3,072 Commits over 1,552 Days - 0.08cph!
Right clicking an image file in asset browser tries to create a material (needs cleaning up but works)
Don't accept drag action if there's no valid files
ModelDoc: Add support for fbx file drag and drop
ModelDoc: New bone "Do Not Discard" true by default
AssetBrowser: Refresh Thumbnails/Dump thumbnail are context aware (only allow it for assets that have thumbnails)
Create models for each modular vehicle part
ModelDoc: Attempt to offset bindpose by any import translation or alignment
Start porting modular vehicle assets
ModelDoc: Add origin alignment to RenderMeshFile (offset mesh to bounds min, max or center)
Add Distance to TraceResult
Car physics test
Fix up remaining broken citizen props
Add dump thumbnail action to asset browser page
Add studiomdllib and meshutils to sbox_game group
ModelDoc: Add *.obj to mesh files extensions list
Make drone spawnable from ent menu
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
leaf blower
Add max trace distance to base tool
Merge BaseSpawnerTool functionality into BaseTool to avoid multiple base types
Filter out Sandbox.Tools.BaseSpawnerTool from UI
Balloon uses BaseSpawnerTool
Add BaseSpawnerTool to avoid duplicate preview drawing code
Rewrite sandbox tools using new tool system
Add RenderMeshFile bone parent to modeldoc (reskin all verts of a mesh to a bone)
Balloon rope uses new bone attachement stuff
Try porting over drone
Fix ropes attached to world, destroy rope on balloon destroy
Add Entity.OnRemove to give props the chance to unlink from parent (OnDestroy is too late)
Allow physics body to get their physics group and entity
Fix thruster not attaching correctly to welded objects
Physgun adds glow to child objects too
Add DisableSolidContact and DisableTraceQuery to PhysicsShape instead of exposing RemoveCollisionFunctionMask directly
Disable solid collisions on welded prop so things attached with constraints wont collide with it
Detect when balloon attachment breaks so rope can stop rendering
Scale physgun rotation by delta time
Revert to tracing welded childrens original collision shape so traces work as normal on client
Traces uses entity from shape if it's valid
Oops, shape entity needs to be set to child entity, not the root entity
Add entity ref to cloned shape instead of having a physics body proxy, traces to a welded child hits the root object
Reload unwelds everything in a weld group
Don't return body self or proxy for traces, instead use SelfOfProxy when needed
Rebuild body mass after removing cloned shapes
Handle rewelding for welded children
Handle prop welding properly, handles welding of groups and unwelding from group on destroy
Move prop welding logic into Prop.Weld.cs
Merge branch 'master' of sbox
Fix compile error in Light.cs
Add JointCount and GetJoint to PhysicsGroup
Add Body1 and Body2 to PhysicsJoint
Network properties needed to render client side balloon constraint
Add Read/Write to Color and Color32 so they can be networked
Spawn balloon with random color
Add Pitch and DistanceMax SoundEvent properties
Add prop data to balloons
Add lerp to lookat camera