branchsbox/scene-cubemapcancel
15 Commits over 0 Days - ∞cph!
Scrap trying to do managed cubemap entities, no real benefit
Reload env map texture resource, needed because buildcubemaps may have updated it
Build in game cubemaps by searching entity key values instead of game entities
Fix crash trying to run buildcubemaps when not in game
No longer need env_cubemap_box
Destroy cubemap object when entity is destroyed
Support cubemap handshake, this is needed for static objects to find their cubemap
Summary for bake resource attribute
Forgot to calculate radiance SH
Support cubemap array index
Implement env_cubemap as C# entity
Add BakeResource attribute
Move light probe debug grid out of base light probe volume
Remove default env map shit, unused nonsense
Remove envmap constants, unused
Remove envmap depth texture
Remove more useless shit
Change some skybox textures back to cube instead of cubearray, skyboxes actually do need them to be cube type
Remove cubemap array shit, we never actually use this
Use box projection mode for cubemaps
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up
CEnvMapSceneObject bindings
Allow CEnvMapSceneObject to calculate SH
Change some of our skybox textures to use cube array so they can be used in scene cubemaps