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2,422 Commits over 1,338 Days - 0.08cph!

5 Months Ago
Add ColliderCapsuleComponent
5 Months Ago
Scene Editor orbit around focused selection Fix NRE in legacy particle system
5 Months Ago
Delete igametypes
5 Months Ago
Move remaining files from public/game to public/engine2
5 Months Ago
Delete g_pSource2Server Move view_shared to engine2
5 Months Ago
Remove gameinfo.gi, define these keyvalues in C++
5 Months Ago
Delete source2gameentities
5 Months Ago
Delete isource2host
5 Months Ago
Delete source2serverconfig
5 Months Ago
Delete source2clientconfig
5 Months Ago
IzDynamicTree uses izAlignedAlloc
5 Months Ago
Merge latest izabu fix
5 Months Ago
Remove all native game code, client, server, host
5 Months Ago
Delete ClientEntity
5 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
5 Months Ago
Delete physicsgamesystem
5 Months Ago
Delete baseplayer and prediction system to make a start on deleting game dlls
5 Months Ago
Delete faceposer and postprocessingeditor
5 Months Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
6 Months Ago
Update izabu and add my changes
6 Months Ago
Fix incorrect adding of prismatic joint
6 Months Ago
Enable limits on prismatic and revolute when limits are valid
6 Months Ago
Change linear slop instead of convex radius
6 Months Ago
Set convex radius to what rubikon used (should we change linear slop instead?)
6 Months Ago
Make sure maps set the world reference body
6 Months Ago
Add VrMonitor attribute to cubemap rendering, should stop AO proxies from showing up
6 Months Ago
Slight mistake
6 Months Ago
Allow creating empty mesh vertex buffer, cache off layout and type so it can be created on resize later
6 Months Ago
Update trace solver
7 Months Ago
Remove "This AddShape method isn't properly implemented yet. Sorry." it should be now
7 Months Ago
Failing to create hull or mesh will still add a valid shape (insignificant sphere) Define IZ_UNITS_PER_METER in engine2
7 Months Ago
Hammer: Fix crash trying to simulate softbody
7 Months Ago
Fix mistake in hull copy when adding transformed hull
7 Months Ago
Fix zero radius capsules in some maps crashing the game, clamp to convex radius
7 Months Ago
Izabu Physics (#1308) Replaced the physics library to provide us with easier updates and bug fixes. No softbody (yet)
7 Months Ago
Validate indices are in range in AddCollisionMesh
8 Months Ago
Protocol::Network++ Complaints of CEnvCubemap invalid class index
8 Months Ago
C# prop_static, this isn't a game spawnable entity, just a way to get prop_static out of fgd
8 Months Ago
Oog cubemap fog (#1288) Cubemap fog properties on camera, C# env_cubemap_fog
8 Months Ago
Remove recreated entities from mapclass.native to keep track
8 Months Ago
Remove the whole toolobject system (finally)
8 Months Ago
Remove renderpipelinehelper
8 Months Ago
Remove toolscene_toolobject, this was only used when defining lighting rigs with toolobjects, we don't do this anymore
8 Months Ago
Manually create "toolobjects" in bake resource helper
8 Months Ago
Runtime BuildCubemaps (#1281) Cubemaps are built on map load, outside of game code
8 Months Ago
Delete motionmapper Delete mapsorter Delete massmapbuild Delete genesearch (?) Delete standalone_d3d11_benchmark Delete propertyeditor_example Delete depcheck
8 Months Ago
Delete hammer_run_map_launcher
8 Months Ago
Delete vmdl_tweak
8 Months Ago
Remove apkgameassetzipper
8 Months Ago
Remove vconsole and everything that goes along with it