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2,405 Commits over 1,338 Days - 0.07cph!

3 Years Ago
Asset browser: Support multiple filter by type anywhere in search bar
3 Years Ago
Fix browse textures as files in material editor using multiple jpg ext as filter
3 Years Ago
ModelDoc: Fix fbx loader only using the first FbxPose (fixes loading models that have multiple bone roots)
3 Years Ago
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now) Give thrusters a massless mode
3 Years Ago
Fixed forced inventory slot switch not being predicted
3 Years Ago
Allow AnimEntity and PlayerAnimator to reset all params
3 Years Ago
Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range
3 Years Ago
net_fakelag prints back total value to avoid confusion
3 Years Ago
Fix driving prediction errors
3 Years Ago
Remove some massive unused compiled textures
3 Years Ago
Add engine seat module
3 Years Ago
Extract it properly (I think)
3 Years Ago
Extract modular vehicle roughness map
3 Years Ago
Split car components into separate files Add Circle and Sphere to DebugOverlay
3 Years Ago
Get pitch, yaw, roll from Rotation separately
3 Years Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
3 Years Ago
Add thirdperson orbit mode (mostly for debugging)
3 Years Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
3 Years Ago
Another attempt at setting bone transforms in localspace
3 Years Ago
SBox_SetBoneTransform localspace attempt More work on modular vehicle
3 Years Ago
Make sure features are enabled properly when creating material from image
3 Years Ago
Support metalness texture when creating material from image
3 Years Ago
Fix drone model path. Fix modular vehicle material.
3 Years Ago
Fix selected asset types getting fucked on initial filter update
3 Years Ago
Support partial type names in asset browser filter string
3 Years Ago
Add FindAllAssetTypesByPartialFriendlyName
3 Years Ago
AssetBrowser: Support "t:material" in search to filter by type
3 Years Ago
Cleanup create material from image Fix assert when closing saved material from image
3 Years Ago
Make sure current tool list item is active when ui is first created Merge branch 'master' of sbox
3 Years Ago
Add CModelMesh::HasFacesInFaceGroup, should be quicker than FindFacesInFaceGroup
3 Years Ago
ModelDoc: Material group shouldn't show materials that aren't used (ie, aren't on a mesh)
3 Years Ago
Enable specular by default when creating material from image
3 Years Ago
If there's no valid suffix on texture name, just throw it into the color slot
3 Years Ago
Right clicking an image file in asset browser tries to create a material (needs cleaning up but works)
3 Years Ago
Don't accept drag action if there's no valid files
3 Years Ago
ModelDoc: Add support for fbx file drag and drop
3 Years Ago
ModelDoc: New bone "Do Not Discard" true by default AssetBrowser: Refresh Thumbnails/Dump thumbnail are context aware (only allow it for assets that have thumbnails)
3 Years Ago
Create models for each modular vehicle part
3 Years Ago
ModelDoc: Attempt to offset bindpose by any import translation or alignment
3 Years Ago
Start porting modular vehicle assets
3 Years Ago
ModelDoc: Add origin alignment to RenderMeshFile (offset mesh to bounds min, max or center) Add Distance to TraceResult Car physics test
3 Years Ago
Fix up remaining broken citizen props
3 Years Ago
Add dump thumbnail action to asset browser page
3 Years Ago
Add studiomdllib and meshutils to sbox_game group
3 Years Ago
ModelDoc: Add *.obj to mesh files extensions list
3 Years Ago
hotdog
3 Years Ago
Make drone spawnable from ent menu
3 Years Ago
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
3 Years Ago
leaf blower Add max trace distance to base tool
3 Years Ago
Fix up a few props