don't force limit DebugOverlay.Text distance
Fix incorrect fov on PlanarReflection
Hammer: Block tool remembers last height https://files.facepunch.com/layla/1b2811b1/58745.mp4
Hammer: Write surface property names to temp file so it's not in game dir
Hammer: Write surface property names to file so map builder can add them back, fixes static props losing their surface properties
Hammer: CToolPhysics::IsTargetSelected also checks the target parent, fixes grabbing map meshes that were box selected
Hammer: Fix physics simulation selection for map entities that have child map meshes
ModelDoc: Make ConvertPhysicsShapesToAoProxies work on box physics shapes
ModelDoc: Fix new animgraph save path
Fix model path spacing not being copied over
Hammer: Rework how model path data gets provided to world renderer builder and physics builder
Add option to orientate to path
Add option for model path spacing
VoxelSurface: Don't add mesh to builder until mesh is fully created
Hammer: Place models on path with spacing (more options to come) https://files.facepunch.com/layla/1b1911b1/Hammer%202021-12-19%2010-52-55-00.00.13.056-00.00.36.004-seg1.mp4
Hammer: Calculate bounds for model path, fix trace line segment
Hammer: Rename Untie model paths to Collapse model paths
Hammer: Initial support for model paths https://files.facepunch.com/layla/1b1811b1/sbox_TjQ5dE5Xwz.png
Purge all CPhysicsShape of a body, not just CRnShape so our physics shape handles become invalidated properly
Don't throw exception when adding null mesh to modelbuilder, we only care about warning valid meshes with no vertex buffer
Same deal for hull shapes
Allow mesh physics shapes to be created from either lists or spans
Add PhysicsBody.RemoveShapes
Add PhysicsShape.IsValid() extension
Add PhysicsShape.UpdateMesh for mesh shapes
fix exception in planar reflection
Throw exception in modelbuilder when trying to add an invalid mesh
Hammer: backport bevel tool from dota tools https://files.facepunch.com/layla/1b1411b1/sbox_VMx7ll0cC9.png
Add implicit conversions for joints
AssetBrowser: Fix mod select not restoring properly when all mods are disabled
Hammer: Save and restore hammer asset panes asset browser so selected addons persist between sessions
Fix typos in Panel.Children causing NRE's
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
Transform hull bounds to be safe
Include hull bounds to tools model instance bounds to allow better control over bounds when placing models in hammer
make the material editor shader select focus the search input on popup
Setup fake lag config values on game server init so they take effect after server restart
Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4
Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes
Don't assert in spring joint when min rest length is bigger than max rest length, just calculate the new min max instead
Fix access violation in CSceneWorldObjectList::FindChunkForObject
Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
Add lift vertex color under cursor for paint tool https://files.facepunch.com/layla/1b2411b1/oV4oWcyObW_Trim.mp4