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3,072 Commits over 1,552 Days - 0.08cph!

4 Years Ago
Right clicking an image file in asset browser tries to create a material (needs cleaning up but works)
4 Years Ago
Don't accept drag action if there's no valid files
4 Years Ago
ModelDoc: Add support for fbx file drag and drop
4 Years Ago
ModelDoc: New bone "Do Not Discard" true by default AssetBrowser: Refresh Thumbnails/Dump thumbnail are context aware (only allow it for assets that have thumbnails)
4 Years Ago
Create models for each modular vehicle part
4 Years Ago
ModelDoc: Attempt to offset bindpose by any import translation or alignment
4 Years Ago
Start porting modular vehicle assets
4 Years Ago
ModelDoc: Add origin alignment to RenderMeshFile (offset mesh to bounds min, max or center) Add Distance to TraceResult Car physics test
4 Years Ago
Fix up remaining broken citizen props
4 Years Ago
Add dump thumbnail action to asset browser page
4 Years Ago
Add studiomdllib and meshutils to sbox_game group
4 Years Ago
ModelDoc: Add *.obj to mesh files extensions list
4 Years Ago
hotdog
4 Years Ago
Make drone spawnable from ent menu
4 Years Ago
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
4 Years Ago
leaf blower Add max trace distance to base tool
4 Years Ago
Fix up a few props
4 Years Ago
Merge BaseSpawnerTool functionality into BaseTool to avoid multiple base types
4 Years Ago
Filter out Sandbox.Tools.BaseSpawnerTool from UI
4 Years Ago
Balloon uses BaseSpawnerTool
4 Years Ago
Add BaseSpawnerTool to avoid duplicate preview drawing code
4 Years Ago
Rewrite sandbox tools using new tool system
4 Years Ago
Add RenderMeshFile bone parent to modeldoc (reskin all verts of a mesh to a bone)
4 Years Ago
Balloon rope uses new bone attachement stuff Try porting over drone
4 Years Ago
Fix ropes attached to world, destroy rope on balloon destroy
4 Years Ago
Rope particle attempt
4 Years Ago
Add Entity.OnRemove to give props the chance to unlink from parent (OnDestroy is too late)
4 Years Ago
Allow physics body to get their physics group and entity Fix thruster not attaching correctly to welded objects Physgun adds glow to child objects too
4 Years Ago
Add DisableSolidContact and DisableTraceQuery to PhysicsShape instead of exposing RemoveCollisionFunctionMask directly
4 Years Ago
Disable solid collisions on welded prop so things attached with constraints wont collide with it
4 Years Ago
Detect when balloon attachment breaks so rope can stop rendering
4 Years Ago
Scale physgun rotation by delta time
4 Years Ago
Revert to tracing welded childrens original collision shape so traces work as normal on client
4 Years Ago
Traces uses entity from shape if it's valid
4 Years Ago
Oops, shape entity needs to be set to child entity, not the root entity
4 Years Ago
Add entity ref to cloned shape instead of having a physics body proxy, traces to a welded child hits the root object
4 Years Ago
Revert SelfOrProxy shit
4 Years Ago
Reload unwelds everything in a weld group
4 Years Ago
Don't return body self or proxy for traces, instead use SelfOfProxy when needed
4 Years Ago
Rebuild body mass after removing cloned shapes
4 Years Ago
Handle rewelding for welded children
4 Years Ago
Handle prop welding properly, handles welding of groups and unwelding from group on destroy Move prop welding logic into Prop.Weld.cs Merge branch 'master' of sbox
4 Years Ago
Fix compile error in Light.cs
4 Years Ago
Add JointCount and GetJoint to PhysicsGroup Add Body1 and Body2 to PhysicsJoint Network properties needed to render client side balloon constraint
4 Years Ago
Add Read/Write to Color and Color32 so they can be networked
4 Years Ago
Spawn balloon with random color
4 Years Ago
Add Pitch and DistanceMax SoundEvent properties
4 Years Ago
Balloon pop sound
4 Years Ago
Add prop data to balloons
4 Years Ago
Add lerp to lookat camera