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3,510 Commits over 1,308 Days - 0.11cph!

24 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
25 Days Ago
Create scene lights in default particle system query
25 Days Ago
Remove physics world creation flags
25 Days Ago
Remove userdata from physics interface
25 Days Ago
Remove pre and post solve callbacks from physics interface
25 Days Ago
Remove OverlapTest_t from physics world query, we don't use it
26 Days Ago
Fix audio player play thread stomping seek request
26 Days Ago
Fix PhysicsShape.Triangulate incorrect index count
27 Days Ago
Add some null checks around lipsync processing
27 Days Ago
Fix LockCursorToCanvas on monitors with different DPI
27 Days Ago
Use string lists in ImpactEffectData
27 Days Ago
Fix music player seek not working before audio has chance to start playing
28 Days Ago
Fix icon
28 Days Ago
Add lipsync component for sound components
28 Days Ago
Add LipSyncAccessor
29 Days Ago
Allow lipsync to be enabled on music player
29 Days Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
29 Days Ago
Add SoundHandle.SampleRate
29 Days Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
30 Days Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
30 Days Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
30 Days Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
30 Days Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
30 Days Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
31 Days Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
31 Days Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
31 Days Ago
Mesh Editor: Add button to select all faces
31 Days Ago
Add PhysicsShape.Triangulate
31 Days Ago
MeshComponent sets scene object tags when they change
33 Days Ago
Disable parallel solver
33 Days Ago
Add BodyGroups and MaterialGroups in Prop Component
33 Days Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
34 Days Ago
Mesh Editor: Add snap to vertex
34 Days Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
34 Days Ago
Mesh Editor: Add new faces to selection on DetachFaces
34 Days Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
35 Days Ago
Don't switch to object tool after creating block
35 Days Ago
Block tool saves last material used
35 Days Ago
Add PrimitiveBuilder.Material
35 Days Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
35 Days Ago
Clean up mesh control widget
35 Days Ago
CreateModelFromPolygonMesh add mesh collision automatically
35 Days Ago
Add modeldoc PhysicsMeshFromRender
35 Days Ago
Physics hull from render works on render primitive meshes
35 Days Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
35 Days Ago
Allow alpha on MeshComponent
36 Days Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
37 Days Ago
Don't check require component while deserializing, wait until post deserialize
37 Days Ago
Set bindpose transforms before applying physics bones ModelBoneTransformProxy.SetWorldTransform needs to set the bone transform local to the renderer transform, fixes bones blowing up when moving them in editor
37 Days Ago
ModelCollider uses mass and damping properties from model physics parts