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4,300 Commits over 1,552 Days - 0.12cph!

11 Months Ago
ModelPhysics gizmos sync to physics group
11 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
11 Months Ago
Fix non animated ragdolls not applying physics bones properly
11 Months Ago
Fix typo in Map.CreateAsync?
11 Months Ago
Fix NRE in AssetPreviewWidget
11 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
11 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
11 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
11 Months Ago
Forgot to delete results
11 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
11 Months Ago
Flip PhysicsContact normal and speed for the other collider
11 Months Ago
Hook up ModelPhysics renderer for prop_physics
11 Months Ago
Do a better job at keeping mass override applied
11 Months Ago
Some physics interface clean up
11 Months Ago
Reapply mass override when setting local mass center Add mass test
11 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
11 Months Ago
This is making physics debug draw super slow
11 Months Ago
I should probably initialize this!
11 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
11 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
11 Months Ago
Remove max impulse from jointdesc, it's never used
11 Months Ago
Don't load map if map instance is not active
11 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
11 Months Ago
Fix hitposition when sphere tracing against meshes
11 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)
11 Months Ago
This should probably just be the radius of the input shape, not both
11 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
11 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
11 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
11 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
11 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
11 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
11 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
11 Months Ago
Allow editing of multiple rects
11 Months Ago
Make handle resize less sucky
11 Months Ago
Allow rects to be loaded from json Cleanup + Rect gizmo testing
11 Months Ago
Remove some unused properties from voice
11 Months Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
11 Months Ago
Delete rendering world session, not used anymore
11 Months Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
11 Months Ago
Don't include entitykeyvalues where it's not needed
11 Months Ago
Replace entitykeyvalues with keyvalues3 for map game data node
11 Months Ago
Trim down entitykeyvalues some more
11 Months Ago
Woops
11 Months Ago
Allow modelphysics to disable collision sounds
11 Months Ago
ModelPhysics bodies sets their gameobject CollisionSoundSystem doesn't rely on collider so allow it to run without one
11 Months Ago
Remove last remaining networking code from animgraph (I think)
11 Months Ago
Remove last remaining CLIENT_DLL and SERVER_DLL defines
11 Months Ago
Remove these daft unused damping functions from physics interface
11 Months Ago
Optional params for SoundStream.Play