userLayladcancel
reposboxcancel

3,518 Commits over 1,338 Days - 0.11cph!

1 Year Ago
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up CEnvMapSceneObject bindings Allow CEnvMapSceneObject to calculate SH Change some of our skybox textures to use cube array so they can be used in scene cubemaps
1 Year Ago
Fix color picker stomping hsv sometimes
1 Year Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
1 Year Ago
Fix ConsoleSystem.SetValue not setting native convars
1 Year Ago
Queue scale changed for cloth, fixes child cloth not updating scale
1 Year Ago
PhysicsBody Trace (#553)
1 Year Ago
fix summary
1 Year Ago
Add TestHitboxesMultiple so TraceBodyMultiple can also check for hitboxes
1 Year Ago
Compute contact points for TraceBodyMultiple properly
1 Year Ago
Trace body using our requested rotation Implement trace body multiple
1 Year Ago
Add Trace.Body
1 Year Ago
Compute contact point for body trace
1 Year Ago
Add generic shape physics Add TraceBody and TraceRotatedBody to game physics query interface
1 Year Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
1 Year Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
1 Year Ago
Attempt to fix hit normals sweeping against meshes
1 Year Ago
Modeldoc morph frame (#548)
1 Year Ago
Stretch morph frame editor
1 Year Ago
Remove some obvious unused netvars from baseentity
1 Year Ago
Fix anim decode cache being used elsewhere even when it's disabled
1 Year Ago
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
1 Year Ago
ModelDoc: Set anim file start and end frame to unset when changing takes
1 Year Ago
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535
1 Year Ago
Calc bone constraints for bone merged anim objects, fixes #540
1 Year Ago
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
1 Year Ago
Maybe fix a crash in state machines
1 Year Ago
Remove zero weights, don't need to save these Add the random, zero, one buttons
1 Year Ago
Use property editor for morph node Rename morphpose node to morphframe, consistent with animframe Update morph node from property editor Rename qnodeeditor_morphlist to qnodeeditor_morphframe
1 Year Ago
Save and load morph weights
1 Year Ago
Add initial morph pose node to compile animation with manually set morph weights with temp UI https://files.facepunch.com/layla/1b2311b1/sbox-dev_E6nAIZdzWg.png
1 Year Ago
Fix texture hotload for images loaded without '/'
1 Year Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
1 Year Ago
Add SceneModel.ResetAnimParameters
1 Year Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
1 Year Ago
Set locale for CQVectorEdit
1 Year Ago
PET: Add warning label to control point preview when asset needs to be saved first
1 Year Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
1 Year Ago
Remove some unused game events
1 Year Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
1 Year Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
1 Year Ago
Add PhysicsWorld.Step to step simulation of transient worlds
1 Year Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
1 Year Ago
Animgraph: Add note box to splitter so it can be resized
1 Year Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
1 Year Ago
formatting
1 Year Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
1 Year Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
1 Year Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
1 Year Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
1 Year Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server