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3,072 Commits over 1,552 Days - 0.08cph!

4 Years Ago
Initial proof of concept rendering 3D scenes to UI
4 Years Ago
Fix run direction animgraph values
4 Years Ago
Revert "Don't normalize move dir in player animator, fixes funky walk anims" This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
4 Years Ago
Don't normalize move dir in player animator, fixes funky walk anims
4 Years Ago
Compute voice levels to show on the voice UI
4 Years Ago
Check for null or empty voice data internally so gamemodes don't have to worry about it
4 Years Ago
Voice chat data uses custom net message instead of RPC
4 Years Ago
Try sending voice data as byte array again
4 Years Ago
Voice chat UI and attempt to network voice data properly
4 Years Ago
Add simple voice chat as a starting off point
4 Years Ago
Right click .vsnd to open as sound asset in inspector
4 Years Ago
Support trans suffix in create material from image
4 Years Ago
Export crossbow and arrow materials properly
4 Years Ago
crossbow assets
4 Years Ago
Fix text entry not updating data bind when deleting or backspacing
4 Years Ago
Fix PhysicsHullFromRender calculated mass info
4 Years Ago
Fix PhysicsHullFromRender preview
4 Years Ago
Asset browser: Support multiple filter by type anywhere in search bar
4 Years Ago
Fix browse textures as files in material editor using multiple jpg ext as filter
4 Years Ago
ModelDoc: Fix fbx loader only using the first FbxPose (fixes loading models that have multiple bone roots)
4 Years Ago
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now) Give thrusters a massless mode
4 Years Ago
Fixed forced inventory slot switch not being predicted
4 Years Ago
Allow AnimEntity and PlayerAnimator to reset all params
4 Years Ago
Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range
4 Years Ago
net_fakelag prints back total value to avoid confusion
4 Years Ago
Fix driving prediction errors
4 Years Ago
Remove some massive unused compiled textures
4 Years Ago
Add engine seat module
4 Years Ago
Extract it properly (I think)
4 Years Ago
Extract modular vehicle roughness map
4 Years Ago
Split car components into separate files Add Circle and Sphere to DebugOverlay
4 Years Ago
Get pitch, yaw, roll from Rotation separately
4 Years Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
4 Years Ago
Add thirdperson orbit mode (mostly for debugging)
4 Years Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
4 Years Ago
Another attempt at setting bone transforms in localspace
4 Years Ago
SBox_SetBoneTransform localspace attempt More work on modular vehicle
4 Years Ago
Make sure features are enabled properly when creating material from image
4 Years Ago
Support metalness texture when creating material from image
4 Years Ago
Fix drone model path. Fix modular vehicle material.
4 Years Ago
Fix selected asset types getting fucked on initial filter update
4 Years Ago
Support partial type names in asset browser filter string
4 Years Ago
Add FindAllAssetTypesByPartialFriendlyName
4 Years Ago
AssetBrowser: Support "t:material" in search to filter by type
4 Years Ago
Cleanup create material from image Fix assert when closing saved material from image
4 Years Ago
Make sure current tool list item is active when ui is first created Merge branch 'master' of sbox
4 Years Ago
Add CModelMesh::HasFacesInFaceGroup, should be quicker than FindFacesInFaceGroup
4 Years Ago
ModelDoc: Material group shouldn't show materials that aren't used (ie, aren't on a mesh)
4 Years Ago
Enable specular by default when creating material from image
4 Years Ago
If there's no valid suffix on texture name, just throw it into the color slot