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4,312 Commits over 1,552 Days - 0.12cph!

1 Year Ago
null check vis info in GetWorldToRenderVisBits
1 Year Ago
Add threaded jobs the old way
1 Year Ago
GetTicks64 -> GetRelativeTicks64
1 Year Ago
Don't use FCACHETRI_ENTITY, we don't have it (what's it for?)
1 Year Ago
More fixes to visbuilder
1 Year Ago
Remove log tags
1 Year Ago
Fix visbuilder utils not compiling
1 Year Ago
Remove unused vis types (is ortho still used?)
1 Year Ago
Get sunlight pvs where vis type is sunlight
1 Year Ago
Comment out the remaining errors so we can get into game and start fixing them
1 Year Ago
V_ceild -> V_ceil (we don't have the tier0 changes in yet)
1 Year Ago
Don't use node data flags, this no longer exists (why tho?)
1 Year Ago
Add missing FullReciprocalSaturateSIMD
1 Year Ago
Fix compile error in OBB_t::ToAABB
1 Year Ago
Add voxelvis to mathlib extended vpc
1 Year Ago
Hard code min dist to camera to 1024 (this has gone from builder params, is it still needed?)
1 Year Ago
Remove some unused junk from world renderer builder node simplify
1 Year Ago
Remove networked areas junk Fix world renderer builder using a bunch of builder params that no longer exist (where did they go?)
1 Year Ago
Add missing GetSunlightPVS func Remove SetAreaPortalState, this wasn't even used before Remove GetAreaBits
1 Year Ago
Add obb to aabb Impl default pvs
1 Year Ago
IsInPVS -> IsClusterInPVS
1 Year Ago
add back VOXVIS_RESERVED_CLUSTER_COUNT to worldschema (where did this move to?) Fix DebugDrawTraceTest Fix more convar compile errors Remove UTIL_EntitiesInPVS and UTIL_FindClientInPVS, fixed these then realized we don't use them Remove last remaining vis_info_t usage
1 Year Ago
Bind pvs bits instead of vis info
1 Year Ago
Check transmit info has the new pvs bits Fix CConVar being used, we don't use this new convar code yet
1 Year Ago
Use our .source2 temp dir instead of env temp
1 Year Ago
Remove most usage of vis_info_t
1 Year Ago
Start merging over new vis changes, most implementation changes done. Make sure we go back and change GetPrecisePVS to sunlight and ortho pvs where needed
1 Year Ago
Rubikon: Optimizations for traces and volume queries through the broadphase from Dirk that is meant to be 30-60% faster
1 Year Ago
Add temp preview dock for maps so bakscratch can test it out
1 Year Ago
Expose the other options to CreateWorldInfo_t so I can experiment with them
1 Year Ago
Only free transient scene worlds of the game host type
1 Year Ago
Create scene object for light_omni
1 Year Ago
Create const buffer for light probes to make them work
1 Year Ago
Text alignment and color for point_worldtext
1 Year Ago
Add SceneLightProbeVolume
1 Year Ago
Create scene object for light_spot
1 Year Ago
Force mips to be generated for Graphics.DrawText
1 Year Ago
Create scene object for point_worldtext, not really needed but a good opportunity to see how we can remake this entity
1 Year Ago
Delete scene entities when scene map gets deleted
1 Year Ago
Cascade distance and resolution for sun light
1 Year Ago
Create scene entities using library and alias
1 Year Ago
Fix sunlight facing wrong direction, just pass in the direction instead of rotating the scene object Create skybox scene object for env_sky
1 Year Ago
Create scene object for light_environment
1 Year Ago
Set cubemap transform before updating bounds and calculating SH
1 Year Ago
Create cubemap with handshake and arrayindex from kv
1 Year Ago
Remove itoolobject binds, start with creating cubemap scene object from keyvalues
1 Year Ago
Bind the IToolObject stuff and test it by creating env_combined_light_probe_volume
1 Year Ago
Get entity keyvalues from world ref, try to create scene objects for anything with a model
1 Year Ago
Range check indices in PhysicsBody.AddMeshShape, throw exception on failure
1 Year Ago
Add SceneMap class that renders map geometry in a scene world