userLayladcancel
branchsbox/mastercancel

2,787 Commits over 1,461 Days - 0.08cph!

3 Years Ago
Give some citizen hats a physics hull
3 Years Ago
Add LightQuery.GetLightForPoint (calculates light at a single point)
3 Years Ago
Fix up some more clothes
3 Years Ago
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
3 Years Ago
Keep chainlink_fence_3x3_gate modular origin
3 Years Ago
Fix alignment on all rust tires
3 Years Ago
Split chainlink_fence_3x3_gate into two models
3 Years Ago
Fix rock_ledge_a alignment
3 Years Ago
Fix alignment on remaining citizen props
3 Years Ago
Fix models/citizen_props/cardboardbox01.vmdl origin
3 Years Ago
Set gibs collision layer if they're debris
3 Years Ago
Remove an annoying assert when spawning a bot
3 Years Ago
Scale a few things based on player scale
3 Years Ago
Scale player animation speed with player scale
3 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
3 Years Ago
Fix BaseInventory.DeleteContents not clearing list
3 Years Ago
Remove some things that could fix tools but probably wont
3 Years Ago
Fix server side ragdolls not scaling properly
3 Years Ago
Transfer scale to gibs
3 Years Ago
Remove copy paste mistake in Game.PlayerDisconnected
3 Years Ago
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
3 Years Ago
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
3 Years Ago
Add PhysicsGroup.RebuildMass
3 Years Ago
Don't copy bone scale when copying bones to ragdoll
3 Years Ago
Add Entity WorldScale and LocalScale
3 Years Ago
Add hit entity to OnPhysicsCollision
3 Years Ago
Add Drop and Contains to IBaseInventory Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
3 Years Ago
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
3 Years Ago
Delete overlap results when finished with it in GetEntitiesInSphere
3 Years Ago
Move physics joints under a shared namespace
3 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
3 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
3 Years Ago
Whitelist System.StringComparison
3 Years Ago
Fix viewmodel lights for real this time
3 Years Ago
Fix previous commit
3 Years Ago
Disable light when EnableViewmodelRendering is enabled and not in firstperson
3 Years Ago
Add PhysicsBody.AddCapsuleShape Merge branch 'master' of sbox
3 Years Ago
Fix creating point and spot lights clientside
3 Years Ago
Disable light when entity is hidden in firstperson
3 Years Ago
Don't flicker light if light is disabled
3 Years Ago
Add fog settings to light entities
3 Years Ago
Point and spot light entities set sensible defaults Merge branch 'master' of sbox
3 Years Ago
Bind more light component stuff to make them sexy
3 Years Ago
Add inner and outter cone radius to spot light entity
3 Years Ago
Global console hotkey in tools opens our external console
3 Years Ago
Open our external console instead of vconsole when opening console tool in asset browser
3 Years Ago
Set DeveloperHelpURL to our URL
3 Years Ago
Deal damage to props on physics impact
3 Years Ago
Add PhysicsWorld.WakeAllBodies
3 Years Ago
Add PhysicsWorld.Sleeping