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4,297 Commits over 1,552 Days - 0.12cph!

5 Months Ago
Swap bit fields when copying BVH nodes Adding transformed mesh uses fast path when there's only scale in transform (building BVH is expensive)
5 Months Ago
AddMeshShape with scale can just do a deep copy of BVH, mesh shapes support scale Make sure BVH gets destroyed on shape destroy
5 Months Ago
CastBoxSingle
5 Months Ago
Destroy hull after adding it to hull shape, shapes no longer own the hull
5 Months Ago
Deep copy rubikon hull to izabu hull Should collide callback is backwards, woops Fix StepUpdateManaged not accessing active bodies, woops
5 Months Ago
AddTriangleMaterialIndex and ClearTriangleMaterials do nothing until izabu base mesh shapes have a physical material list Comment out all cast functions so we can compile Don't include simd.h in VPHYSICS2_LIBRARY, conflicts with engine simd
5 Months Ago
Fix GetTriangleMaterialIndex for meshes
5 Months Ago
Collision mesh serialization now uses Vector instead of VectorAligned for vertices, upgrade them in transfer post load
5 Months Ago
Remove these sweep functions from interface, we're not using them
5 Months Ago
Fix more compile errors
5 Months Ago
Fix loading custom cursors and tga, psd textures in non editor games
5 Months Ago
Shape, Joint, Contact are structs now
5 Months Ago
Remove custom cast callbacks for now, can probably use their casting now
5 Months Ago
IzGeometry -> IzQueryShape
5 Months Ago
IzTOIQuery -> IzTOIResult
5 Months Ago
IzArray -> IzSlowArray
5 Months Ago
IsConcave -> IsMesh
5 Months Ago
Add material list to BVH
5 Months Ago
Fix AddBoxShape
5 Months Ago
Default world def Setup contact modify and should collide callbacks
5 Months Ago
Create shapes with default shape def
6 Months Ago
Joint max impulse limits
6 Months Ago
Fix body types
6 Months Ago
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6 Months Ago
World and shape userdata is void* now not intptr
6 Months Ago
Fix GetBody, AddBody, StepSimulation, StepUpdateManaged
6 Months Ago
Fix compile errors in physics joint
6 Months Ago
Add should collide callback Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor Add joint break callback Don't calculate mass for height shapes Test max impulses for joint breaking AddSpringJoint
6 Months Ago
Joint is enabled if it's active
6 Months Ago
Allow joint to become inactive
6 Months Ago
Linear slop is 0.03125 in sbox
6 Months Ago
Add back body axis lock
6 Months Ago
Update to latest, update vpc, wrap any izabu changes in SBOX defines
6 Months Ago
Remove step results from physics interface, no longer used
6 Months Ago
Add json type converter safely through TypeLibrary
6 Months Ago
Remove unused convar refs
6 Months Ago
Don't need this shit now
6 Months Ago
Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc
6 Months Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
6 Months Ago
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4
6 Months Ago
Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM
6 Months Ago
Fix incorrect min max for int AnimParam Add option names to enum AnimParam
6 Months Ago
Terrain can import splatmap from png, tga, jpg, psd
6 Months Ago
Dictionary control widgets can't be edited when readonly
6 Months Ago
Allow model inspector to preview animations https://files.facepunch.com/layla/1b0211b1/sbox-dev_fdrQka7PNG.mp4
6 Months Ago
Start pending components before physics step - fixes physics step running before joints are created
6 Months Ago
Fix SoundEvent.GetNextSound random not using the full range of sounds
6 Months Ago
Fix NRE in Collider.RebuildImmediately
6 Months Ago
Fix NRE in TeleportKeyframeBody