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4,296 Commits over 1,552 Days - 0.12cph!

16 Days Ago
Update skinned renderers if they have physics bones
16 Days Ago
deserialize absolute game object flag, flags are deserialized selectively
16 Days Ago
Joints execute in editor, physics tool can manipulate physics in editor so joints should also work
16 Days Ago
Colliders without rigidbody are static in editor
16 Days Ago
Hook up Mixer.Solo
17 Days Ago
Hook up Mixer.Mute
17 Days Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
19 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
20 Days Ago
Fix NRE in color picker when there's no parent
20 Days Ago
Hide, JsonIgnore on GameResource
20 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
20 Days Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
22 Days Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
22 Days Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
23 Days Ago
Give better titles to collider trigger actions
23 Days Ago
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
23 Days Ago
Remove rigidbodies from menu-main scene
24 Days Ago
Bail Model.Load early with error model for null or whitespace filename
24 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
25 Days Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
25 Days Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
25 Days Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
26 Days Ago
Load Model.Plane
26 Days Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
26 Days Ago
Update summary to be more clear on what this interface is for
27 Days Ago
Internal intersect events on physicsworld, no one should need them Make use of InvokeWithWarning
28 Days Ago
Fix TextArea not updating on value change Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968 AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset Add recast/detour tile cache AssetBrowser: stopped pinned asset bricking the whole sidebar Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename Human Hair Updates Humans: added citizen_human_female_staging.vmdl Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4 Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed Humans: skinning updates VR: init g_pVrSystem before finishing material system setup VR: check for headset in PreInit() instead of Init() UI: Expose UI.WorldInput.Hovered inside WorldInput component Upgrade remaining old vmdl files so I can delete all this legacy model code Humans: more skinning updates & prefab changes Merge branch 'master' of sbox Add Distance and Falloff to Voice Transmitter izIsSoft changes VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks Fix clothing using the wrong skin Merge branch 'master' into scene-collision-events
28 Days Ago
izIsSoft changes
28 Days Ago
Add Distance and Falloff to Voice Transmitter
28 Days Ago
Upgrade remaining old vmdl files so I can delete all this legacy model code
29 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
29 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
29 Days Ago
CollisionSoundSystem uses ISceneCollisionEvents
29 Days Ago
Fix TextArea not updating on value change
29 Days Ago
Add ISceneCollisionEvents
29 Days Ago
Fix vox category
30 Days Ago
Bump up pose recipe param buffer size to 4kb
30 Days Ago
Create attachment gameobjects on renderer root, transform them on animation update instead of attaching them to bones
32 Days Ago
ParticleModelRenderer.ModelEntry implicit operator
33 Days Ago
Some extra null checking in DeleteSceneObject
33 Days Ago
Save and restore current sequence so it can be set in editor
33 Days Ago
It's a bad idea to use serialize abstract sequence accessor
33 Days Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
34 Days Ago
Add stop sequence on finish to directplayback animgraph node
34 Days Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
34 Days Ago
Fix mistake in ParticleModelRenderer upgrader
35 Days Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
35 Days Ago
Add CameraComponent.ScreenToWorld
35 Days Ago
Add rendermesh resource Add rendermesh asset type Allow sceneobject to be created from rendermesh Add MeshRenderer Add vmesh asset preview Don't hide vmesh assets
36 Days Ago
Fix gameobject and component control widgets not respecting readonly attribute