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2,789 Commits over 1,461 Days - 0.08cph!

3 Years Ago
Remove phys_fastaddcloneshape, always do it the fast way, should be both faster and more reliable Rebuild mass when welding and unwelding, should improve buoyancy on welded props
3 Years Ago
Add Model.HasData (json keydata) Only try to explode prop if the model has explosion behavior
3 Years Ago
Chain prop explosions with a delay
3 Years Ago
AddBoxShape sets default interacts layer to solid
3 Years Ago
abs box extent
3 Years Ago
Add PhysicsBody.AddBoxShape
3 Years Ago
Remove unused voxel material
3 Years Ago
Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
3 Years Ago
Fixed RenderPrimitiveSphere rendering dodgy mesh in shadow pass somehow
3 Years Ago
Fix ModelEntity.GetMaterialGroup
3 Years Ago
Set sensible spring joint defaults Add updatable properties to SpringJoint Rubikon: Fix divide by zero in spring solver causing problems when frequency is zero
3 Years Ago
ModelDoc: Fix a few crashes when viewing a view only model
3 Years Ago
Hammer: Add frustum helper variant "frustum_boundless" for when you don't want frustum to contribute to parent bounds, fixes point_camera shooting off into space
3 Years Ago
Add Camera.Ortho and Camera.OrthoSize
3 Years Ago
ModelDoc: strip anything before @ when generating AnimFile node names
3 Years Ago
Add context menu items to compile sounds with looping enabled/disabled until there's an editor for it
3 Years Ago
Sound.SetRandomPitch is executed once at start of playback, Sound.SetPitch is always executed and multiplied with initial random pitch
3 Years Ago
Fix Sound.SetPitch, also add Sound.SetPitchRange
3 Years Ago
ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget Merge branch 'master' of sbox
3 Years Ago
Don't show buildwatch on assetbrowser (customer machine already couldn't see this but we don't want it either)
3 Years Ago
Use on disk texture desc when updating texture data Throw exception when there's not enough data to create/update texture
3 Years Ago
Add Material.CreateCopy and Material.OverrideTexture
3 Years Ago
Hammer: Add editortext helper
3 Years Ago
Allow meshes to be created with different prim types
3 Years Ago
Fix VertexBufferHandle.SetData
3 Years Ago
Disable joints motor mode by default
3 Years Ago
Add common funcs to all joint builders Add motor funcs for SphericalJointBuilder Add IsValid and Remove funcs on all joints
3 Years Ago
Set b_noclip in StandardPlayerAnimator
3 Years Ago
Use Right for sidewards movements in StandardPlayerAnimator
3 Years Ago
Don't use doubles in Vector4
3 Years Ago
Model.Create can optionally create a collision mesh
3 Years Ago
Allow rubikon shapes to own their own hull and mesh data so they can be cleaned up (used for shape cloning)
3 Years Ago
Better exception messages for vertex and index buffer handles
3 Years Ago
Don't require baked lighting if the user builds with no lightmaps, removes annoying warning.
3 Years Ago
Add the operators you'd expect on Vector4
3 Years Ago
Whitelist ReadOnlySpan
3 Years Ago
Fix csm_cascade_override_dist convars not being used when all cascade distances are zero. Bump max shadow distance x10 for auto cascade distance calculation.
3 Years Ago
Another assert
3 Years Ago
Don't try to create textures on server
3 Years Ago
Hammer: Fix align to grid plane not working properly Hammer: Fix "Align to Surface" Alt toggle not actually toggling
3 Years Ago
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
3 Years Ago
Add Model GetAttachmentName and AttachmentCount
3 Years Ago
Label Angles edit box with P,Y,R instead of X,Y,Z
3 Years Ago
Add environment light entity so it can be changed from managed
3 Years Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
3 Years Ago
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
3 Years Ago
Remove redundant element count from buffers SetData
3 Years Ago
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
3 Years Ago
Add client.hotloaded event
3 Years Ago
Add voxel shader/material (just allows vertex colors to be utilized for now) .vox loader supports colors