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4,296 Commits over 1,552 Days - 0.12cph!

5 Days Ago
Give some hitbox depth bias to capsule collider gizmo
5 Days Ago
Shadergraph: Fix preview ShowSkybox option
5 Days Ago
Fix SceneRenderingWidget not calling PreRender
5 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
5 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
6 Days Ago
Fix CameraComponent.ScreenNormalToRay
6 Days Ago
Remove this old sound capture code from soundsystem Lock mutex when encoding audio frame for videorecorder
7 Days Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
7 Days Ago
Resave template prefabs, some of them have missing materials
7 Days Ago
Model attachments has a dispose, use it on model reload
7 Days Ago
Add CookieContainer.TryGet<T>
7 Days Ago
Object menu filters out prefab assets that don't have a source file - some old compiled hammer prefabs are hanging around?
7 Days Ago
Check for array before lists when creating serialized collection - Fixes array properties (Broken by 3882ec7)
7 Days Ago
Scan for resource compilers on properties, try and compile images
7 Days Ago
Don't read file twice in managed compile when there's a IResourceCompiler
7 Days Ago
Line renderer supports texturing, the same as trail renderers https://files.facepunch.com/layla/1b1111b1/sbox-dev_R9xJvUmOpI.mp4
10 Days Ago
Remove nSrcMipLevels and nDstMipLevels from CopyTexture and CopyFromVolumeTexture, they're not used in vulkan. Obsolete Graphics.CopyTexture with srcMipLevels and dstMipLevels, use the one without
10 Days Ago
Check mip sizes in Graphics.CopyTexture, not the texture size
11 Days Ago
Shadergraph: Add take large screenshot button https://files.facepunch.com/layla/1b0811b1/sbox-dev_Lt7IX3NZ10.mp4
11 Days Ago
Auto populate model collider on awake if none are set
11 Days Ago
Make component sheet readonly when using NotEditable component flag
11 Days Ago
Make joint gizmos less noisy
11 Days Ago
Add Rigidbody.Sleeping
11 Days Ago
Don't use MarkDirty in collider, it is causing a double collider rebuild, in turn causing rigidbody start asleep to not work
11 Days Ago
Fix Gizmo.Control.Capsule (has it ever worked properly?)
11 Days Ago
Restore this fbx blend shape normals code, at the time it was fucked but now it looks correct, recursive destroy on fbx mesh copies may have been causing it - Fixes incorrect normal smoothing on fbx meshes that include morphs that aren't being used
11 Days Ago
Allow create model context menu item for fbx, obj, dmx
11 Days Ago
Asset preview dmx
11 Days Ago
Delete infectedwoundrenderdata
11 Days Ago
Delete more from common
11 Days Ago
Delete public/assetrename
12 Days Ago
Remove some unused code from src/common
12 Days Ago
Fix updating tags removing trigger contacts, only shapes that ignore each other should have contacts removed Position editor tool only smooth moves rigidbodies that have motion enabled
12 Days Ago
Fix collision events returning incorrect per triangle surfaces
13 Days Ago
Add Graphics.Draw from GpuBuffer<T>
14 Days Ago
Clear cached material override on sceneobject when changing model so it can be set again - Fixes model renderer not applying material override on model change
14 Days Ago
Try to match normal and tangent of native material editor plane
14 Days Ago
Don't make this struct public
14 Days Ago
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
14 Days Ago
Add plane_large.vmdl for large subdivided plane
15 Days Ago
Normalize quats going to physicsbody, set to identity if they can't be normalized - could potentially fix rare physics failure
15 Days Ago
Move joint OnBreak action to breaking group
15 Days Ago
Add buttons to joint break and unbreak so it can be toggled from editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_uEafwaFZFI.mp4
15 Days Ago
Add Joint.IsBroken Add Joint.StartBroken Add Joint.Unbreak() to activate the joint after breaking
15 Days Ago
Add Joint.LinearStress/AngularStress - mostly to check current impulse against break limits Spring joint impulse checked against break limit seems to be negated?
15 Days Ago
Fix Gizmo.Control.Position returning true without it being dragged on
16 Days Ago
Trigger exit detection only checks if there's any contacts on triggers, not non triggers
16 Days Ago
Physics tool selects all rigidbodies in hierarchy
16 Days Ago
Expose MeshComponent.Model
16 Days Ago
Don't invoke ISceneCollisionEvents for trigger intersections