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4,306 Commits over 1,552 Days - 0.12cph!

1 Year Ago
Send voice level with voice data to server
1 Year Ago
Bump up voip layer volume
1 Year Ago
Add undo scope when creating new reroute
1 Year Ago
Add Reroute to context menu Only show comment and reroute on context menu when there's no search filter
1 Year Ago
ShaderGraph: Fix some nodes causing compile errors when used in vertex shader
1 Year Ago
Decal System (#1114) Move decal system to C# Allows decal definitions to define fade time
1 Year Ago
Remove spammy log in VoiceRead
1 Year Ago
ShaderGraph: Add step option for parameters to control the step size for material editor sliders
1 Year Ago
Fix decal entry defaults not being set Get rid of decal convars and use the fade times from decal definition
1 Year Ago
Helps if i call the right rpc
1 Year Ago
Network moving decals from one ent to another, some games are calling TakeDecalsFrom server side and it wasn't working before
1 Year Ago
Clear the whole decal list if we want to clear both world and entity decals
1 Year Ago
Add fade time and duration to decal definition but don't use it yet because defaults on DecalEntry don't work? Remove r_decal_debug
1 Year Ago
Add IS_DYNAMIC_DECAL | REFLECTS | DOES_NOT_ACCEPT_DECALS flags in case they're needed
1 Year Ago
Delete native decal game system
1 Year Ago
Rewrite decal system in managed Fix decal jittering on skinned meshes
1 Year Ago
ShaderGraph: Fix stage id attribute sometimes not being set
1 Year Ago
Fix mistake in texture attribute
1 Year Ago
ShaderGraph: Initial support for vertex shaders. Some nodes wont be compatible in vertex shader yet. https://files.facepunch.com/layla/1b2011b1/sbox_H3xg9p6hOS.mp4
1 Year Ago
Delete template.shader_c no longer needed. shader_editor.vmat can just use complex, this is just the material to show while shadergraph preview is compiling
1 Year Ago
Search all rigid and skinned decal lists to remove decal
1 Year Ago
Check if scene object has already been deleted in projected decal destructor
1 Year Ago
Only compile shader if at least one compile target succeeded, we probably need to do this for when we compile vulkan
1 Year Ago
Only create shader resource on successful compile
1 Year Ago
VideoPlayer: Support hls input format, defer loaded callback until video width and height is valid
1 Year Ago
ShaderGraph: Do a real shader compile for previews instead of dynamically patching a single pixel shader. This will make vertex shaders possible and gets us ready for vulkan.
1 Year Ago
Only perform queued texture deletion this frame when not in main thread render block
1 Year Ago
Camera origin to bounds center for asset video
1 Year Ago
Destroy raytrace instances on resource status change instead, more reliable
1 Year Ago
Destroy raytrace instances on model deallocation, should fix RemoveInstancedEnv crash
1 Year Ago
Restore main thread render block fix.. looks like this is still needed
1 Year Ago
Video Recorder (#1100) Adds tools only video writer, used for creating asset video thumbnails.
1 Year Ago
Don't change video ext
1 Year Ago
Add codec and container options to config
1 Year Ago
Add target frame rate to VideoWriter.Config
1 Year Ago
Add temp context menu option to dump video thumb to show usage
1 Year Ago
Use VP9 with YUVA420P to encode with alpha
1 Year Ago
Add video thumb rendering to asset preview to test https://files.facepunch.com/layla/1b1411b1/test.mp4
1 Year Ago
Passing an invalid timestamp will use incremental frame count as the pts
1 Year Ago
Expose video recorder to managed
1 Year Ago
Basic ffmpeg video encoder
1 Year Ago
Impl VideoPlayer.HasAudio
1 Year Ago
Impl VideoPlayer.Muted
1 Year Ago
Fix VideoPlayer.IsPaused flicking on and off when seeking (stream will temporarily unpause when seeking)
1 Year Ago
Fix video player Duration and PlaybackTime
1 Year Ago
Don't create tools triangle list for runtime meshes for now to investigate crash
1 Year Ago
VideoPlayer: Default input format to mp4 if no ext specified in url
1 Year Ago
Perform texture streaming when in main thread render block. We used to return early because we'd get crashes but now we're getting hangs with it, so disable for now and see how we get on.
1 Year Ago
Check for texture last used before running task
1 Year Ago
Decode texture frames on background thread