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2,786 Commits over 1,461 Days - 0.08cph!

3 Years Ago
Clear LightDesc properly before using it
3 Years Ago
Allow scene objects for scene capture to be created in C# Allow scene capture camera info to be set in C#
3 Years Ago
Allow scene object to be created from a model
3 Years Ago
Fix shadows not being rendered in UI render scenes
3 Years Ago
ModelDoc: Add camera modes (default and viewmodel for now)
3 Years Ago
Add UI test for scene renders
3 Years Ago
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
3 Years Ago
Update groups.vgc
3 Years Ago
Integrate cs_mdl_import into modeldoc_utils so it can be used by both modeldoc and cmd line Add Invert option to RenderPrimitiveBox Add ModelDoc RenderPrimitivePlane
3 Years Ago
Fix TraceResult.Distance
3 Years Ago
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
3 Years Ago
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
3 Years Ago
Do the same for ui renderer
3 Years Ago
Put ui scene system into its own source files
3 Years Ago
Initial proof of concept rendering 3D scenes to UI
4 Years Ago
Fix run direction animgraph values
4 Years Ago
Revert "Don't normalize move dir in player animator, fixes funky walk anims" This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
4 Years Ago
Don't normalize move dir in player animator, fixes funky walk anims
4 Years Ago
Compute voice levels to show on the voice UI
4 Years Ago
Check for null or empty voice data internally so gamemodes don't have to worry about it
4 Years Ago
Voice chat data uses custom net message instead of RPC
4 Years Ago
Try sending voice data as byte array again
4 Years Ago
Voice chat UI and attempt to network voice data properly
4 Years Ago
Add simple voice chat as a starting off point
4 Years Ago
Right click .vsnd to open as sound asset in inspector
4 Years Ago
Support trans suffix in create material from image
4 Years Ago
Export crossbow and arrow materials properly
4 Years Ago
crossbow assets
4 Years Ago
Fix text entry not updating data bind when deleting or backspacing
4 Years Ago
Fix PhysicsHullFromRender calculated mass info
4 Years Ago
Fix PhysicsHullFromRender preview
4 Years Ago
Asset browser: Support multiple filter by type anywhere in search bar
4 Years Ago
Fix browse textures as files in material editor using multiple jpg ext as filter
4 Years Ago
ModelDoc: Fix fbx loader only using the first FbxPose (fixes loading models that have multiple bone roots)
4 Years Ago
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now) Give thrusters a massless mode
4 Years Ago
Fixed forced inventory slot switch not being predicted
4 Years Ago
Allow AnimEntity and PlayerAnimator to reset all params
4 Years Ago
Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range
4 Years Ago
net_fakelag prints back total value to avoid confusion
4 Years Ago
Fix driving prediction errors
4 Years Ago
Remove some massive unused compiled textures
4 Years Ago
Add engine seat module
4 Years Ago
Extract it properly (I think)
4 Years Ago
Extract modular vehicle roughness map
4 Years Ago
Split car components into separate files Add Circle and Sphere to DebugOverlay
4 Years Ago
Get pitch, yaw, roll from Rotation separately
4 Years Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
4 Years Ago
Add thirdperson orbit mode (mostly for debugging)
4 Years Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
4 Years Ago
Another attempt at setting bone transforms in localspace