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2,916 Commits over 1,522 Days - 0.08cph!

4 Years Ago
Fix physgun breaking when grabbed ent is deleted
4 Years Ago
Bump up SetRagdollVelocityFrom linear amount slightly Add remover tool
4 Years Ago
Parent thrusters to physics body bone instead of just the entity
4 Years Ago
Add glow to grabbed physgun object
4 Years Ago
Basic wheel tool
4 Years Ago
Check if entity is valid before taking damage using gun
4 Years Ago
Add ModelEntity.RenderColor
4 Years Ago
Thruster effects
4 Years Ago
Disable solid collisions on attached thrusters
4 Years Ago
Add (temp?) post physics callback so forces can be applied to thruster
4 Years Ago
Spawn thruster ent with tool (left click attached, right click unattached) Don't attach thrusters to world
4 Years Ago
Rotate thruster ghost to hit normal
4 Years Ago
Add tool_thruster
4 Years Ago
add thruster model
4 Years Ago
PhysicsBody.SetMinSolverIterations
4 Years Ago
Add bindings for joint EnableLinearConstraint and EnableAngularConstraint
4 Years Ago
Only transfer yaw to grabbed object. Disable angular spring when not rotating to make grabbed object more stable. Decreased rotation speed.
4 Years Ago
Fix the math for physgun rotating
4 Years Ago
Add freezing to physgun
4 Years Ago
Try adding a body proxy to allow traces to welded structures to return the root body and not the child
4 Years Ago
Don't try to weld ents that have multiple bodies to avoid dealing with welding ragdolls right now
4 Years Ago
Remove welding testing code from player
4 Years Ago
Initial weld tool
4 Years Ago
physgun server checks
4 Years Ago
Implement physgun as a BaseCarriable
4 Years Ago
spaces
4 Years Ago
Rotate grabbed physgun object with owner yaw
4 Years Ago
TraceResult returns physics body and shape hit
4 Years Ago
Add implicit casts from joint types to physics joint handle
4 Years Ago
Split physics related enums into their own files
4 Years Ago
Move target distance with mouse wheel
4 Years Ago
Add basic physgun
4 Years Ago
Physics joints and bodies can remove themselves by going through the physics world
4 Years Ago
Expose some parts of physics world
4 Years Ago
Add WithBasis helper to joint builders. Add Rotation.Conjugate
4 Years Ago
Add WithPivot helper to joint builders
4 Years Ago
Solid weld proof of concept testing code
4 Years Ago
Bind physics shape and shape cloning (collision merging)
4 Years Ago
Allow all the other joints to be created
4 Years Ago
Rename joint config to joint builder to stay consistent
4 Years Ago
Bind all functions for every joint so it's out of the way and never has to be done again
4 Years Ago
Rename all texture config types Create to Finish
4 Years Ago
Add stubs for the rest of the joints (conical, generic, prismatic, spherical, spring)
4 Years Ago
Add weld joint context
4 Years Ago
Bind everything that can be get/set on a revolute joint after it's created via a joint context
4 Years Ago
Use vertex and index buffers directly for UI render to cut out a lot of bullshit and so they're easier to bind
4 Years Ago
Add helper for getting texture from resource handle. Bind FindOrCreateFileTexture
4 Years Ago
Allow render attributes to be set from C#
4 Years Ago
Stop material from setting sampler state when rendering UI so it can just be set once before render
4 Years Ago
Add callback after updating ui render state so sampler state can be set