3,072 Commits over 1,552 Days - 0.08cph!
Fix BaseInventory.DeleteContents not clearing list
Remove some things that could fix tools but probably wont
Fix server side ragdolls not scaling properly
Remove copy paste mistake in Game.PlayerDisconnected
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
Add PhysicsGroup.RebuildMass
Don't copy bone scale when copying bones to ragdoll
Add Entity WorldScale and LocalScale
Add hit entity to OnPhysicsCollision
Add Drop and Contains to IBaseInventory
Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
Delete overlap results when finished with it in GetEntitiesInSphere
Move physics joints under a shared namespace
Remove Overlap class and instead have Physics.GetEntitiesInSphere
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
Whitelist System.StringComparison
Fix viewmodel lights for real this time
Disable light when EnableViewmodelRendering is enabled and not in firstperson
Add PhysicsBody.AddCapsuleShape
Merge branch 'master' of sbox
Fix creating point and spot lights clientside
Disable light when entity is hidden in firstperson
Don't flicker light if light is disabled
Add fog settings to light entities
Point and spot light entities set sensible defaults
Merge branch 'master' of sbox
Bind more light component stuff to make them sexy
Add inner and outter cone radius to spot light entity
Global console hotkey in tools opens our external console
Open our external console instead of vconsole when opening console tool in asset browser
Set DeveloperHelpURL to our URL
Deal damage to props on physics impact
Add PhysicsWorld.WakeAllBodies
Add PhysicsWorld.Sleeping
Add Entity.ApplyLocalAngularImpulse
Add PhysicsWorld.UseDefaultGravity
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
Managed spot light entity
Add SceneObject.RenderingEnabled
Replace tools splash screen so it's not dota
Hammer: Don't snap entity placement to work plane if snapping is disabled
Hammer: Add random pitch and roll to entity placement also
Hammer: Fix "random yaw" on entity placement not working
Add entity tool metadata to lightortho
Add PhysicsWorld.Gravity (Vector3)
Hammer: Fix drag and drop operations being offset
Propagate tint color to meshes and props on tilemesh collapse