userLayladcancel
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2,915 Commits over 1,522 Days - 0.08cph!

3 Years Ago
Fix VertexBufferHandle.SetData
3 Years Ago
Disable joints motor mode by default
3 Years Ago
Add common funcs to all joint builders Add motor funcs for SphericalJointBuilder Add IsValid and Remove funcs on all joints
3 Years Ago
Set b_noclip in StandardPlayerAnimator
3 Years Ago
Use Right for sidewards movements in StandardPlayerAnimator
3 Years Ago
Don't use doubles in Vector4
3 Years Ago
Model.Create can optionally create a collision mesh
3 Years Ago
Allow rubikon shapes to own their own hull and mesh data so they can be cleaned up (used for shape cloning)
3 Years Ago
Better exception messages for vertex and index buffer handles
3 Years Ago
Don't require baked lighting if the user builds with no lightmaps, removes annoying warning.
3 Years Ago
Add the operators you'd expect on Vector4
3 Years Ago
Whitelist ReadOnlySpan
3 Years Ago
Fix csm_cascade_override_dist convars not being used when all cascade distances are zero. Bump max shadow distance x10 for auto cascade distance calculation.
3 Years Ago
Another assert
3 Years Ago
Don't try to create textures on server
3 Years Ago
Hammer: Fix align to grid plane not working properly Hammer: Fix "Align to Surface" Alt toggle not actually toggling
3 Years Ago
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
3 Years Ago
Add Model GetAttachmentName and AttachmentCount
3 Years Ago
Label Angles edit box with P,Y,R instead of X,Y,Z
3 Years Ago
Add environment light entity so it can be changed from managed
3 Years Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
3 Years Ago
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
3 Years Ago
Remove redundant element count from buffers SetData
3 Years Ago
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
3 Years Ago
Add client.hotloaded event
4 Years Ago
Add voxel shader/material (just allows vertex colors to be utilized for now) .vox loader supports colors
4 Years Ago
Add SceneObject.SetValue (texture)
4 Years Ago
Fix animgraph hotload not creating new animgraph instances on entities using it ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox) Register compiler version special dependency for Sbox Data Recompile all sbox data assets
4 Years Ago
Fix voice chat that i just broke
4 Years Ago
oops
4 Years Ago
Add a function to decode voice data
4 Years Ago
unused log
4 Years Ago
Add ModelEntity.CopyMaterialGroup
4 Years Ago
Remove BodyGroupMask in favor of CopyBodyGroups
4 Years Ago
Add ModelEntity.SetMaterialGroup
4 Years Ago
Add StartDisabled, Enable, Disable to base trigger
4 Years Ago
Support string to enum in string extensions
4 Years Ago
Add pre and post velocity to collision data
4 Years Ago
Add ladder movement
4 Years Ago
Make drawtriggers_toggle an admin cmd
4 Years Ago
Reset water level fraction when not touching water
4 Years Ago
Add more collision info to Entity.OnPhysicsCollision
4 Years Ago
Make trigger_hurt be the attacker when dealing damage
4 Years Ago
Fix jittery transforms getting bone transforms from client only ents Add getters for anim graph params
4 Years Ago
add explosive rust barrel prop
4 Years Ago
Update flashlight animgraph
4 Years Ago
Add rust flashlight viewmodel
4 Years Ago
phys_debug_draw FCVAR_CHEAT
4 Years Ago
Fix citizen ghost not compiling Dump citizen thumbnails
4 Years Ago
Transfer render color and alpha to breakables